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Dark Counterparts, 'cause we haven't had enough.


Umbra

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Dark Iron Knight

DARK

Warrior

4 / 1800 / 1600

This card is unaffected by Trap Cards. You can send 2 Equip Spell Cards equipped to this card to the Graveyard and destroy up to 2 cards on the field.

 

Black Lance of Nightmares

Equip Spell

The equipped monster gains 800 ATK. If this card is removed from the field by a card effect, equip it to a different monster you control. You can only control 1 "Black Lance of Nightmares".

 

Dark Magical Swordsman

DARK

Spellcaster

4 / 1700 / 1000

You can discard 1 Spell Card to destroy 1 card on the field. DARK monsters you control, except "Dark Magical Swordsman" are unaffected by Spell Cards.

 

Dark Elven Swordsman

DARK

Warrior

4 / 1400 / 1200

This card can attack your opponent directly. You can remove from play this card in your Graveyard to add 1 DARK monster in your Graveyard to your hand.

 

Midnight Rider Gaia

DARK

Warrior

7 / 2300 / 2100

If you control exactly 1 DARK monster, you can Normal Summon without Tribute. This card gains 300 ATK for each monster your opponent controls. DARK monsters you control with lower ATK than this card cannot declare an attack. This card can attack once more per turn for each DARK monster you control with lower ATK than this card.

 

Wicked Elf Priestess

DARK

Spellcaster

4 / 800 / 2000

Once per turn, you can increase the ATK of all other monsters you control by 1200 divided by the number of monsters you control, other than this card. If you do, this card cannot declare an attack this turn.

 

Lucius Grepher

DARK

Warrior

4 / 1700 / 1600

This card's Type is also treated as Fiend. If this card destroys a monster by battle, you can Special Summon 1 DARK monster from your hand or Graveyard during the End Phase.

 

Power Struggle

Spell Card

Select 1 non-DARK monster you control and return it to your Deck. Special Summon 1 different DARK monster with the same Type, Level, ATK and DEF as the returned monster from your hand, Deck or Graveyard. If the Summoned monster is removed from the field, it is returned to the Deck. Then, you can Special Summon the selected monster from your Deck and draw 1 card.

 

Seed of Corruption

Equip Spell

The equipped monster gains 800 DEF. Once per turn, during either player's turn, place 1 Corrupted Counter on this card. The equipped monster gains 500 DEF and loses 500 ATK for each Corrupted Counter on this card. When this card is removed from the field by a card effect, you can Special Summon 1 "Corrupted Token" (DARK/Fiend-type/Level 2/800 ATK/2000 DEF) to your side of the field. The "Corrupted Token" gains 1 Level and 500 ATK for each Corrupted Counter on this card and loses 400 DEF for each Corrupted Counter on this card.

 

[spoiler=Unrelated card]

John Freeman's Combat Technique

Continuous Spell

You can send 1 Equip Spell you control to the Graveyard and increase the ATK of 1 monster you control by 1500 points, until the End Phase.

 

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Guest Ixigo

Dark Iron Knight: Its second effect isn't really that good right now, even in an Equip-heavy deck it wouldn't see much use. Its Trap immunity is more appealing since its stats are on the strong side.

 

Black Lance of Nightmares: You probably need to specify whether the card needs to be face-up (and equipped) when it is removed or not. It's fairly decent, but it doesn't work with DIK if that was your purpose.

 

Dark Magical Swordsman: What's up with the rampant destruction? Anyway, it doesn't seem that bad, though it'd probably get the same treatment as Summoner Monk.

 

Dark Elven Swordsman: It would see synergy in a Warrior toolbox maybe, but other than that, though it's fairly useful, I don't think anyone would be interested.

 

Knight of the Dark Earth: Funny how Gaia's Japanese name is actually Dark Knight Gaia, which would make this a dark counterpart of a dark knight... anyway, it's overpowered. Just compare it to Cyber Dragon, which is Semi'd - this is much stronger.

 

Wicked Elf Priestess: Not bad. I like this one. I don't think she'd see much use, but still, it's a nice card.

 

Lucius Grepher: Eh. Don't we already have enough of those? Anyway, I don't know much about Fiends, so I can't say much about it.

 

Hostile Takeover: The name doesn't really fit, but it's a nice card.

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To me, they aren't dark enough; I feel like Dark Counterparts should have an effect relating to DARK monsters like most of, if not all of, the others did.

It's cool to see Hostile Takeover be like a transformation into the DARK form of a monster.

The cards look good, but I'm not feeling the Dark theme.

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Black Lance still doesn't work. It's sent via a cost, not an effect.

 

For Hostile, could you consider making the monster need a different name, and making it also let you draw a card? Making it a +0 would make it a lot more viable, and needing a different Deck encourages its use as changing the form of a monster, instead of just a splashed DARK draw card.

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Gaia is only really problematic with cards like Ojama Trio, who are problematic in their own way. The multiple-attack thing... should be solved when you read this.

 

Also, to clarify: Lucius Grepher is my attempt at fixing the horrible cards that make up the Dark Lucius series. Consider it to be the monster that appears in Falling Down.

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