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Rise of the Machines [16/??]


galesonic

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[align=Center]Rise of the Machines

 

[spoiler= Disclaimer]

I do not own theses cards. Pics found by Deviantart and Lexadin

 

[spoiler=Description]

After many years of being destroyed by their own elements, people created machines that are able to withstand its fellow element but is weak against the direct opposite. They can also combine with other machines, which gives them more power and elements, but its only tepmporaily. So far

 

[spoiler=Cards]

[spoiler= Monsters]

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[spoiler=Lore]

This card cannot be destroyed in battle by WATER monsters (damage calculation is applied normally). During the turn this card is Summoned, select 1 Level 3 or lower WATER or Machine-Type monster from your Graveyard and remove it from play. Until the End Phase of your opponent's turn, this card gains ATK equal to the original ATK of the selected monster. If this card destroys or is destroyed by a FIRE monster in battle, the Battle Damage is doubled.

 

 

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[spoiler=Lore]

This card cannot be destroyed in battle by LIGHT monsters (damage calculation is applied normally). When this card is Summoned, add 1 Level 3 or lower Machine-Type monster from your Deck to your hand. Once per turn, you can pay 800 Life Points to select 1 Spell or Trap Card your opponent controls and place it at the bottom of his/her Deck. The deck is then shuffled. When this card destroys or is destroyed by a DARK monster in battle, the Battle Damage is doubled.

 

 

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[spoiler=Lore]

This card cannot be destroyed in battle by DARK monsters (damage calculation is applied normally). When this card attacks a monster in Defense Position, inflict 800 damage to your opponent. During the end of the Damage Step, switch this card to Defense Position. You cannot change the position of this card until your next turn. When this card destroys or is destroyed in battle by a LIGHT monster, double the Battle Damage.

 

 

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[spoiler=Lore]

This card cannot be destroyed in battle by EARTH monsters (damage calculation is applied normally). During the turn this card is Summoned, all Machine-Type monsters you control (excluding this card) gains 500 ATK and DEF. If this card destroys or is destroyed in battle by a WIND monster, the battle damage is doubled.

 

 

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[spoiler=Lore]

This card cannot be destroyed in battle by WIND monsters (damage calculation is applied normally). When this card destroys a monster, pay 600 life Points to destroy 1 Spell Card on the field. If the Spell Card is an Equip Spell Card, inflict 500 damage to your opponent. When this card destroys or is destroyed in battle by an EARTH monster, the battle damage is doubled.

 

 

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[spoiler=Lore]

This card cannot be Normal Summoned or or Set. This card cannot be destroyed in battle by FIRE monsters (damage calculation is applied normally). This card inflicts piercing damage. When this card destroys a FIRE monster in battle, you gain 800 Life Points. If this card destroys or is destroyed in battle by a WATER monster, the battle damage is doubled.

 

 

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[spoiler= Lore]

This card cannot be destroyed in battle by LIGHT monsters (damage calculation is applied normally). During the turn this card is Summoned, add 1 Level 5 or lower Machine-Type monster from your Deck to your hand. When this card is destroyed by battle with a DARK monster, Special Summon 1 Level 5 or lower Machine-Type monster from your hand in Defense Position. When this card destroys or is destroyed in battle by a DARK monster, the battle damage is doubled.

 

 

[spoiler=Fusion Monsters]

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[spoiler=Lore]

"Seaborg Serpent" + "Dimension Android"

This card cannot be Special Summoned except by Fusion Summon. The Attribute of this card is treated also as WATER. This card cannot be destroyed in battle by LIGHT and WATER monsters (damage calculation is applied normally). When this card is Fusion Summoned, all Synchro Monsters are switched to Defense Position. When this card destroys a Synchro Monster in battle, you can pay 1000 Life Points to select 2 cards on the field and return them to the owner's Deck. The Deck is then shuffled. During the End Phase of the turn this card is Fusion Summoned, return this card to your Extra Deck and Special Summon 1 of the Fusion Material Monsters used to Fusion Summon this card.

 

 

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[spoiler=Lore]

"Chaotic Locomotive" + "Dimension Android"

This card cannot be Summoned except by Fusion Summon. The Attribute of this card is treated also as LIGHT. This card cannot be destroyed in battle by DARK and LIGHT monsters (damage calculation is applied normally). When this card is successfully Fusion Summoned, all Tuner monsters your opponent controls are destroyed. When this card destroys a Tuner monster in battle, inflict 1000 damage to your opponent. During the End Phase of the turn this card is Fusion Summoned, return this card to your Extra Deck and Special Summon 1 of the Fusion Material Monsters used to Fusion summon this card.

 

 

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[spoiler=Lore]

"Dimension Android" + "Chaotic Locomotive"

This card can only be Fusion Summoned by the above monsters. The Attribute of this card is treated also as DARK. This card cannot be destroyed in battle by DARK and LIGHT monsters (damage calculation is applied normally). When this card is Fusion Summoned, all synchro Monsters your opponent controls are destroyed. When this card destroys a monster in battle, remove it from play. During the End Phase of the turn you Summon this card, return it to the Extra Deck and Special Summon 1 of the Fusion Material Monsters used to Fusion Summon this card.

 

 

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[spoiler= Lore]

"Floral Android" + "Celestial Gearton"

The Attribute of this card is treated also as WIND. This card cannot be destroyed in battle by EARTH and WIND monsters (damage calculation is applied normally). When this card is Fusion Summoned, all face-up Trap Cards your opponent controls are destroyed. When this card destroys a monster, destroy 1 Trap Card on the field. During the End Phase of the turn this card is Fusion Summoned, return this card to your Extra Deck and Special Summon 1 of the Fusion Material Monsters used to Fusion Summon this card.

 

 

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[spoiler=Lore]

"Celestial Gearton" + "Floral Android" + "Generator Android"

The Attribute of this card is treated also as EARTH and WIND. During the turn this card is Fusion Summoned, destroy all Level 3 or lower monsters your opponent controls. When this card destroys a monster, select 1 Machine-Type monster in your Graveyard. You can remove the selected Machine-Type from play to remove the destroyed monster from play. During the End Phase of the turn this card is Fusion Summoned, return it to your Extra Deck and Special Summon 1 of the Fusion Material Monsters used to fusion Summon this card.

 

 

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[spoiler=Lore]

"Celestial Gearton" + "Starlight Android"

The Attribute of this card is treated also as WIND. During the turn this card is Fusion Summoned, all DARK monsters your opponent controls lose 1000 ATK and DEF. When this card destroys a DARK monster, destroy 1 Spell or Trap Card your opponent controls. If it is a Field Spell Card, inflict 800 damage to your opponent. During the End Phase of the turn this card is Fusion Summoned, return it to the Extra Deck and Special Summon 1 of the Fusion Material Monsters used to Fusion Summon this card.

 

 

 

 

 

 

[spoiler= Spell and Trap cards]

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More will be added soon[/align]

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I...LOVE THE CONCEPT!!! Prob the best concept I've ever seen! Pics are great, the effects are great! 1 Problem: Where are the others? Wind? Earth? Also, you can try this with non-machine cards, (fusing spellcasters with fiends) and still have the same concept.

 

Still, great job! 9/10

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