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AARRR MATE, my PIRATE ARCHETYPE


FSBolthof

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Hello everybody,

 

I made my somewhat old cards better and more combined.

The point with Pirate monsters is that they almost always destroy hidden cards wich you can't see from your opponent, but this can only be activated if there is a specific other Pirate monster on the field. Besides that when they are destroyed they have some small destroying effects.

The unifying cards in this thread are placed right above or below each other.

Almost all of the cards are from Genzoman.

Well here they are. Plz rate and comment and of course enjoy! And say if I have some OCG errors.

 

[spoiler=Monster Cards]

469590t.jpg

Lore: When this card is destroyed by battle, you can remove from play the top 2 cards in your opponent's Graveyard. While you control "Pirate - Lady Warrior", once per turn you can activate the following effect:

* Remove the upper card of your opponent's Deck from play.

 

469590c.jpg

Lore: When this card is destroyed by battle, you can remove from play the top 2 cards of your opponent's Deck. While you control "Pirate - Boarder", once per turn you can activate the following effect:

* Look at the top 2 cards of your opponent's Deck.

 

469590l.jpg

Lore: When this card is Summoned, it is put in Defense Position. When this card is destroyed by battle, you can return 1 Monster Card on your opponent's side of the field to his/her hand. While you control "Pirate - Lady Cannoneer", once per turn you can activate the following effect:

* Look at your opponent's hand.

 

469590.jpg

Lore: This card cannot be put in Defense Position. This card cannot attack your opponent directly. When this card is destroyed by battle, you can return 1 Spell or Trap card on your opponent's side of the field to his/her hand. While you control "Pirate - Lady Anchor", once per turn you can activate the following effect:

* Discard 1 card in your opponent's hand.

 

469590p.jpg

Lore: When this card is destroyed by battle, you can destroy 1 face-down Monster Card on your opponent's side of the field. While you control "Pirate - Lady Planner", once per turn you can activate the following effect:

* Destroy 1 face-down card on your opponent's side of the field.

 

469590e.jpg

Lore: When this card is destroyed by battle, destroy 1 face-down Spell or Trap Card on your opponent's side of the field. While you control "Pirate - Lady Chief Officer", once per turn you can activate the following effect:

* Look at all face-down cards on your opponent's side of the field (flip effects are not activated).

 

469590sd.jpg

Lore: While this card is face-up on your side of the field, all effects of your opponent's monsters are negated. While you control "Pirate - Captain Whitebeard", once per turn you can activate the following effect:

* Special Summon 1 LV 4 or lower "Pirate" monster from your Graveyard.

 

469590a.jpg

Lore: Once per turn, you can Special Summon 1 Level 4 or less "Pirate" monster from your Graveyard by discarding 1 card from your hand. While you control "Pirate - Quartermaster Blackbeard", once per turn you can activate the following effect:

* Destroy 1 face-up card youre opponent controlls and discard 1 card from your opponent hand.

 

469590.jpg

Lore: When this face-up card is destroyed by battle, you can destroy the monster that attacked this card, by paying the difference in ATK between this card and the attacking monster. Once per turn you can activate 1 of the effects of "Pirate" monsters wich requires to have 1 other "Pirate" monster on the field.

 

469590y.jpg

Lore: You can discard this card to the Graveyard to add 1 "Pirate's Cove" from your Deck to your hand. Once per turn you can select 1 "Pirate" monster in your Graveyard and have this card treated as that monster and gains its effect until the End Phase.

 

469590c.jpg

Lore: If youre opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. When this card is face-up on the field all "Pirate" monster gain 300 ATK and DEF. If this card would be destroyed by battle, you can destroy another "Pirate" monster instead.

 

 

[spoiler=Spell and Trap Cards]

469590d.jpg

Lore: All "Pirate" monsters gain 400 ATK and DEF. While this card is in your Graveyard, you can remove 2 "Pirate" cards in your Graveyard from play to return this card to your hand.

 

469590.jpg

Lore: Add 1 "Pirate" monster from your Deck to your hand. You can remove this card from play from your Graveyard and select 1 "Pirate" monster in your Graveyard to have 1 "Pirate" monster on the field treated as the selected "Pirate" monster and gains its effect until the End Phase.

 

469590i.jpg

Lore: Once per turn if a "Pirate" monster would be destroyed by batle, it is not destroyed and you take no Battle Damage involving that battle.

 

469590k.jpg

Lore: Once per turn, you can activate 1 effect of each "Pirate" monster wich requires to have 1 other "Pirate" monster on the field. When this card is destroyed, you can Special Summon 1 LV4 or less "Pirate" monster from your Graveyard in Attack Position, by discarding 1 card in your hand.

 

469590h.jpg

Lore: Each time a "Pirate" monster's effect is activated wich requires to have 1 other "Pirate" monster on the field, place 1 Gold Counter on this card. All "Pirate" monsters gain 100 ATK and DEF for each Gold Counter. When this card would be destroyed by a card effect, you can discard 1 "Pirate" monster from your hand instead.

 

469590rb.jpg

Lore: Activate only when an opponent's monster declares an attack. Special Summon 1 Level 4 or less "Pirate" monster from your Deck. It cannot change its Battle Position and its effect is negated.

 

 

I hope you enjoyed it. Plz rate and comment.

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OCG issues This is just one "you can remove the upper 2 cards from your opponent's Graveyard from play." its Top don't use Upper

"You can remove from play the top 2 cards in your opponents Graveyard."

 

if ur ganna do that then just change the effect to "You can remove from play 2 cards in your opponents Graveyard"

Not a pirate fan this will effect rateing

Pictures look stretched and distorted

Effects are well they are Out dated the game much faster then these cards

 

overall A,

4/10

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Why would this be outdated, because it doesn't have Synchro's. There are enough archetype's without Synchro's. Just look at the very popular Lightsworn or Machina.

And I have restored the OCG

And to me the pictures are fine, they are from GENZOMAN, one of the best, so I don't think it is bad painting or with stretching.

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