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Diversal Archetype! (11/??) FIENDS FTW! more to be added!!


Smesh

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[align=center]im actually going to keep up with this archetype, u know y, cuz i actually like this one!

 

[spoiler=Phantom Spirit]

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When this card is destroyed, it is placed in your opponent's Spell and Trap card zone. Your opponent can pay 800 Life Points to destroy this card while it is in their Spell and Trap card zone, and remove it from play. This card gains ATK equal to the number of monsters on the field with "Diversal" in their name x 300

 

 

[spoiler=Hidden Treasure]

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When this card is destroyed, it is placed in your opponent's Spell and Trap card zone. Your opponent can pay 800 Life Points to destroy this card while it is in their Spell and Trap card zone, and remove it from play. Once per turn during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip-Summoned, decrease 1 of your opponent's monster's ATK by 200

 

 

[spoiler=Insane Knight]

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When this card is destroyed, it is placed in your opponent's Spell and Trap card zone. Your opponent can pay 800 Life Points to destroy this card while it is in their Spell and Trap card zone, and remove it from play. When this card destroys a Defence Position monster, your opponent removes 1 card in their Graveyard from play.

 

 

[spoiler=Chained Nightmare]

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This card can be Special Summoned by removing from play 2 "Diversal" cards in your opponent's Spell and Trap card zone. When this card is destroyed, it is placed in your opponent's Spell and Trap card zone. Your opponent can pay 800 Life Points to destroy this card while it is in their Spell and Trap card zone, and remove it from play. When this card destroys a monster by battle, draw 1 card

 

 

[spoiler=Aurich Archruler]

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1 Tuner+1 "Diversal" non-Tuner

When this card is destroyed, it is placed in your opponent's Spell and Trap card zone. Your opponent can pay 800 Life Points to destroy this card while it is in their Spell and Trap card zone, and remove it from play. Destroy 1 "Diversal" monster in your opponent's Spell and Trap card zone to destroy 1 monster on the field.

 

 

[spoiler=Skull Mage]

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"Diversal - Phantom Spirit"+"Diversal - Hidden Treasure"

When this card is destroyed, it is placed in your opponent's Spell and Trap card zone. Your opponent can pay 800 Life Points to destroy this card while it is in their Spell and Trap card zone, and remove it from play. Once per turn roll a die. on 1-5 your opponent discards 1 card. on 6, you discard 1 card.

 

 

[spoiler=Golden Soul Reaper]

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1 Tuner+1 "Diversal" non-Tuner

When this card is destroyed, it is placed in your opponent's Spell and Trap card zone. Your opponent can pay 800 Life Points to destroy this card while it is in their Spell and Trap card zone, and remove it from play. When this card destroys a monster as a result of battle it is removed from play, and this card gains 100 ATK.

 

 

[spoiler=Transfigured Being]

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When this card is destroyed, it is placed in your opponent's Spell and Trap card zone. Your opponent can pay 800 Life Points to destroy this card while it is in their Spell and Trap card zone, and remove it from play. If this card is used for the Synchro Summon of a "Diversal" monster, it gains 300 ATK.

 

 

[spoiler=Disturbance]

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When this card is Summoned, it is placed in your Spell and Trap card Zone. While in your Spell and Trap card Zone, this card is treated as a Spell, cannot attack, and cannot be selected as an attack target. While this card is in your Spell and Trap card Zone, during each of your Standby Phases, your opponent must discard 1 card. If they cannot, they take 500 Damage. Pay 500 Life Points while this card is in your Spell and Trap card Zone to Special Summon it to your side of the field in Attack Position. When this card is destroyed, it is placed in your opponent's Spell and Trap card zone. Your opponent can pay 800 Life Points to destroy this card while it is in their Spell and Trap card zone, and remove it from play

 

 

[spoiler=Diversal Reincarnation Zone]

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When a "Diversal" monster is removed from play, place 1 Reincarnation Counter on this card. (max.4) You can remove 4 Reincarnation Counters from this card to Special Summon 1 "Diversal" monster to your side of the field from your hand or Deck. If this card were to be destroyed, you can Tribute 1 "Diversal" monster to be destroyed instead.

 

 

[spoiler=Forgotten Prisoner]

(pic found by Master of Machines)

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When this card is destroyed, it is placed in your opponent's Spell and Trap card zone. Your opponent can pay 800 Life Points to destroy this card while it is in their Spell and Trap card zone, and remove it from play. This card's ATK and DEF are equal to the amount of "Diversal" monsters removed from play x 300.

 

 

[spoiler=SOUL DRAGON!!! THE STRONGEST!!]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 5 "Diversal" monsters in your opponent's Spell and Trap card Zones. When this card is destroyed, it is placed in your opponent's Spell and Trap card zone. Your opponent can pay 800 Life Points to destroy this card while it is in their Spell and Trap card zone, and remove it from play. By paying 1000 Life Points, you can Special Summon 1 "Diversal" monster in your opponent's Spell and Trap card Zone to your side of the field in Attack Position

 

 

 

 

TELL MEH WAT U THINK[/align]

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Guest Dark-Azkrin666

a decent idea great for clogging your opponents field

fav is hidden treasure it just looks epic lolz

9.84638/10

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Guest Dark-Azkrin666

thnx and nice rate lol

yeah i love rating like that. anyways if used right on the first turn you could wipe out away 3 or more zones on your opponents side of the field ^^

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Really nice cards! Awesome pics, balanced, and very original =D.

Some suggestions, you should reword the first cards effect to "This card gains 200 ATK for each face-up "Diversal" monster on the field." the x### thing is used more for cards with ? ATK / ? DEF. Also capitalize the "on"s for your fusion monster. I hope you add some tuners to supplement your arch-type. Lookin forward to seein more.

10/10

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cool idea cool cards however some of the higher ups do not seem worth playing.

ex. chained Nightmare is difficult to summon if your opponent is intent on getting rid of the diversals in the s/t zones, but its effect isnt that strong and when it goes to clog the opponent can still get rid of it for 800 points. Its seems the cost should be at least 1600 since you give up a potential 1600 damage to play it.

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