mentor-of-spells Posted July 5, 2010 Report Share Posted July 5, 2010 Here is my first Trap [used to be Spell] card, I thought it was pretty neat. Effect:Activate only when a monster you control is selected as an attack target. Special Summon 1 Level 4 or lower monster from your Graveyard to your side of the field. The attack target is switched to the monster you have Summoned by this effect. If the monster Summoned by this effect is destroyed by battle, it is removed from play. So... What do you people think? -Special thanks to anubu-of-sand, and merlinkool12 for helping me out... +Rep for you guys! :D Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted July 5, 2010 Report Share Posted July 5, 2010 Correct OCG:Activate only when a monster you control is selected as an attack target. Special Summon 1 Level 4 or lower monster from your Graveyard to your side of the field. The attack target is switched to the monster you have Summoned by this effect. If the monster Summoned by this effect is destroyed by battle, it is removed from play.I'm pretty sure you wanted that to be the OCG. Looks more like a Trap Card to me IMO. Is pretty decent if you have a big bad monster you want to protect that is going to get run over. If you Special Summon a Level 4 or less monster that can somehow, someway handle the attack and not die, you just got a +1 I guess getting a free monster on the field. A pretty good first Spell Card. 8.8/10 Link to comment Share on other sites More sharing options...
HoneycombTroy Posted July 5, 2010 Report Share Posted July 5, 2010 it sounds like a trap card so 7.5/10 Link to comment Share on other sites More sharing options...
mentor-of-spells Posted July 5, 2010 Author Report Share Posted July 5, 2010 thanks guys i'll make sure to correct the OCG and make it a trap card. Link to comment Share on other sites More sharing options...
Clair Posted July 5, 2010 Report Share Posted July 5, 2010 Eh, IMO, it seems pretty useless. Sure, it nullifies an attack, but most of the time, you don't get to keep the monster you Special Summoned. (Level 4 or lower and in Defense Position? That'll stop an attack!) Pretty situational if you ask me. There are other cards that stop attacks more effectively. Link to comment Share on other sites More sharing options...
mentor-of-spells Posted July 5, 2010 Author Report Share Posted July 5, 2010 okay... Link to comment Share on other sites More sharing options...
HoneycombTroy Posted July 5, 2010 Report Share Posted July 5, 2010 activate only when a monster on your side of the field is selected as an attack target. special summon one level 4 or lower monster from ur graveyard in attack mode. That monster is chosen as the attack target instead. If the monster special summoned is destroyed by battle, it is removed from play instead. thats the OCG Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted July 5, 2010 Report Share Posted July 5, 2010 Eh' date=' IMO, it seems pretty useless. Sure, it nullifies an attack, but most of the time, you don't get to keep the monster you Special Summoned. (Level 4 or lower and in Defense Position? That'll stop an attack!) Pretty situational if you ask me. There are other cards that stop attacks more effectively.[/quote'] There is one card that I can think of that would stay on the field, but he gives the opponent an advantage. Destiny Hero - Defender. He is level 4, right? anbu-of-sand pretty much has the ocg covered, and Clair pretty much hit it on the spot. Situational, but I guess it could have it's uses. Link to comment Share on other sites More sharing options...
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