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3 Erebus Cards + more Erebuses


shoteye2

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[spoiler=Spirit Ferrier]33649x.jpg

 

[spoiler=Erebus Gatekeeper]33649.jpg

 

[spoiler=Hall of Erebus]33649bj.jpg

 

[spoiler= Vayasik]33649s.jpg[spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more removed from play Zombie-Type or Fiend-Type monsters. You can only control 1 face-up "Vayasik, Erebus Dragon". Once per turn, you can negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field ,and destroy that card.

 

 

[spoiler=Erebus Solider]33649f.jpg[spoiler=Lore]This card cannot be Special Summoned. When this card destroys a monster by battle, destroy all monsters with the same name as the destroyed monster in your opponent's hand and Deck. The Deck is then shuffled. If this card is attacked, change this card to Defense Position.

 

 

[spoiler=Erebus Overlord]33649sp.jpg

 

[spoiler=Erebus Enchantress]33649b.jpg

 

[spoiler=Erebus Reaper]33649qs.jpg[spoiler=Lore]Special Summon this card when there is 10 or more cards in your opponent's Graveyard. You can only control 1 face-up "Erebus Reaper". Negate the activation of Spell Card, Trap Card, and Effect Monster's effect that targets a face-up "Spirit Ferrier", and destroy that card.

 

 

[spoiler=Erebus Invasion]33649i.jpg

 

[spoiler=Erebus General]33649o.jpg[spoiler=Lore]Once per turn, 1 face-up "Erebus" monster you control except "Erebus General" gains 200 for each face-up "Erebus" monster you control until the End Phase. If this card would be destroyed, you can destroy another "Erebus" monster you control instead.

 

 

[spoiler=Erebus Assaulter]33649e.jpg[spoiler=Lore]As long as this card remains face-up on the field, both players' Magic and Spell Zone is limited to 3 cards. If a player already has more than 3 Spell or Trap Cards when this card is Summoned, the opposing player can destroy a Spell or Trap Card(s) until they have 3.

 

 

So how is it? Comments would be nice >_<. The main focus is field lock.

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[spoiler=Spirit Ferrier]33649x.jpg

 

[spoiler=Erebus Gatekeeper]33649.jpg

 

[spoiler=Hall of Erebus]33649bj.jpg

 

[spoiler= Vayasik]33649s.jpg[spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more removed from play Zombie-Type or Fiend-Type monsters. You can only control 1 face-up "Vayasik, Erebus Dragon". Once per turn, you can negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field ,and destroy that card.

 

 

[spoiler=Erebus Solider]33649f.jpg[spoiler=Lore]This card cannot be Special Summoned. When this card destroys a monster by battle, destroy all monsters with the same name as the destroyed monster in your opponent's hand and Deck. The Deck is then shuffled. If this card is attacked, change this card to Defense Position.

 

 

[spoiler=Erebus Overlord]33649sp.jpg

 

[spoiler=Erebus Enchantress]33649b.jpg

 

[spoiler=Erebus Reaper]33649qs.jpg[spoiler=Lore]Special Summon this card when there is 10 or more cards in your opponent's Graveyard. You can only control 1 face-up "Erebus Reaper". Negate the activation of Spell Card, Trap Card, and Effect Monster's effect that targets a face-up "Spirit Ferrier", and destroy that card.

 

 

[spoiler=Erebus Invasion]33649i.jpg

 

[spoiler=Erebus General]33649o.jpg[spoiler=Lore]Once per turn, 1 face-up "Erebus" monster you control except "Erebus General" gains 200 for each face-up "Erebus" monster you control until the End Phase. If this card would be destroyed, you can destroy another "Erebus" monster you control instead.

 

 

[spoiler=Erebus Assaulter]33649e.jpg[spoiler=Lore]As long as this card remains face-up on the field, both players' Magic and Spell Zone is limited to 3 cards. If a player already has more than 3 Spell or Trap Cards when this card is Summoned, the opposing player can destroy a Spell or Trap Card(s) until they have 3.

 

 

So how is it? Comments would be nice >_<. The main focus is field lock.

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[spoiler=Spirit Ferrier]33649x.jpg

 

[spoiler=Erebus Gatekeeper]33649.jpg

 

[spoiler=Hall of Erebus]33649bj.jpg

 

[spoiler= Vayasik]33649s.jpg[spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more removed from play Zombie-Type or Fiend-Type monsters. You can only control 1 face-up "Vayasik, Erebus Dragon". Once per turn, you can negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field ,and destroy that card.

 

 

[spoiler=Erebus Solider]33649f.jpg[spoiler=Lore]This card cannot be Special Summoned. When this card destroys a monster by battle, destroy all monsters with the same name as the destroyed monster in your opponent's hand and Deck. The Deck is then shuffled. If this card is attacked, change this card to Defense Position.

 

 

[spoiler=Erebus Overlord]33649sp.jpg

 

[spoiler=Erebus Enchantress]33649b.jpg

 

[spoiler=Erebus Reaper]33649qs.jpg[spoiler=Lore]Special Summon this card when there is 10 or more cards in your opponent's Graveyard. You can only control 1 face-up "Erebus Reaper". Negate the activation of Spell Card, Trap Card, and Effect Monster's effect that targets a face-up "Spirit Ferrier", and destroy that card.

 

 

[spoiler=Erebus Invasion]33649i.jpg

 

[spoiler=Erebus General]33649o.jpg[spoiler=Lore]Once per turn, 1 face-up "Erebus" monster you control except "Erebus General" gains 200 for each face-up "Erebus" monster you control until the End Phase. If this card would be destroyed, you can destroy another "Erebus" monster you control instead.

 

 

[spoiler=Erebus Assaulter]33649e.jpg[spoiler=Lore]As long as this card remains face-up on the field, both players' Magic and Spell Zone is limited to 3 cards. If a player already has more than 3 Spell or Trap Cards when this card is Summoned, the opposing player can destroy a Spell or Trap Card(s) until they have 3.

 

 

So how is it? Comments would be nice >_<. The main focus is field lock.

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