King of Yesonia Posted July 4, 2010 Report Share Posted July 4, 2010 Monsters:1-Bowganian2-Cannon Soldier1-Catapult Turtle2-Dancing Fairy1-Fire Princess1-Gear Golem The Moving Fortress1-Lava Golem1-Marie the Fallen One1-Marshmallon2-Princess of Tsurugi2-Servant of Catabolism1-Solar Flare Dragon1-Sonic Shooter1-Spell Striker1-Spirit Reaper1-Submarineroid1-The Forgiving Maiden2-Volcanic QueenSpells:1-Edibyo Drakmord1-Messenger of Peace1-Mist Body2-Nightmare's Steelcage1-Polymerization1-Rain of Mercy1-Soul Taker1-Swords of Revealing Light2-Wave-Motion CannonTraps:2-Bad Reaction to Simochi1-Ceasfire1-Gift Card1-Gravity Bind1-Magic Cylinder1-Mirror Force3-Solemn Wishes1-WabokuExtra:1-St. Joan The point of this deck is to keep your opponent from attacking while steadily inflicting damage. Link to comment Share on other sites More sharing options...
lord dmoc Posted July 4, 2010 Report Share Posted July 4, 2010 What the hell is this!? It sucks Kuribohs! Try a standard Burn Stall deck instead of this sheet. Link to comment Share on other sites More sharing options...
Phazer Posted July 4, 2010 Report Share Posted July 4, 2010 I think that Gorz the Emissary of DarknessMIGHT fit into your deck quite well, but thats my opinion. Link to comment Share on other sites More sharing options...
lord dmoc Posted July 4, 2010 Report Share Posted July 4, 2010 I think that Gorz the Emissary of DarknessMIGHT fit into your deck quite well' date=' but thats my opinion.[/quote'] No, he has to much Backrow. Link to comment Share on other sites More sharing options...
Sixty Posted July 4, 2010 Report Share Posted July 4, 2010 Burn Stall would be a better option than... this. Link to comment Share on other sites More sharing options...
Yosuke-kun Posted July 4, 2010 Report Share Posted July 4, 2010 I agree with the others. Just get Blazing Destruction and add a few extra cards. Link to comment Share on other sites More sharing options...
lord dmoc Posted July 4, 2010 Report Share Posted July 4, 2010 Just get Blazing Destruction and add a few extra cards. Wow that's terrible advice, just buy singles. Link to comment Share on other sites More sharing options...
Tronta Posted July 4, 2010 Report Share Posted July 4, 2010 +1 greenman Link to comment Share on other sites More sharing options...
Yosuke-kun Posted July 4, 2010 Report Share Posted July 4, 2010 How is it terrible advice? Blazing Destruction is an ok deck. Just add another Backfire. Thats 3, then add 2 Fox Fire. Thats a never ending wall and 1500 LP for every fire monster destroyed. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted July 4, 2010 Report Share Posted July 4, 2010 Monsters:1-Bowganian2-Cannon Soldier1-Catapult Turtle2-Dancing Fairy1-Fire Princess1-Gear Golem The Moving Fortress1-Lava Golem1-Marie the Fallen One1-Marshmallon2-Princess of Tsurugi2-Servant of Catabolism1-Solar Flare Dragon1-Sonic Shooter1-Spell Striker1-Spirit Reaper1-Submarineroid1-The Forgiving Maiden2-Volcanic QueenSpells:1-Edibyo Drakmord1-Messenger of Peace1-Mist Body2-Nightmare's Steelcage1-Polymerization1-Rain of Mercy1-Soul Taker1-Swords of Revealing Light2-Wave-Motion CannonTraps:2-Bad Reaction to Simochi1-Ceasfire1-Gift Card1-Gravity Bind1-Magic Cylinder1-Mirror Force3-Solemn Wishes1-WabokuExtra:1-St. Joan The point of this deck is to keep your opponent from attacking while steadily inflicting damage. You're better off with my build if you plan on using a burn/stall Link to comment Share on other sites More sharing options...
lord dmoc Posted July 5, 2010 Report Share Posted July 5, 2010 How is it terrible advice? Blazing Destruction is an ok deck. Just add another Backfire. Thats 3' date=' then add 2 Fox Fire. Thats a never ending wall and 1500 LP for every fire monster destroyed.[/quote'] You're stupid...! That deck made me cry, it was that bad. Never give bad advice again or I'll come find you and beat you with a dry loufa Link to comment Share on other sites More sharing options...
King of Yesonia Posted July 5, 2010 Author Report Share Posted July 5, 2010 O.K. everyone. Let me show you some combos. 1. By putting Marshmallon or Spirit Reaper on the field, then Lava Golem or Volcanic Queen, they will inflict 1000 points of damage every turn, and your opponnent cannot use them. Messenger of Peace can do the same too. Nightmare's Steelcage and Swords of Revealing Light will prevent them from attacking as well.2. Messenger of Peace allows you keep your opponnent's powerful monsters (1500+) at bay while you charge up the Wave-Motion Cannon. If combine this with Bowganian, who will inflict 600 damage per turn, Submarineroid, Gear Golem, Servant of Catabolism, Sonic Shooter, and Spell Striker will attack directly, then you don't have to wait as long for the Cannon to charge up.3. Rain of Mercy, Soul Taker, and Gift Card increase your opponent's life points. But, if you activate Bad Reaction to Simochi, you could easily take a way a hefty chunk of LP from your opponent. 4.You can also pair Solemn Wishes and Marie the Fallen One with Fire Princess so that when you increase your life points, Fire Princess deals damage towards your opponent. And that is every turn. The trump card here is Wave-Motion Cannon. While it's charging, you keep on inflicting damage while keeping your Life Points high. So you can turn that 8 turn wait (your turns) into 5 or 4. Link to comment Share on other sites More sharing options...
lord dmoc Posted July 5, 2010 Report Share Posted July 5, 2010 O.K. everyone. Let me show you some combos. 1. By putting Marshmallon or Spirit Reaper on the field' date=' then Lava Golem or Volcanic Queen, they will inflict 1000 points of damage every turn, and your opponnent cannot use them. Messenger of Peace can do the same too. Nightmare's Steelcage and Swords of Revealing Light will prevent them from attacking as well.2. Messenger of Peace allows you keep your opponnent's powerful monsters (1500+) at bay while you charge up the Wave-Motion Cannon. If combine this with Bowganian, who will inflict 600 damage per turn, Submarineroid, Gear Golem, Servant of Catabolism, Sonic Shooter, and Spell Striker will attack directly, then you don't have to wait as long for the Cannon to charge up.3. Rain of Mercy, Soul Taker, and Gift Card increase your opponent's life points. But, if you activate Bad Reaction to Simochi, you could easily take a way a hefty chunk of LP from your opponent. 4.You can also pair Solemn Wishes and Marie the Fallen One with Fire Princess so that when you increase your life points, Fire Princess deals damage towards your opponent. And that is every turn. The trump card here is Wave-Motion Cannon. While it's charging, you keep on inflicting damage while keeping your Life Points high. So you can turn that 8 turn wait (your turns) into 5 or 4.[/quote'] Wow, we know all this stuff already, at least I do. Pick a more themed Burn deck and try again. Link to comment Share on other sites More sharing options...
Hydra of Ages Posted July 5, 2010 Report Share Posted July 5, 2010 O.K. everyone. Let me show you some combos. 1. By putting Marshmallon or Spirit Reaper on the field' date=' then Lava Golem or Volcanic Queen, they will inflict 1000 points of damage every turn, and your opponnent cannot use them. Messenger of Peace can do the same too. Nightmare's Steelcage and Swords of Revealing Light will prevent them from attacking as well.[b']Except, you know, to tribute them. Which they will. And there's a billion ways people can (and WILL) destroy Spirit Reaper and Marshmallon. You can't count on them, especially Reaper, to stall for more than a turn on best; in fact, by the time you manage to summon them to the field, chances are they've already drawn a way to kill it.Messenger of Peace, Nightmare Steelcage and Swords of Revealing Light are all easily killed by the multitude of S/T destruction people have available to them. You can't seriously think that your opponent's going to go so long without drawing a lick of destruction, can you?[/b] 2. Messenger of Peace allows you keep your opponnent's powerful monsters (1500+) at bay while you charge up the Wave-Motion Cannon. If combine this with Bowganian, who will inflict 600 damage per turn, Submarineroid, Gear Golem, Servant of Catabolism, Sonic Shooter, and Spell Striker will attack directly, then you don't have to wait as long for the Cannon to charge up.Spell and Trap destruction is really ridiculously easy to come by. You set up Messenger of Peace and Wave-Motion Cannon; the opponent plays Heavy Storm. Well crap, looks like your plan's screwed now isn't it? By your own admission, Wave-Motion Cannon takes time to 'charge up'- your opponent has a 1/35 chance of drawing Heavy each turn that passes by. That doesn't sound like much, but it becomes a 1/34th chance the next turn, and a 1/33 the turn after that- those fractions add up. My point- you're not going to set up without someone screwing you over. 3. Rain of Mercy, Soul Taker, and Gift Card increase your opponent's life points. But, if you activate Bad Reaction to Simochi, you could easily take a way a hefty chunk of LP from your opponent. *Sigh* So make a deck around this concept! Cureburn is fun, but you don't need to throw in all these other concepts. Use Nurse Reficule and run Gift Card and Soultaker in 3, don't bother diddering around with these other burn techniques! Too many chefs spoils the soup, you need to pick ONE burn strategy and stick with it, don't try to do everything at once. 4.You can also pair Solemn Wishes and Marie the Fallen One with Fire Princess so that when you increase your life points, Fire Princess deals damage towards your opponent. And that is every turn. Except Solemn Wishes is a trap card that will be easily destroyed in a couple turns of play, and Fire Princess needs to actually be on the field. So it's not 'every turn', it's 'every turn after I draw, activate, and manage to keep Solemn Wishes on the field, Fire Princess face-up on the field, and Marie the Fallen One in my grave'. Honestly, you run all these cards at one, how do you ever expect to get the combo working if you can't even draw into all it's components in time? The trump card here is Wave-Motion Cannon. While it's charging, you keep on inflicting damage while keeping your Life Points high. So you can turn that 8 turn wait (your turns) into 5 or 4.Five turns?!?! Dude, you only have two copies of the card in your deck and you have no way of protecting it. You have no draw power. You have a variety of mismatched cards and misplaced types of burn that don't work together. There is no way you could deal 4000 damage by other methods, and THEN get lucky enough to have people ignore your Wave Canon for another four or five turns. Link to comment Share on other sites More sharing options...
RickiMinaj Posted July 5, 2010 Report Share Posted July 5, 2010 I just tested this deck out right now... To be honest, it's not a bad choice, but it could be improved. I played against a gear golem deck and it won. It needs to have a more stable defense though. And on top of that, it needs a card puller, one that can bring freaks to your hand or field (sangan works great). So good job, but unfortunately, i'm not smart enough with burn decks to know how to help this one. I need to do more research. Link to comment Share on other sites More sharing options...
Yin Absol Posted July 5, 2010 Report Share Posted July 5, 2010 i honestly think using a trap based burn deck might be better provided you dont mind losing to giant trunade. Link to comment Share on other sites More sharing options...
lord dmoc Posted July 5, 2010 Report Share Posted July 5, 2010 I just tested this deck out right now... To be honest' date=' it's not a bad choice, but it could be improved. I played against a gear golem deck and it won. It needs to have a more stable defense though. And on top of that, it needs a card puller, one that can bring freaks to your hand or field (sangan works great). So good job, but unfortunately, i'm not smart enough with burn decks to know how to help this one. I need to do more research.[/quote'] This post=Fail. Play it against an Infernity deck then post again with the results. Link to comment Share on other sites More sharing options...
Yosuke-kun Posted July 5, 2010 Report Share Posted July 5, 2010 If you haven't noticed not everyone runs infernity decks. It might work on other decks. Link to comment Share on other sites More sharing options...
lord dmoc Posted July 5, 2010 Report Share Posted July 5, 2010 If you haven't noticed not everyone runs infernity decks. It might work on other decks. Fine, try it against A TOP Meta deck. Link to comment Share on other sites More sharing options...
DeathSDelano Posted July 5, 2010 Report Share Posted July 5, 2010 If you haven't noticed not everyone runs infernity decks. It might work on other decks. Fine' date=' try it against A TOP Meta deck.[/quote'] Is there something wrong with for fun decks not everyone it meta freak and also its a CHILDERN'S CARD GAME. And not everyone plays "Top" Meta especially if its for fun On topic: Deck could use improve but 1 question WHY are you wasting deck space w/ polyermzation and why do you have a St. Joan in a burn deck? also 2 Solar Flare Dragons are better than 1. Get 2 more Wabokus n 3 Threatening roars. Why: Chainable if you opponent tries to blow up your backrow you can use these to save you a turn. Link to comment Share on other sites More sharing options...
Tronta Posted July 5, 2010 Report Share Posted July 5, 2010 why do people with <5 stars keep posting.it's like an orgy of bad advice. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.