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Super Critical Hit


infinitysqrd

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OCG Fix:

Pay 1000 Life Points to activate this card. While this card remains face-up on the field, all Battle Damage inflicted is doubled. Destroy this card during your opponent's 3rd End Phase after this card was activated.

 

Not a bad card, but if you would lower the cost it would be better -- you can really put yourself at a HUGE disadvantage with this card and it's current cost.

 

PS: Make it a Normal Spell card, since it technically isn't continuous. While it's Normal Spell card it can work like Swords of Revealing Light or Nightmare's Steelcage.

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