Smesh Posted July 3, 2010 Report Share Posted July 3, 2010 my whole "Synchronic" archetype is about being unique, and this card is REALLY unique...but do you like it?!!? 1 Tuner+1 Machine-Type non-TunerWhen this card is Synchro Summoned, it is immediately placed in 1 of your opponents Spell and Trap card zones. While in your opponents Spell and Trap card zone, this card is under your control, cannot be Tributed, and cannot be selected as an attack target. While this card is in your opponent's Spell and Trap card zone, you can pay 700 Life Points to flip 1 of your opponent's face-down cards face-up (if it is a Spell or Trap card, effects are not activated, if it is a monster, flip-effects are not activated at this time) During your Main Phase, you can pay 1000 Life Points to Special Summon this card to your side of the field in Attack Position. Link to comment Share on other sites More sharing options...
lolwhy Posted July 3, 2010 Report Share Posted July 3, 2010 I think you're just giving your opponent a free Tribute and a free monster to attack with. Is it supposed to take up a card zone? Expand on your idea, it has potential! Link to comment Share on other sites More sharing options...
SiberianIIPaws Posted July 3, 2010 Report Share Posted July 3, 2010 Effect doesn't seem too useful to me... Link to comment Share on other sites More sharing options...
Smesh Posted July 3, 2010 Author Report Share Posted July 3, 2010 no, its very complicated. the card goes into ur opponents spell and trap card zone, and can be used by both players. (i should put a part about not being used as a tribute) its my battle phase, i attack opponents kuriboh with this card, its my opponents battle phase, they attack my kuriboh with this card. the only way it can be destroyed is with something like mystical space typhoon, or of that sort.ill put something that makes ur opponents visit with this monster less enjoyable... Link to comment Share on other sites More sharing options...
SiberianIIPaws Posted July 3, 2010 Report Share Posted July 3, 2010 Not only MST but a lot of other cards too... It just doesn't seem to have a high playability in my opinion. Link to comment Share on other sites More sharing options...
Smesh Posted July 3, 2010 Author Report Share Posted July 3, 2010 edited. think its better now Link to comment Share on other sites More sharing options...
SiberianIIPaws Posted July 3, 2010 Report Share Posted July 3, 2010 When this card is Synchro Summoned, place it in 1 of your opponent's Spell and Trap Card zones. As long as this card is in your opponents Spell and Trap Card zone, control of this card cannot switch, cannot be used as tributed, and cannot be selected as an attack target. While this card is in your opponent's Spell and Trap Card zone, you can pay 700 Life Points to flip 1 of your opponent's face-down cards face-up. If it is a Spell or Trap card, effects are not activated. If it is a monster, flip-effects are not activated at this time. During your Main Phase, you can pay 1000 Life Points to Special Summon this card to your side of the field in Attack Position. When you flip up spell or trap cards do they reset or do they just stay face-up?Well the effect is much better now. Link to comment Share on other sites More sharing options...
Smesh Posted July 3, 2010 Author Report Share Posted July 3, 2010 stay face up, but your opponent can still activate thembumpeh Link to comment Share on other sites More sharing options...
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