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Pharaonic Guardian - ENTIRE SET REVISION


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PGD-000

Ring of Destruction

 

Normal Trap

 

Select 1 face-up monster. Pay Life Points equal to its ATK and destroy the selected monster.

 

 

PGD-001

Molten Golem

 

EARTH/LV8/Rock/Effect/2800/2400

 

If this card is Normal Summoned, send cards from the top of your opponent's Deck to the Graveyard equal to the combined level of Rock-Type monsters tributed for this card. When this card is destroyed and sent to the Graveyard, your opponent sends cards from the top of their Deck to the Graveyard equal to the number of cards they control.

 

 

PGD-002

Shapesnatch

 

DARK/LV5/Machine/Effect/1200/1700

 

A bow tie with horrible power, it attacks an opponent by controlling others.

 

 

PGD-003

Souleater

 

DARK/LV4/Fish/Effect/1200/0

 

When this card destroys a monster by battle, increase this monster's ATK and DEF equal to the level of the destroyed monster x 150. Then, apply the appropriate effect depending on the Attribute of the destroyed monster:

● LIGHT: Increase your Life Points by 1000.

● DARK: Destroy 1 card on the field.

● FIRE: Inflict 800 points of damage to your opponent

● WATER: Send 1 card from your Deck to the Graveyard.

● WIND: Return 1 card on the field to the owner's hand.

● EARTH: Send 1 monster that is removed from play to the owner's Graveyard.

 

 

PGD-004

King Tiger Wanghu

 

EARTH/LV4/Beast/Effect/1700/1000

 

Destroy all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned.

 

 

PGD-005

Harpie Lady's Slave

 

WIND/LV4/Bird/Effect/1600/1600

 

When this card is destroyed and sent to the Graveyard, you can add 1 "Harpie Lady" card from your Deck to your hand.

 

 

PGD-006

Kryuel

 

DARK/LV3/Demon/Effect/1000/1700

 

When this card is destroyed by battle, flip a coin. If the result is heads, destroy 1 monster on your opponent's side of the field. Then, you can flip again. If tails, remove this card from play.

 

 

PGD-007

Arsenal Bug

 

EARTH/LV3/Insect/Effect/2000/2000

 

This card loses 300 ATK and DEF for every face-down or face-up non Insect-Type monster you control.

 

 

PGD-008

Leviathan's Priestess

 

WATER/LV4/Aqua/Effect/700/2000

 

When this card is Summoned, you can activate 1 "Umi" from your hand, Deck, or Graveyard. When that "Umi" is removed from the field, destroy this card. When this card is removed from the field, return the "Umi" to where it was activated from.

 

 

PGD-009

Xeno

 

WATER/LV2/Demon/Effect/200/100

 

FLIP: Take control of 1 face-up monster your opponent controls until your next End Phase. That monster can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved.

 

 

PGD-010

Time Eater

 

DARK/LV5/Machine/Effect/2000/1700

 

If this card destroys a monster by battle, your opponent selects 1 Phase (they cannot select a Phase they are already skipping). As long as you control this card, your opponent does not conduct that phase.

 

 

PGD-011

Grudge

 

DARK/LV1/Aqua/Effect/0/0

 

This card can attack your opponent directly. During your Standby Phase, increase this card's ATK and DEF equal to the number of cards your opponent controls and in their hand x 100. When this card is destroyed and sent to the Graveyard, you can remove from play 1 "Grudge" to Special Summon it.

 

 

PGF-012

Servant of Catabolism

 

LIGHT/LV2/Aqua/Tuner/700/500

 

This card can attack directly. You can discard 1 card to increase this cards level by 1. By Tributing this card, Special Summon a number of "Deformed Tokens" (Aqua-Type/LIGHT/Level 1/ATK 350/DEF 250) equal to this card's level. These tokens can attack directly.

 

 

PGD-013

Alien Avatar

 

LIGHT/LV9/Reptile/Effect/2800/3200

 

If this card is Tribute Summoned, destroy all Spell and Trap Cards your opponent controls.

 

 

PGD-014

Gora Turtle

 

WATER/LV3/Aqua/Effect/1100/1600

 

Monsters with 1800 or more ATK cannot declare an attack.

 

 

PGD-015

Robot Shinobi Sasuke

 

WIND/LV2/Warrior/Effect/1000/800

 

If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation. When this card would be destroyed by battle, you can discard 1 "Shinobi" card instead and reduce the battle damage to 0.

 

 

PGD-016

Poison Mummy

 

EARTH/LV4/Zombie/Effect/1000/1800

 

FLIP: Select 1 Zombie-Type monster your opponent controls. Switch control of the selected monster and this card. Monsters that battle with this card are treated as Zombie-Type as long as they remain on the field or in the Graveyard.

 

 

PGD-017

Dark Dust Spirit

 

DARK/LV6/Zombie/Spirit/2200/1800

 

When this card is Normal Summoned or flipped face-up, destroy all other face-up monsters. Your opponent's monsters destroyed by this cards effect cannot be Special Summoned from the Graveyard.

 

 

PGD-018

Undead Bodyguards

 

EARTH/LV4/Zombie/Effect/1600/1700

 

Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, put 1 Undeath Counter on a face-up card. This card gains 300 ATK and DEF for every Undeath Counter you control. When a card with an Undeath Counter on it would be destroyed, you can remove all Undeath Counters on your side of the field and destroy this card instead.

 

 

PGD-019

Wandering Mummy

 

EARTH/LV4/Zombie/Effect/1500/1500

 

Once per turn, you can return this card from your field to your hand. Then, you can rearrange your face-down cards and return them to their original positions. If you control no monsters, you can Special Summon this card from your hand.

 

 

PGD-020

High Priest De Zard

 

DARK/LV6/Spellcaster/Effect/2100/2400

 

Negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card destroys a monster by battle, you can send it to the Graveyard to Special Summon 1 "Eternal Lich" from your hand or Deck at the end of the Battle Phase.

 

 

PGD-021

Swarm of Scarabs

 

DARK/LV3/Insect/Effect/1000/500

 

Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls.

 

 

PGD-022

Swarm of Locusts

 

DARK/LV3/Insect/Effect/1000/500

 

Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls.

 

 

PGD-023

Executioner Boomer

 

DARK/LV5/Zombie/Effect/1900/2400

 

Once per turn, you can flip this card into face-down Defense Position. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. A monster that battles with this card is treated as a Zombie-Type monster as long as it remains on the field or in the Graveyard.

 

 

PGD-024

Swarm of Scorpions

 

DARK/LV3/Insect/Effect/1000/500

 

Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 face-down card your opponent controls.

 

 

PGD-025

Guardian Sphinx

 

EARTH/LV5/Rock/Effect/1700/2400

 

Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand.

 

 

PGD-026

Pyramid Turtle

 

EARTH/LV4/Zombie/Effect/1200/1400

 

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Deck.

 

 

PGD-027

Dice Jar

 

EARTH/LV3/Rock/Effect/400/600

 

FLIP: Both players roll a 6-sided die. The player with the the lower result sends cards from the top of their Deck to the Graveyard equal to the combined total of the die results. That player loses 300 Life Points for every monster sent to the Graveyard by this effect. (If both results are the same, negate this effect.)

 

 

PGD-028

Black Scorpion Burglars

 

DARK/LV4/Warrior/Effect/1900/1000

 

When this card inflicts Battle Damage to your opponent's Life Points, declare 1 card name. You can discard 1 "Black Scorpion" card to declare an additional card name. If the declared card(s) is in your opponent's Deck, send it to the Graveyard.

 

 

PGD-029

Black Scorpion - Don Zaloog

 

DARK/LV4/Warrior/Effect/1500/1400

 

When this card inflicts Battle Damage to your opponent, you can select and activate 1 of these effects:

● Discard 1 random card from your opponent's hand.

● Send 1 card from the top of your opponent's Deck to the Graveyard, +1 for every "Black Scorpion" card you control.

 

 

PGD-030

Death Camel

 

EARTH/LV3/Zombie/Effect/500/600

 

Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card.

 

 

PGD-031

Eternal Lich

 

DARK/LV7/Zombie/Effect/2600/2900

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "High Priest De Zard". Once per turn, you can flip this card into face-down Defense Position. Negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, Special Summon 1 Zombie-Type monster from your Graveyard.

 

 

PGD-032

Swarm of Snakes

 

EARTH/LV3/Reptile/Effect/1000/500

 

Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, your opponent selects 1 card in their hand and discards it.

 

 

PGD-033

Book of Life

 

Normal Spell

 

Remove from play 1 monster in your opponent's Graveyard. Then, Special Summon 1 Zombie-Type monster from your Graveyard whose level is equal to or less than the number of monsters your opponent controls x 2.

 

 

PGD-034

Book of Sun

 

Quick-Play Spell

 

Flip 1 face-down monster on the field into face-up Attack Position.

 

 

PGD-035

Book of Moon

 

Quick-Play Spell

 

Flip 1 face-up monster on the field into face-down Defense Position.

 

 

PGD-036

Dark World Nightmare

 

Continuous Spell

 

During your opponent's Standby Phase, if your opponent has more cards in their hand than you, draw 1 card. During your Standby Phase, randomly discard 1 card.

 

 

PGD-037

Secret Pass to the Treasures

 

Normal Spell

 

Select 1 face-up monster you control. During this turn, the selected monster can attack your opponent directly. If the selected monster would inflict more than 1000 points of Battle Damage to your opponent, decrease the amount to 1000 instead.

 

 

PGD-038

Call of the Mummy

 

Continuous Spell

 

You can Normal Summon a Zombie-Type monster once per turn in addition to your regular Normal Summon or Set. Once per turn, if you control no monsters and your opponent controls a monster, you can Special Summon 1 Zombie-Type monster from your hand.

 

 

PGD-039

Timidity

 

Normal Trap

 

Until your next turn's End Phase, Spell and Trap Cards cannot be destroyed by card effects.

 

 

PGD-040

Pyramid Energy

 

Quick-Play Spell

 

Select and activate 1 of the following effects:

● Increase the ATK of all monsters you control by 800. You cannot declare a direct attack this turn.

● Increase the DEF of all monsters you control by 1200.

 

 

PGD-041

Tutan Mask

 

Counter Trap

 

Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a Zombie-Type monster, and destroy that card.

 

 

PGD-042

Ordeal of a Traveler

 

Continuous Trap

 

When your opponent declares an attack, they select 1 card in your hand and declare the type of card (Monster, Spell, or Trap). If your opponent declares incorrectly, return the attacking monster to the owner's hand.

 

 

PGD-043

Bottomless Quicksand

 

Continuous Trap

 

During your opponent's End Phase, destroy the face-up monster with the highest ATK. During your Standby Phase, if the number of cards you control is greater than the total number of cards your opponent controls and in their hand, this card is destroyed.

 

 

PGD-044

Curse of the Royal

 

Counter Trap

 

Activate only when an effect is activated that would destroy 2 or more Spell or Trap cards you control. Negate the effect and destroy that card.

 

 

PGD-045

Needle Ceiling

 

Normal Trap

 

Activate if there are 4 or more monsters on the field. Destroy all face-up monsters.

 

 

PGD-046

Statue of the Evil God

 

Normal Trap

 

When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Demon-Type/DARK/Level 4/ATK 1500/DEF 1500). If the "Wicked Token" is destroyed during your opponent's turn, you can Set 1 "Statue of the Evil God" from your Graveyard.

 

 

PGD-047

Cursed Coffin

 

When this face-down card is destroyed and sent to the Graveyard, your opponent selects and activates 1 of the following effects:

● Randomly discard 1 card from their hand.

● Tribute 1 monster they control.

 

 

PGD-048

Needle Wall

 

Continuous Trap

 

During your Standby Phase, roll a six-sided dice once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, destroy 1 monster on the field.

 

 

PGD-049

Dust Shoot

 

Normal Trap

 

Activate when the total of the number of cards your opponent controls and in their hand is greater than the total of the cards you control and in your hand. Your opponent selects 1 monster card in their hand and returns it to their Deck.

 

 

PGD-050

Clock of Destiny

 

Normal Trap

 

Advance the turn counter by 1. Treat all of the phases as though they were conducted.

 

 

PGD-051

Reckless Greed

 

Normal Trap

 

Draw 2 cards. Skip your next 2 Draw Phases.

 

 

PGD-052

Master Kyonshi

 

EARTH/LV4/Zombie/Effect/1750/1000

 

This monster is also treated as Warrior-Type. When this card is Summoned, you can add 1 "Legendary Black Belt" from your Deck to your hand.

 

 

PGD-053

Kabazauls

 

WATER/LV4/Dinosaur/Effect/1900/1500

 

Once per turn, you can return 1 Spell or Trap Card on the field to the owner's hand.

 

 

PGD-054

Tree Soldier Inpachi

 

EARTH/LV4/Plant/Effect/1600/2000

 

If you control "Forest", if the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. When this card is destroyed by a FIRE monster, Special Summon 1 "Tree Soldier Blazing Inpachi" from your Deck or Graveyard.

 

 

PGD-055

Dark Jeroid

 

DARK/LV4/Demon/Effect/1400/1700

 

When this card is Summoned, you can select 1 face-up monster. Decrease the ATK and DEF of the selected monster by 200 x its own level. You can discard this card from your hand to add 1 "Hell Poet Helpoemer" from your Deck to your hand.

 

 

PGD-056

Newdoria

 

DARK/LV4/Psychic/Effect/1200/800

 

When this card is destroyed and sent to the Graveyard, destroy 1 monster on the field.

 

 

PGD-057

Hell Poet Helpoemer

 

DARK/LV5/Demon/Effect/2000/1400

 

When this card is destroyed and sent to the Graveyard, as long as this card remains in your Graveyard, your opponent randomly discards 1 card during their Standby Phase. This card cannot be Special Summoned from the Graveyard.

 

 

PGD-058

Gravekeeper's Spy

 

DARK/LV4/Spellcaster/Effect/1200/2000

 

FLIP: Special Summon 1 "Gravekeeper" monster with 1500 or less ATK from your Deck.

 

 

PGD-059

Gravekeeper's Curse

 

DARK/LV3/Spellcaster/Effect/1300/1300

 

Control of "Gravekeeper" monsters you control cannot switch. When a "Gravekeeper" monster is Summoned, inflict 500 damage to your opponent.

 

 

PGD-060

Gravekeeper's Guard

 

DARK/LV4/Spellcaster/Effect/1000/1900

 

FLIP: Return 1 monster on your opponent's side of the field to its owner's hand.

 

 

PGD-061

Gravekeeper's Spear Soldier

 

DARK/LV4/Spellcaster/Effect/1500/1500

 

This card inflicts Piercing damage.

 

 

PGD-062

Gravekeeper's Vassal

 

DARK/LV3/Spellcaster/Effect/700/500

 

"Gravekeeper" monsters you control are unaffected by your opponent's card effects during the Battle Phase.

 

 

PGD-063

Gravekeeper's Watcher

 

DARK/LV4/Spellcaster/Effect/1000/1000

 

When 1 "Gravekeeper" monster you control would be destroyed by a card effect, you can discard this card from your hand instead.

 

 

PGD-064

Gravekeeper's Chief

 

DARK/LV5/Spellcaster/Effect/2100/1400

 

Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned, you can Special Summon 1 "Gravekeeper" monster from your Graveyard.

 

 

PGD-065

Gravekeeper's Cannonholder

 

DARK/LV4/Spellcaster/Effect/1400/1200

 

Tribute 1 "Gravekeeper" monster to inflict damage to your opponent equal to its level x 200. This card is unaffected by Trap Cards.

 

 

PGD-066

Gravekeeper's Assassin

 

DARK/LV4/Spellcaster/Effect/1500/1500

 

This card's effect is negated if "Necrovalley" is not active. When this card declares an attack, you can change the battle position of 1 monster your opponent controls.

 

 

PGD-067

Eye of Wdjat

 

DARK/LV4/Spellcaster/Effect/1600/1600

 

During both players' Standby Phases, select 1 Set card your opponent controls and reveal it.

 

 

PGD-068

Knight of Jackal

 

LIGHT/LV7/Hybrid/Effect/2700/2200

 

When this card destroys a monster by battle, you can send that monster to the top of your opponent's Deck instead of the Graveyard. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Ghost Knight of Jackal" from your Graveyard.

 

 

PGD-069

Black Cat of Ill Omen

 

DARK/LV2/Beast/Effect/500/300

 

FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is active, you can add the selected card to your hand instead.

 

 

PGD-070

Boat to the Underworld

 

WATER/LV3/Aqua/Effect/1400/800

 

When this card is destroyed by a monster, destroy the monster that destroyed this card.

 

 

PGD-071

Winged Sage Falcos

 

WIND/LV4/Bird/Effect/1700/1200

 

When this card destroys a face-up Attack Position monster by battle, you can return it to the top of your opponent's Deck.

 

 

PGD-072

Owl of Good Fortune

 

LIGHT/Bird/Effect/300/500

 

FLIP: Select 1 non Normal Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is active, you can add the selected card to your hand instead.

 

 

PGD-073

Gravekeeper's Charm

 

EARTH/LV1/Rock/Effect/0/0

 

Discard this card. During this turn, "Gravekeeper" monsters cannot be destroyed by battle, and Battle Damage received from battles involving "Gravekeeper" monsters is reduced to 0.

 

 

PGD-074

Cobra Jar

 

EARTH/LV2/Rock/Effect/1200/600

 

FLIP: Special Summon 1 "Poisonous Jar Token" (Rock-Type/EARTH/2 Stars/ATK 600/DEF 600). When the "Poisonous Jar Token" is destroyed by battle, send the top 3 cards of your opponent's Deck to the Graveyard.

 

 

PGD-075

Spirit Reaper

 

DARK/LV3/Zombie/Effect/300/200

 

This card cannot be destroyed by battle a number of times per turn equal to the number of Zombie-Type monsters you control. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent selects and discards 1 card.

 

 

PGD-076

Night Mare

 

DARK/LV2/Zombie/Effect/500/400

 

This card can attack your opponent directly. When a Zombie-Type monster you control would be destroyed, you can discard 1 Zombie-Type monster from your hand instead.

 

 

PGD-077

Reaper of the Nightmare

 

DARK/LV5/Zombie/Fusion/Effect/800/600

 

"Spirit Reaper" + "Night Mare"

 

This card is not destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap or Effect Monster, unless you discard 1 Zombie-Type monster. This card can attack your opponent directly. If this card successfully attacks directly, your opponent randomly discards 1 card.

 

 

PGD-078

Dark Designator

 

Normal Spell

 

Declare 1 Card name. If the declared card is in your opponent's Deck, select and activate 1 of the following effects:

● Add it to the opponent's hand.

● Send it and all copies of it in the opponent's Deck to their Graveyard.

● Remove it from play.

 

 

PGD-079

Card Shuffler

 

Continuous Spell

 

Pay 300 Life Points to shuffle either players' Deck. You can use this effect during either player's turn. Your Deck is unaffected by your opponent's card effects that do not send cards from the top of the Deck to the Graveyard.

 

 

PGD-080

Reasoning

 

Normal Spell

 

Your opponent declares a monster Level. Then, pick up cards from the top of your Deck until a monster is picked up. If that monster is the same Level as the one declared by your opponent, send all picked up cards to the Graveyard. If not, Special Summon the picked up monster and send the remaining cards to the Graveyard. (If the monster cannot be Special Summoned, it is sent to the Graveyard).

 

 

PGD-081

Torture Chamber

 

Continuous Spell

 

Your opponent cannot reduce or negate Effect Damage that you inflict to them. When you inflict Effect Damage to your opponent, except by the effect of "Torture Chamber", increase that amount by 300.

 

 

PGD-082

D.D. Capsule

 

Normal Spell

 

Select 1 card from your Deck and remove it from play face-down. During your next turn's End Phase, add that card to your hand.

 

 

PGD-083

Necrovalley

 

Field Spell

 

Negate the effects of Spells, Traps and Effect Monsters that target a card(s) in either player's Graveyard. Cards in either player's Graveyard cannot be removed from play. All "Gravekeeper" monsters gain 500 ATK and DEF.

 

 

PGD-084

Buster Launcher

 

Equip Spell

 

Equip only to a monster with 1000 or less ATK. When the equipped monster battles with an Attack Position monster with more ATK than the equipped monster OR with a Defense Position monster with more DEF that the equipped monster's ATK, increase the equipped monster's ATK by the difference + 1000.

 

 

PGD-085

Hieroglyph Lithograph

 

Normal Spell

 

Select and activate 1 effect:

● Increase your hand size limit by 2. If you control "Osiris the Sky Lord", draw 1 card.

● Decrease your opponent's hand size limit by 1. If you control "Obelisk the Tormentor", destroy 1 card on the field.

● Increase the ATK and DEF of 1 face-up monster on the field by 1000 until the End Phase. If you control "Ra the Sun Dragon", return 1 card on the field to the top of the owner's Deck.

Additionally, you can remove from play 2 "Hieroglyph Lithograph" in your Graveyard to draw 2 cards.

 

 

PGD-086

Black Snake Disease

 

Continuous Spell

 

During your Standby Phase, place 1 Disease Counter on this card. During your Standby Phase, inflict damage to both players equal to the number of Disease Counters on this card x 400.

 

 

PGD-086

Terraforming

 

Normal Spell

 

Add 1 Field Spell Card from your Deck to your hand. When a Field Spell you control would be destroyed, you can discard this card and 1 other card in your hand instead.

 

 

PGD-087

Banner of Courage

 

Continuous Spell

 

Each face-up monster you control gains 100 ATK x its own Level.

 

 

PGD-088

Metamorphosis

 

Normal Spell

 

Send 1 monster you control to the Graveyard. Special Summon 1 Fusion Monster from your Fusion Deck with the same Level as the monster sent.

 

 

PGD-089

Royal Tribute

 

Normal Spell

 

Activate only if "Necrovalley" is on the field. Both players discard all Monster Cards in their hands.

 

 

PGD-090

Reversal Quiz

 

Normal Spell

 

Activate only if you control at least 1 monster. Call the type of card (Spell, Trap, or Monster) on top of your opponent's Deck. If you call it right, exchange all monsters on your side of the field with all monsters on your opponent's side of the field. If you call it wrong, destroy all monsters you control. You cannot declare an attack this turn.

 

 

PGD-091

Coffin Seller

 

Continuous Trap

 

Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points for each Monster.

 

 

PGD-092

curse of Aging

 

Trap Card

 

Each face-up monster your opponent controls loses 100 ATK x its own Level. If a monster has 0 ATK after this effect is applied, it's effect(s) is negated.

 

 

PGD-093

Gun that Crosses Hell's Door

 

Counter Trap

 

Activate when a card effect is activated that inflicts damage to your Life Points. Negate the activation of that card's effect and destroy it, and inflict damage to your opponent's Life Points equal to the amount you would've received.

 

 

PGD-094

Raigeki Break

 

Normal Trap

 

Discard 1 card. Destroy 1 card on the field.

 

 

PGD-095

Narrow Pass

 

Continuous Trap

 

This card can only be activated if both players control 2 or less monsters respectively. Both players can only Normal Summon or Set up to 2 more times respectively.

 

 

PGD-096

Disturbance Strategy

 

Normal Trap

 

Your opponent adds all cards in their hand to their Deck and shuffles. Then, your opponent draws the same number of cards they added to their Deck, -1 for every "Disturbance Strategy" in your Graveyard.

 

 

PGD-097

Blackboard Eraser Trap

 

Counter Trap

 

Activate when a card effect is activated that inflicts damage to your Life Points. Negate the activation of that card's effect and destroy it, and your opponent randomly discards 1 card.

 

 

PGD-098

Rite of Spirit

 

Normal Trap

 

Special Summon 1 "Gravekeeper" monster from your Graveyard. If the selected monster is level 7 or higher, you must tribute 1 monster. This card is unaffected by "Necrovalley".

 

 

PGD-099

Non Aggression Area

 

Normal Trap

 

Discard 1 card. Your opponent cannot Summon or Set until the End Phase.

 

 

PGD-100

Blood of the Tribe

 

Quick-Play Spell

 

Declare 1 Type. All monsters on your side of the field are treated as the declared Type until the end of the turn.

 

 

PGD-101

Viser Shock

 

DARK/LV5/Psychic/Effect/1600/1200

 

When this card is Summoned, destroy all Set cards on the field.

 

 

PGD-102

Question

 

Normal Spell

 

When activating this card, your opponent cannot check cards in the Graveyard. Your opponent declares the name of the monster found at the bottom of your Graveyard. If they declare it correctly, it is removed from play. If they declare it incorrectly, Special Summon it to your side of the field.

 

 

PGD-103

Rope of Life

 

Normal Trap

 

Activate when a monster you control is destroyed and sent to the Graveyard. Discard 1 card. Special Summon that monster, and increase its ATK and DEF by 800.

 

 

PGD-104

Nightmare Wheel

 

Continuous Trap

 

Select 1 monster on the field. The selected monster cannot attack, change its Battle Position, or be used as a Synchro Material Monster. During each of your Standby Phases, inflict damage to your opponent equal to the level of the selected monster x 100. When that monster is removed from the field, destroy this card and inflict damage to your opponent equal to the level of the selected monster x 100.

 

 

PGD-105

Lava Devil

 

FIRE/LV8/Pyro/Effect/3000/2500

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned to your opponent's side of the field by tributing 2 monsters your opponent controls. During your Standby Phase, inflict 1000 damage to this card's controller. During the turn this card is Special Summoned, you cannot Normal Summon or Set.

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