chedbonlahor Posted July 3, 2010 Report Share Posted July 3, 2010 This is a card I have wanted to create for a while now, it took me longer than I expected as it was VERY DIFFICULT to put into words, but I finally did it. Do you think it is OP'd?? Select 1 face down Spell or Trap Card on the field and activate it. If the card is a Spell card, negate the activation of the Spell card and send it to the Graveyard along with this card. If the selected card is a Trap Card, negate the activation of the Trap Card and destroy it. The effect of this card becomes the effect written on the destroyed Trap Card. You can activate this card's new effect in both your turn and your opponent's turn by discarding 2 cards from your hand to the Graveyard. Link to comment Share on other sites More sharing options...
Toot Posted July 3, 2010 Report Share Posted July 3, 2010 these r gud just some ocg errors im not sure thoughbut good cards 8.5/10 Link to comment Share on other sites More sharing options...
lolwhy Posted July 3, 2010 Report Share Posted July 3, 2010 Hey, this is a pretty good card and interesting. Your Card Grammar is off, but nevermind that(for now). But anyways, onto my question: in the last effect, your opponent can force you to discard 2 cards to activate it? And this is a one time use, right? And so does this make it a Continuous-ish card when it gains the Trap's effect? Grammar fix: Select 1 face down Spell or Trap Card on the field and activate it. If the card is a Spell card, destroy it and send this card to the Graveyard. If the card is a Trap Card, negate the activation of the Trap Card and destroy it. This card gains the effect of the destroyed Trap Card. Either player can activate this card's effect by discarding 2 cards from their hand. PS: I'm not sure if you can allow your opponent to use this card, so I added another fix. Select 1 face down Spell or Trap Card on the field and activate it. If the card is a Spell card, destroy it and send this card to the Graveyard. If the card is a Trap Card, negate the activation of the Trap Card and destroy it. This card gains the effect of the destroyed Trap Card. You can activate this card's effect by discarding 2 cards from your hand. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted July 3, 2010 Report Share Posted July 3, 2010 nice but ocg needs work...will post suggestion later Link to comment Share on other sites More sharing options...
Inferno I20 Posted July 3, 2010 Report Share Posted July 3, 2010 it seems like a great idea but the execution is almost bad.the first ability to basically activate the cad just seems weird, im sure there is another card like that...but whatever, it just seems pretty bad its like a graverobber with a pretty ok costbut thats about it Link to comment Share on other sites More sharing options...
chedbonlahor Posted July 3, 2010 Author Report Share Posted July 3, 2010 it seems like a great idea but the execution is almost bad.the first ability to basically activate the cad just seems weird' date=' im sure there is another card like that...but whatever, it just seems pretty bad its like a graverobber with a pretty ok costbut thats about it[/quote'] I disagree entirely, it isnt like graverobber at all its a flexible way to use a trap card through a monster to avoid problems such as jinzo. It also amplifies the trap's ability in my oppinion. The execution was difficult but I felt the transition from my mind to the card went well iin the end and your criticism is unfounded. There are minor if not no OCG errors so honestly I have no idea what you are talking about but thanks for the criticism it was indeed highly amusing Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted July 3, 2010 Report Share Posted July 3, 2010 Tweaked the effect a bit to balance it out. OCG and effect fix: Once per turn, by discarding 1 card, you can reveal 1 face-down Spell or Trap card on the field. If it was a Spell Card, it is destroyed. If it was a Trap Card, negate its activation and destroy it. This card gains the effect(s) of a Trap Card destroyed this way until the End Phase. Link to comment Share on other sites More sharing options...
chedbonlahor Posted July 3, 2010 Author Report Share Posted July 3, 2010 Im trying to make this cadrd usable. You would very rarely be able to use a trap card in your turn, thats why I think mine works better. Link to comment Share on other sites More sharing options...
Inferno I20 Posted July 3, 2010 Report Share Posted July 3, 2010 um ok...what i meant was that it was like Graverobber (to basically use your opponent's card like it was your own)i cant help with the OCG part if any because this card has an effect where no other card has it before so you cant have an example for you, thats just what im saying it can be put to good use if you stole like a mirror force effect but it can be bad if you took a useless effect. im pretty sure you can create something like... "once per turn, you can look at 1 face-down Spell or Trap card. this card gains the same effects as that card until the your next Draw Phase."and end it with your last sentence Link to comment Share on other sites More sharing options...
chedbonlahor Posted July 3, 2010 Author Report Share Posted July 3, 2010 thanks for the help Link to comment Share on other sites More sharing options...
DrizzNip Posted July 3, 2010 Report Share Posted July 3, 2010 good card 8/10 but it needs some work on ocg. not alot good card overall. Link to comment Share on other sites More sharing options...
chedbonlahor Posted July 7, 2010 Author Report Share Posted July 7, 2010 Updated yet again Link to comment Share on other sites More sharing options...
Ghoulish Posted July 7, 2010 Report Share Posted July 7, 2010 interesting Original, not bad. With the OCG and wording i think maybe it would be better to switch the first part from " Select 1 face down Spell or Trap Card on the field and activate it"to "Select 1 Set Spell or Trap Card on the field and flip it up." That is unless of course u puposely intended for the spell to be used? cause it doesn't negate the Spell Card. Link to comment Share on other sites More sharing options...
chedbonlahor Posted July 7, 2010 Author Report Share Posted July 7, 2010 Updated Thanks Link to comment Share on other sites More sharing options...
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