Insert_Name_Here Posted June 28, 2010 Report Share Posted June 28, 2010 OCG may be bad, but I don't care anymore. [spoiler=Monsters (9)]Genetic AquaLIGHT ***Aqua/EffectATK: 1200 DEF: 300Once per turn you can change this card's Attribute to LIGHT, or WATER. If you do, activate 1 of the following effects: -LIGHT: Special Summon 1 "Genetic" monster from your Hand. -WATER: Reduce the Level of all "Genetic" in your Hand by 1. Genetic BirdLIGHT ****Winged Beast/EffectATK: 1600 DEF: 1200Once per turn, you can change this card's Attribute to LIGHT, WIND, or DARK. If you do, activate 1 of the following effects: -LIGHT: If there is a "Genetic" monster in your Hand except "Genetic Bird", Special Summon it. -WIND: Destroy 1 face-down Spell or Trap on the Field. -DARK: Pay 500 Life Points. Destroy 1 monster with 1600 or more ATK on the Field. Genetic DinosaurLIGHT *****Dinosaur/EffectATK: 2000 DEF: 1000Once per turn, you can change this card's Attribute to LIGHT, DARK, or FIRE. If you do, activate 1 of the following effects: -LIGHT: If this is the only "Genetic" monster on your side of the Field, Special Summon 1 Level-4 or lower "Genetic" monster from your Hand. -DARK: If there are no "Genetic" cards on the Field except this card, Destroy 1 card on the Field. FIRE: All FIRE "Genetic" monsters on the Field gain 200 ATK until the End Phase. Genetic DragonLIGHT ********Dragon/EffectATK: 2900 DEF: 2100Once per turn, change this card's Attribute. If you change this card's Attribute, activate 1 of the Following effects: -DARK: Draw 2 cards. If you draw a Level-4 or lower "Genetic" monster, Special Summon it. -LIGHT: "Genetic" monsters are not affected by card effects this turn. -EARTH: Special Summon 1 LIGHT monster in your Hand. -WIND: Destroy cards on the Field equal to the amount of WIND monsters on the Field. -FIRE: Inflict 500 damage to your opponent. -WATER: All WATER monsters gain 100 ATK for each "Genetic" monster you control. Genetic FiendLIGHT ****Fiend/EffectATK: 1500 DEF: 1000Once per turn you can change this card's Attribute to LIGHT, or DARK. If you do, activate 1 of the following effects: -LIGHT: "Genetic" monsters gain 300 ATK until the End Phase. -DARK: If you control 1 DARK "Genetic" monsters other than this card, destroy 1 card on the Field. Genetic PyroLIGHT *********Pyro/EffectATK: 3500 DEF: 0This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by tributing 3 FIRE "Genetic" monsters. Once per turn, you can change the Attribute of this card to LIGHT, or FIRE. If you do activate 1 of the following effects: -LIGHT: During your opponent's turn, draw 2 cards. if you draw a "Genetic" monster, Special Summon it. -FIRE: During your opponents Standby Phase, inflict damage equal to the amount of cards on the Field x200. Genetic SpellcasterLIGHT **Spellcaster/EffectATK: 1000 DEF: 200Once per turn you can change this card's Attribute to LIGHT, or WIND. If you do, activate 1 of the following effects: -LIGHT: Pay 400 Lfe Points to Special Summon 1 Level-4 or lower "Genetic" monster from your Hand, except "Genetic Magician". -WIND: Change the Attribute of 1 "Genetic" monster you control. Genetic ThunderLIGHT *Thunder/EffectATK: 200 DEF: 0If there are no LGHT cards on the Field except this card, All "Genetic" monsters are also considered LIGHT monsters until the End Phase. All LIGHT "Genetic" monsters gain 300 ATK. Genetic WarriorLIGHT ****Warrior/EffectATK: 1900 DEF: 0Once per turn you can change this card's Attribute to LIGHT, WATER, or FIRE. If you do, activate 1 of the following effects: -LIGHT: "Genetic" monsters cannot be targeted by Trap cards during the Battle Phase. -WATER: Reduce the Level of all "Genetic" monsters in your Hand by 1. -FIRE: Inflict damage equal to the amount of FIRE "Genetic" monsters on the Field x300. [spoiler=Spells (2)]Fire GeneSpell (Normal)Until the End Phase, all "Genetic" monsters are also considered FIRE monsters. Genetic WorldSpell (Field)All "Genetic" monsters on the Field are considered to be Light monsters. Once per turn, you can change the Attribtue of 1 "Genetic" monster on the Field. [spoiler=Traps (3)]Dark GeneTrap (Normal)Until the End Phase, all "Genetic" monsters are also considered DARK monsters. Gene SpliceTrap (Continuous)Declare 1 Attribute. All cards on the Field are also considered the declared Attribute. Genetic ProtectionTrap (Normal)If a "Genetic" monster is selected as an attack target, change it's Attribute to LIGHT until the End Phase to negate the attack. Link to comment
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