SephirothKirby Posted June 30, 2010 Report Share Posted June 30, 2010 PGD-000Ring of Destruction Normal Trap Select 1 face-up monster. Pay Life Points equal to its ATK and destroy the selected monster. PGD-001Molten Golem EARTH/LV8/Rock/Effect/2800/2400 If this card is Normal Summoned, send cards from the top of your opponent's Deck to the Graveyard equal to the combined level of Rock-Type monsters tributed for this card. When this card is destroyed and sent to the Graveyard, your opponent sends cards from the top of their Deck to the Graveyard equal to the number of cards they control. PGD-002Shapesnatch DARK/LV5/Machine/Effect/1200/1700 A bow tie with horrible power, it attacks an opponent by controlling others. PGD-003Souleater DARK/LV4/Fish/Effect/1200/0 When this card destroys a monster by battle, increase this monster's ATK and DEF equal to the level of the destroyed monster x 150. Then, apply the appropriate effect depending on the Attribute of the destroyed monster:● LIGHT: Increase your Life Points by 1000.● DARK: Destroy 1 card on the field.● FIRE: Inflict 800 points of damage to your opponent● WATER: Send 1 card from your Deck to the Graveyard.● WIND: Return 1 card on the field to the owner's hand.● EARTH: Send 1 monster that is removed from play to the owner's Graveyard. PGD-004King Tiger Wanghu EARTH/LV4/Beast/Effect/1700/1000 Destroy all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned. PGD-005Harpie Lady's Slave WIND/LV4/Bird/Effect/1600/1600 When this card is destroyed and sent to the Graveyard, you can add 1 "Harpie Lady" card from your Deck to your hand. PGD-006Kryuel DARK/LV3/Demon/Effect/1000/1700 When this card is destroyed by battle, flip a coin. If the result is heads, destroy 1 monster on your opponent's side of the field. Then, you can flip again. If tails, remove this card from play. PGD-007Arsenal Bug EARTH/LV3/Insect/Effect/2000/2000 This card loses 300 ATK and DEF for every face-down or face-up non Insect-Type monster you control. PGD-008Leviathan's Priestess WATER/LV4/Aqua/Effect/700/2000 When this card is Summoned, you can activate 1 "Umi" from your hand, Deck, or Graveyard. When that "Umi" is removed from the field, destroy this card. When this card is removed from the field, return the "Umi" to where it was activated from. PGD-009Xeno WATER/LV2/Demon/Effect/200/100 FLIP: Take control of 1 face-up monster your opponent controls until your next End Phase. That monster can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. PGD-010Time Eater DARK/LV5/Machine/Effect/2000/1700 If this card destroys a monster by battle, your opponent selects 1 Phase (they cannot select a Phase they are already skipping). As long as you control this card, your opponent does not conduct that phase. PGD-011Grudge DARK/LV1/Aqua/Effect/0/0 This card can attack your opponent directly. During your Standby Phase, increase this card's ATK and DEF equal to the number of cards your opponent controls and in their hand x 100. When this card is destroyed and sent to the Graveyard, you can remove from play 1 "Grudge" to Special Summon it. PGF-012Servant of Catabolism LIGHT/LV2/Aqua/Tuner/700/500 This card can attack directly. You can discard 1 card to increase this cards level by 1. By Tributing this card, Special Summon a number of "Deformed Tokens" (Aqua-Type/LIGHT/Level 1/ATK 350/DEF 250) equal to this card's level. These tokens can attack directly. PGD-013Alien Avatar LIGHT/LV9/Reptile/Effect/2800/3200 If this card is Tribute Summoned, destroy all Spell and Trap Cards your opponent controls. PGD-014Gora Turtle WATER/LV3/Aqua/Effect/1100/1600 Monsters with 1800 or more ATK cannot declare an attack. PGD-015Robot Shinobi Sasuke WIND/LV2/Warrior/Effect/1000/800 If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation. When this card would be destroyed by battle, you can discard 1 "Shinobi" card instead and reduce the battle damage to 0. PGD-016Poison Mummy EARTH/LV4/Zombie/Effect/1000/1800 FLIP: Select 1 Zombie-Type monster your opponent controls. Switch control of the selected monster and this card. Monsters that battle with this card are treated as Zombie-Type as long as they remain on the field or in the Graveyard. PGD-017Dark Dust Spirit DARK/LV6/Zombie/Spirit/2200/1800 When this card is Normal Summoned or flipped face-up, destroy all other face-up monsters. Your opponent's monsters destroyed by this cards effect cannot be Special Summoned from the Graveyard. PGD-018Undead Bodyguards EARTH/LV4/Zombie/Effect/1600/1700 Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, put 1 Undeath Counter on a face-up card. This card gains 300 ATK and DEF for every Undeath Counter you control. When a card with an Undeath Counter on it would be destroyed, you can remove all Undeath Counters on your side of the field and destroy this card instead. PGD-019Wandering Mummy EARTH/LV4/Zombie/Effect/1500/1500 Once per turn, you can return this card from your field to your hand. Then, you can rearrange your face-down cards and return them to their original positions. If you control no monsters, you can Special Summon this card from your hand. PGD-020High Priest De Zard DARK/LV6/Spellcaster/Effect/2100/2400 Negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card destroys a monster by battle, you can send it to the Graveyard to Special Summon 1 "Eternal Lich" from your hand or Deck at the end of the Battle Phase. PGD-021Swarm of Scarabs DARK/LV3/Insect/Effect/1000/500 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls. PGD-022Swarm of Locusts DARK/LV3/Insect/Effect/1000/500 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls. PGD-023Executioner Boomer DARK/LV5/Zombie/Effect/1900/2400 Once per turn, you can flip this card into face-down Defense Position. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. A monster that battles with this card is treated as a Zombie-Type monster as long as it remains on the field or in the Graveyard. PGD-024Swarm of Scorpions DARK/LV3/Insect/Effect/1000/500 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 face-down card your opponent controls. PGD-025Guardian Sphinx EARTH/LV5/Rock/Effect/1700/2400 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand. PGD-026Pyramid Turtle EARTH/LV4/Zombie/Effect/1200/1400 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Deck. PGD-027Dice Jar EARTH/LV3/Rock/Effect/400/600 FLIP: Both players roll a 6-sided die. The player with the the lower result sends cards from the top of their Deck to the Graveyard equal to the combined total of the die results. That player loses 300 Life Points for every monster sent to the Graveyard by this effect. (If both results are the same, negate this effect.) PGD-028Black Scorpion Burglars DARK/LV4/Warrior/Effect/1900/1000 When this card inflicts Battle Damage to your opponent's Life Points, declare 1 card name. You can discard 1 "Black Scorpion" card to declare an additional card name. If the declared card(s) is in your opponent's Deck, send it to the Graveyard. PGD-029Black Scorpion - Don Zaloog DARK/LV4/Warrior/Effect/1500/1400 When this card inflicts Battle Damage to your opponent, you can select and activate 1 of these effects:● Discard 1 random card from your opponent's hand.● Send 1 card from the top of your opponent's Deck to the Graveyard, +1 for every "Black Scorpion" card you control. PGD-030Death Camel EARTH/LV3/Zombie/Effect/500/600 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card. PGD-031Eternal Lich DARK/LV7/Zombie/Effect/2600/2900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "High Priest De Zard". Once per turn, you can flip this card into face-down Defense Position. Negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, Special Summon 1 Zombie-Type monster from your Graveyard. PGD-032Swarm of Snakes EARTH/LV3/Reptile/Effect/1000/500 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, your opponent selects 1 card in their hand and discards it. PGD-033Book of Life Normal Spell Remove from play 1 monster in your opponent's Graveyard. Then, Special Summon 1 Zombie-Type monster from your Graveyard whose level is equal to or less than the number of monsters your opponent controls x 2. PGD-034Book of Sun Quick-Play Spell Flip 1 face-down monster on the field into face-up Attack Position. PGD-035Book of Moon Quick-Play Spell Flip 1 face-up monster on the field into face-down Defense Position. PGD-036Dark World Nightmare Continuous Spell During your opponent's Standby Phase, if your opponent has more cards in their hand than you, draw 1 card. During your Standby Phase, randomly discard 1 card. PGD-037Secret Pass to the Treasures Normal Spell Select 1 face-up monster you control. During this turn, the selected monster can attack your opponent directly. If the selected monster would inflict more than 1000 points of Battle Damage to your opponent, decrease the amount to 1000 instead. PGD-038Call of the Mummy Continuous Spell You can Normal Summon a Zombie-Type monster once per turn in addition to your regular Normal Summon or Set. Once per turn, if you control no monsters and your opponent controls a monster, you can Special Summon 1 Zombie-Type monster from your hand. PGD-039Timidity Normal Trap Until your next turn's End Phase, Spell and Trap Cards cannot be destroyed by card effects. PGD-040Pyramid Energy Quick-Play Spell Select and activate 1 of the following effects:● Increase the ATK of all monsters you control by 800. You cannot declare a direct attack this turn.● Increase the DEF of all monsters you control by 1200. PGD-041Tutan Mask Counter Trap Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a Zombie-Type monster, and destroy that card. PGD-042Ordeal of a Traveler Continuous Trap When your opponent declares an attack, they select 1 card in your hand and declare the type of card (Monster, Spell, or Trap). If your opponent declares incorrectly, return the attacking monster to the owner's hand. PGD-043Bottomless Quicksand Continuous Trap During your opponent's End Phase, destroy the face-up monster with the highest ATK. During your Standby Phase, if the number of cards you control is greater than the total number of cards your opponent controls and in their hand, this card is destroyed. PGD-044Curse of the Royal Counter Trap Activate only when an effect is activated that would destroy 2 or more Spell or Trap cards you control. Negate the effect and destroy that card. PGD-045Needle Ceiling Normal Trap Activate if there are 4 or more monsters on the field. Destroy all face-up monsters. PGD-046Statue of the Evil God Normal Trap When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Demon-Type/DARK/Level 4/ATK 1500/DEF 1500). If the "Wicked Token" is destroyed during your opponent's turn, you can Set 1 "Statue of the Evil God" from your Graveyard. PGD-047Cursed Coffin When this face-down card is destroyed and sent to the Graveyard, your opponent selects and activates 1 of the following effects:● Randomly discard 1 card from their hand.● Tribute 1 monster they control. PGD-048Needle Wall Continuous Trap During your Standby Phase, roll a six-sided dice once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, destroy 1 monster on the field. PGD-049Dust Shoot Normal Trap Activate when the total of the number of cards your opponent controls and in their hand is greater than the total of the cards you control and in your hand. Your opponent selects 1 monster card in their hand and returns it to their Deck. PGD-050Clock of Destiny Normal Trap Advance the turn counter by 1. Treat all of the phases as though they were conducted. PGD-051Reckless Greed Normal Trap Draw 2 cards. Skip your next 2 Draw Phases. PGD-052Master Kyonshi EARTH/LV4/Zombie/Effect/1750/1000 This monster is also treated as Warrior-Type. When this card is Summoned, you can add 1 "Legendary Black Belt" from your Deck to your hand. PGD-053Kabazauls WATER/LV4/Dinosaur/Effect/1900/1500 Once per turn, you can return 1 Spell or Trap Card on the field to the owner's hand. PGD-054Tree Soldier Inpachi EARTH/LV4/Plant/Effect/1600/2000 If you control "Forest", if the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. When this card is destroyed by a FIRE monster, Special Summon 1 "Tree Soldier Blazing Inpachi" from your Deck or Graveyard. PGD-055Dark Jeroid DARK/LV4/Demon/Effect/1400/1700 When this card is Summoned, you can select 1 face-up monster. Decrease the ATK and DEF of the selected monster by 200 x its own level. You can discard this card from your hand to add 1 "Hell Poet Helpoemer" from your Deck to your hand. PGD-056Newdoria DARK/LV4/Psychic/Effect/1200/800 When this card is destroyed and sent to the Graveyard, destroy 1 monster on the field. PGD-057Hell Poet Helpoemer DARK/LV5/Demon/Effect/2000/1400 When this card is destroyed and sent to the Graveyard, as long as this card remains in your Graveyard, your opponent randomly discards 1 card during their Standby Phase. This card cannot be Special Summoned from the Graveyard. PGD-058Gravekeeper's Spy DARK/LV4/Spellcaster/Effect/1200/2000 FLIP: Special Summon 1 "Gravekeeper" monster with 1500 or less ATK from your Deck. PGD-059Gravekeeper's Curse DARK/LV3/Spellcaster/Effect/1300/1300 Control of "Gravekeeper" monsters you control cannot switch. When a "Gravekeeper" monster is Summoned, inflict 500 damage to your opponent. PGD-060Gravekeeper's Guard DARK/LV4/Spellcaster/Effect/1000/1900 FLIP: Return 1 monster on your opponent's side of the field to its owner's hand. PGD-061Gravekeeper's Spear Soldier DARK/LV4/Spellcaster/Effect/1500/1500 This card inflicts Piercing damage. PGD-062Gravekeeper's Vassal DARK/LV3/Spellcaster/Effect/700/500 "Gravekeeper" monsters you control are unaffected by your opponent's card effects during the Battle Phase. PGD-063Gravekeeper's Watcher DARK/LV4/Spellcaster/Effect/1000/1000 When 1 "Gravekeeper" monster you control would be destroyed by a card effect, you can discard this card from your hand instead. PGD-064Gravekeeper's Chief DARK/LV5/Spellcaster/Effect/2100/1400 Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned, you can Special Summon 1 "Gravekeeper" monster from your Graveyard. PGD-065Gravekeeper's Cannonholder DARK/LV4/Spellcaster/Effect/1400/1200 Tribute 1 "Gravekeeper" monster to inflict damage to your opponent equal to its level x 200. This card is unaffected by Trap Cards. PGD-066Gravekeeper's Assassin DARK/LV4/Spellcaster/Effect/1500/1500 This card's effect is negated if "Necrovalley" is not active. When this card declares an attack, you can change the battle position of 1 monster your opponent controls. PGD-067Eye of Wdjat DARK/LV4/Spellcaster/Effect/1600/1600 During both players' Standby Phases, select 1 Set card your opponent controls and reveal it. PGD-068Knight of Jackal LIGHT/LV7/Hybrid/Effect/2700/2200 When this card destroys a monster by battle, you can send that monster to the top of your opponent's Deck instead of the Graveyard. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Ghost Knight of Jackal" from your Graveyard. PGD-069Black Cat of Ill Omen DARK/LV2/Beast/Effect/500/300 FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is active, you can add the selected card to your hand instead. PGD-070Boat to the Underworld WATER/LV3/Aqua/Effect/1400/800 When this card is destroyed by a monster, destroy the monster that destroyed this card. PGD-071Winged Sage Falcos WIND/LV4/Bird/Effect/1700/1200 When this card destroys a face-up Attack Position monster by battle, you can return it to the top of your opponent's Deck. PGD-072Owl of Good Fortune LIGHT/Bird/Effect/300/500 FLIP: Select 1 non Normal Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is active, you can add the selected card to your hand instead. PGD-073Gravekeeper's Charm EARTH/LV1/Rock/Effect/0/0 Discard this card. During this turn, "Gravekeeper" monsters cannot be destroyed by battle, and Battle Damage received from battles involving "Gravekeeper" monsters is reduced to 0. PGD-074Cobra Jar EARTH/LV2/Rock/Effect/1200/600 FLIP: Special Summon 1 "Poisonous Jar Token" (Rock-Type/EARTH/2 Stars/ATK 600/DEF 600). When the "Poisonous Jar Token" is destroyed by battle, send the top 3 cards of your opponent's Deck to the Graveyard. PGD-075Spirit Reaper DARK/LV3/Zombie/Effect/300/200 This card cannot be destroyed by battle a number of times per turn equal to the number of Zombie-Type monsters you control. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent selects and discards 1 card. PGD-076Night Mare DARK/LV2/Zombie/Effect/500/400 This card can attack your opponent directly. When a Zombie-Type monster you control would be destroyed, you can discard 1 Zombie-Type monster from your hand instead. PGD-077Reaper of the Nightmare DARK/LV5/Zombie/Fusion/Effect/800/600 "Spirit Reaper" + "Night Mare" This card is not destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap or Effect Monster, unless you discard 1 Zombie-Type monster. This card can attack your opponent directly. If this card successfully attacks directly, your opponent randomly discards 1 card. PGD-078Dark Designator Normal Spell Declare 1 Card name. If the declared card is in your opponent's Deck, select and activate 1 of the following effects:● Add it to the opponent's hand.● Send it and all copies of it in the opponent's Deck to their Graveyard.● Remove it from play. PGD-079Card Shuffler Continuous Spell Pay 300 Life Points to shuffle either players' Deck. You can use this effect during either player's turn. Your Deck is unaffected by your opponent's card effects that do not send cards from the top of the Deck to the Graveyard. PGD-080Reasoning Normal Spell Your opponent declares a monster Level. Then, pick up cards from the top of your Deck until a monster is picked up. If that monster is the same Level as the one declared by your opponent, send all picked up cards to the Graveyard. If not, Special Summon the picked up monster and send the remaining cards to the Graveyard. (If the monster cannot be Special Summoned, it is sent to the Graveyard). PGD-081Torture Chamber Continuous Spell Your opponent cannot reduce or negate Effect Damage that you inflict to them. When you inflict Effect Damage to your opponent, except by the effect of "Torture Chamber", increase that amount by 300. PGD-082D.D. Capsule Normal Spell Select 1 card from your Deck and remove it from play face-down. During your next turn's End Phase, add that card to your hand. PGD-083Necrovalley Field Spell Negate the effects of Spells, Traps and Effect Monsters that target a card(s) in either player's Graveyard. Cards in either player's Graveyard cannot be removed from play. All "Gravekeeper" monsters gain 500 ATK and DEF. PGD-084Buster Launcher Equip Spell Equip only to a monster with 1000 or less ATK. When the equipped monster battles with an Attack Position monster with more ATK than the equipped monster OR with a Defense Position monster with more DEF that the equipped monster's ATK, increase the equipped monster's ATK by the difference + 1000. PGD-085Hieroglyph Lithograph Normal Spell Select and activate 1 effect:● Increase your hand size limit by 2. If you control "Osiris the Sky Lord", draw 1 card.● Decrease your opponent's hand size limit by 1. If you control "Obelisk the Tormentor", destroy 1 card on the field.● Increase the ATK and DEF of 1 face-up monster on the field by 1000 until the End Phase. If you control "Ra the Sun Dragon", return 1 card on the field to the top of the owner's Deck.Additionally, you can remove from play 2 "Hieroglyph Lithograph" in your Graveyard to draw 2 cards. PGD-086Black Snake Disease Continuous Spell During your Standby Phase, place 1 Disease Counter on this card. During your Standby Phase, inflict damage to both players equal to the number of Disease Counters on this card x 400. PGD-086Terraforming Normal Spell Add 1 Field Spell Card from your Deck to your hand. When a Field Spell you control would be destroyed, you can discard this card and 1 other card in your hand instead. PGD-087Banner of Courage Continuous Spell Each face-up monster you control gains 100 ATK x its own Level. PGD-088Metamorphosis Normal Spell Send 1 monster you control to the Graveyard. Special Summon 1 Fusion Monster from your Fusion Deck with the same Level as the monster sent. PGD-089Royal Tribute Normal Spell Activate only if "Necrovalley" is on the field. Both players discard all Monster Cards in their hands. PGD-090Reversal Quiz Normal Spell Activate only if you control at least 1 monster. Call the type of card (Spell, Trap, or Monster) on top of your opponent's Deck. If you call it right, exchange all monsters on your side of the field with all monsters on your opponent's side of the field. If you call it wrong, destroy all monsters you control. You cannot declare an attack this turn. PGD-091Coffin Seller Continuous Trap Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points for each Monster. PGD-092curse of Aging Trap Card Each face-up monster your opponent controls loses 100 ATK x its own Level. If a monster has 0 ATK after this effect is applied, it's effect(s) is negated. PGD-093Gun that Crosses Hell's Door Counter Trap Activate when a card effect is activated that inflicts damage to your Life Points. Negate the activation of that card's effect and destroy it, and inflict damage to your opponent's Life Points equal to the amount you would've received. PGD-094Raigeki Break Normal Trap Discard 1 card. Destroy 1 card on the field. PGD-095Narrow Pass Continuous Trap This card can only be activated if both players control 2 or less monsters respectively. Both players can only Normal Summon or Set up to 2 more times respectively. PGD-096Disturbance Strategy Normal Trap Your opponent adds all cards in their hand to their Deck and shuffles. Then, your opponent draws the same number of cards they added to their Deck, -1 for every "Disturbance Strategy" in your Graveyard. PGD-097Blackboard Eraser Trap Counter Trap Activate when a card effect is activated that inflicts damage to your Life Points. Negate the activation of that card's effect and destroy it, and your opponent randomly discards 1 card. PGD-098Rite of Spirit Normal Trap Special Summon 1 "Gravekeeper" monster from your Graveyard. If the selected monster is level 7 or higher, you must tribute 1 monster. This card is unaffected by "Necrovalley". PGD-099Non Aggression Area Normal Trap Discard 1 card. Your opponent cannot Summon or Set until the End Phase. PGD-100Blood of the Tribe Quick-Play Spell Declare 1 Type. All monsters on your side of the field are treated as the declared Type until the end of the turn. PGD-101Viser Shock DARK/LV5/Psychic/Effect/1600/1200 When this card is Summoned, destroy all Set cards on the field. PGD-102Question Normal Spell When activating this card, your opponent cannot check cards in the Graveyard. Your opponent declares the name of the monster found at the bottom of your Graveyard. If they declare it correctly, it is removed from play. If they declare it incorrectly, Special Summon it to your side of the field. PGD-103Rope of Life Normal Trap Activate when a monster you control is destroyed and sent to the Graveyard. Discard 1 card. Special Summon that monster, and increase its ATK and DEF by 800. PGD-104Nightmare Wheel Continuous Trap Select 1 monster on the field. The selected monster cannot attack, change its Battle Position, or be used as a Synchro Material Monster. During each of your Standby Phases, inflict damage to your opponent equal to the level of the selected monster x 100. When that monster is removed from the field, destroy this card and inflict damage to your opponent equal to the level of the selected monster x 100. PGD-105Lava Devil FIRE/LV8/Pyro/Effect/3000/2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned to your opponent's side of the field by tributing 2 monsters your opponent controls. During your Standby Phase, inflict 1000 damage to this card's controller. During the turn this card is Special Summoned, you cannot Normal Summon or Set. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.