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Frunk's Cards - Thirteen Cards Posted


Frunk

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Thanks for the points Frunk, but wait, about WoD, can you use his own effect to remove the monsters from play, or you can only summon him when the monsters are removed by another cause? If it's the second, and with the fixes, it's far more balanced. And it has a much better name now ;>_>

 

As for Ryszard... well, I think he's underpowered. With so many standard 40-card-sized decks out there, the most you'll be getting to your opponent's Graveyard would be about 20ish... if you start removing stuff in his graveyard from play... then the maximum boost Ryszard will receive would be 1000, and that's stretching it... and for a 7-star monster with special summoning requirements and situational effect, 2500 isn't really that great.

 

My suggestions? Make starting ATK 2000 or even 2200. Or, change the effect so that he gets 100 per card, but he has to remove a card in your opponent's graveyard from play each turn in order to stay on the field.

 

-Picture: 9.5/10 (The picture owns)

-Effect: 9.5/10 (Same as above - I really liked it)

-Balance: 7/10 (Well it's not... horribly unbalanced, but he could use some boosts)

-Originality: 9/10 (Crusader concept, and nice name)

-OCG: 8/10 (The last sentence is flawed - it should be "Increase this card's ATK by 50 for every card in your opponent's Graveyard.")

-Overall: 8.6 (Great job as always - just kind of unbalanced)

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Thanks for the points Frunk' date=' but wait, about WoD, can you use his own effect to remove the monsters from play, or you can only summon him when the monsters are removed by another cause? If it's the second, and with the fixes, it's far more balanced. And it has a much better name now ;>_>

 

As for Ryszard... well, I think he's underpowered. With so many standard 40-card-sized decks out there, the most you'll be getting to your opponent's Graveyard would be about 20ish... if you start removing stuff in his graveyard from play... then the maximum boost Ryszard will receive would be 1000, and that's stretching it... and for a 7-star monster with special summoning requirements and situational effect, 2500 isn't really that great.

 

My suggestions? Make starting ATK 2000 or even 2200. Or, change the effect so that he gets 100 per card, but he has to remove a card in your opponent's graveyard from play each turn in order to stay on the field.

 

-Picture: 9.5/10 (The picture owns)

-Effect: 9.5/10 (Same as above - I really liked it)

-Balance: 7/10 (Well it's not... horribly unbalanced, but he could use some boosts)

-Originality: 9/10 (Crusader concept, and nice name)

-OCG: 8/10 (The last sentence is flawed - it should be "Increase this card's ATK by 50 for every card in your opponent's Graveyard.")

-Overall: 8.6 (Great job as always - just kind of unbalanced)

[/quote']

 

Thanks again Ixigo. With WoD, it's actually the first.

 

I bumped up Ry's ATK by 100 and edited the effect as you suggested. See above. 8)

 

Thanks for the comments!

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Well, alright about WoD, I guess it's fine - still a little overpowered IMHO, but oh well.

 

Nice, but in the effect, "As long as this card remains face-up on the field, each turn, select and remove one card in your opponent's Graveyard from play." should be "As long as this card remains face-up on the field, during the End Phase of each of your turns, select and remove one card in your opponent's Graveyard from play."

 

You can replace "End Phase" with "Standby Phase" and "each of your turns" with "each turn" or "each of your opponent's turns", depending on what you want. By personal preference alone, the one that stands above is the best option, but they are all balanced.

 

I guess I will also need to revise my ratings, now that all cards are fixed.

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Thank you for all the replies' date=' it's very kind of you. 8) :)

 

TAG: I'll work on a background for Curse, I've got a bit of an idea, and will let you know when it's done. What other type do you think Quodia could be? I like machine, because machines are uncommon and there aren't too many effects I can think of that are targeted at machines. I can't think of the other types off my head, so, other than Warrior, or other common types, is there a better one? A rep is on the way to you if you can find one I like.

 

lol am i the only one to see errors beside i think it was ixigo

 

but your first card it has to have Position capitalized, my rating for that card, 8/10 although a good single, it doesnt really work well with much other cards.

 

second card

you should have it like, during each of your Standby Phases, flip a coin, if you call it correctly, inflict the damage, if you call it incorrectly, destroy this card, because with the way you have it now, its just to powerful, so if you want to keep the 1000 damage, you should do what i suggested, also, when you said call inccorectly, it should be call it incorectly lol rating for this card 9/10, Trap Cards that allow damage to your opponent, are very good in the rough duel, and really only have once chance at being stopped and negated ^_^

 

your third card

lol

Cards after Spell, and or Trap has to be capitalized

now with this card, it works a great amount with cards like from the dark magician series, because along with there spell counter damages, and this cards effect, thats a pretty heafty amount of damage

my rating

9/10 ^_^

 

I was very excited about your reply, I have made the change of "Position" in Quodia, and would like to ask if you think the sentance about "If this card is in face-up Defence Position, immediately remove this card from play." is worded correctly.

 

The fourth card will be posted soon.

 

excited, really?

lol cool

and it should be, if this card is in face-up Defense Position during your Standby Phase, remove it from play.

 

it would make more sense ^_^

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Quodia is nice card, I think it is balanced pretty well, it's as strong as Frostosaraus and has a slight penalty for inflicting damage, maybe make it 300 points?

 

The Curse of the Office Assistant is a funny card, but I think the penalty for losing the coin toss should be less severe, since it is only as good as Wave-Motion Cannon really, although it would combo good with Dark World if you miss.

 

Koldurf would really help out with OTK combos, I think it would be more balanced if you said it had to be Attack Mode only, and you could give a few more ATK points like 500.

 

WoD - KK is a very good card and balanced IMO.

 

Ryszard VI has a cool name but I think it's effect is underpowered since you would have to use something like Macro Cosmos to remove cards in your opponent's Graveyard, but then its ATK points would be too weak and it might destroy itself, I would give 2100 ATK points, but I don't think its a very good card. Also, change 'one' to '1'.

 

Overall, 8.8/10 I like these cards.

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Thanks everyone, Ryszard has been made a bit more powerful, his ATK increased by 100 to 1700, and the minimum amount of monsters required to be removed from play in order to Special Summon him has been reduced to 2 from 5. Also, all the cards now appear in the first post, as well was their original positions.

 

I plan to post a 6th card before I go offline tonight. 8)

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Wow... amazing cards. That "Curse of the Office Assistant" got me laughing, until I realized that you could actually use it, to a great advantage. I'd say 9.5/10.

 

P.S: Consider changing "Defense" to something else similar, as Defense sounds kinda corny. For example, safeguard, shelter, stealth. Maybe something along the lines of this: "Demon Archer: Shadow & Stealth" (considering that it's a Fiend-type).

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NICE.

 

This is easily my favorite of your 6 cards, Frunk.

 

===

 

Name Suggestions:

 

Ranger of Malevolence

 

The Bloodslayer

 

Twilight Bow

 

Seeleschneider (Soul Cutter in german - name first used in Bleach)

 

===

 

There... really aren't any mistakes that I could spot in this card... balanced, excellent picture, great and original effect and style... only the first word should be "When" instead of "If". Oh well.

 

-Picture: 9.5/10 (Great picture - liked it very much)

-Effect: 9.5/10 (Nice, useful effect)

-Balance: 10/10 (It's balanced, just that)

-Originality: 9/10 (Great, I think it's an original concept)

-OCG: 9.5/10 (Not much to be said)

-Overall: 9.5 (Easily best card in this thread)

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Thanks again Ixigo, I'll fix that mistake.

 

Yankee: Could you point out the errors so I can fix them? Thanks. 8)

 

EDIT: I have changed the name of the 6th card, it now appears on both the first post and it's original post updated. I basically means "To revoke secrets", the secrets being the identity of the face-down monsters.

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Your grammar is good on the card, but the last part is bad:

it should be:

When this card attacks an opponent's monster in face-down Defence position, destroy the monster immediatly with this cards effect without flipping it face-up.

 

I think that is how it should go, but the effect is very plain. It is sad compared to the other cards. Sry man.

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