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Hex Beasts(REVISITED)! [26/28]


lolwhy

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I looked at my first Hex Beasts, set and I thought, "Wow, this is horrible -- my cards have improved far beyond this." Anyways, these cards are based on inflicting burn damage or milling the opponent, or both! If some cards seem OP'd, just point it out and I'll fix it (that is, if I receive constructive feedback.)

Image Credit: Gailson, HP Doom, Wanderley, Jazin Kay's Archive, Pixiv.net, Lovely_CC's Archive, Ninja_065's Archive, Deviant Art

 

PS: They're all Promo because these are my first cards(most cards are new additions, and some cards I nerfed.) I also realize that there are no serial numbers, because I forgot to export the cards with serial numbers xD (FAIL!); but since this is a lot of C/Ping, I may repost the cards and their serial numbers.

 

[align=center][spoiler=[b]Background/Story[/b]]

Long ago there were Beasts and a group of occult people that reigned supreme in the World -- often they would kill living beings for sacrifice and reuse their entrails for a ritual, and sometimes would leave their victims corpse behind to mark their territory. However, they did not reign for a very long time, they were sealed away into the Hex dimension by an unknown group of sorcerers where their powers developed, and overtime became a force to be feared. Until recently, a few surviving members of the ancient Hex cult have unleashed these Beasts once again. They roam the world devastating towns and plaguing ecosystems, but there something is peculiar about these Beasts this time around. They no longer leave corpses as a mark of territory, these Beasts have unified as one -- they now feed on the souls of their victims! They cannot be traced. They are here to stay.

 

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[spoiler=[color=#FF6347]Effect Monsters[/color]]

[spoiler=Hex Acolyte, Durrem]

hexacolytedurrem.jpg

 

 

[spoiler=Hex Alchemist, Agram]

hexalchemistagram.jpg

[spoiler=EFFECT]When this card is Summoned successfully, inflict 500 damage to your opponent. If this card inflicts at least 1000 Battle Damage to your opponent, discard 3 cards from the top of your opponent's Deck. If this card was Special Summoned, this card gains the following effect.

*Treat this card also as a Machine-Type monster. The ATK of this card becomes 500. This card can attack your opponent's Life Points directly. If this card inflicts at least 1000 damage, discard 5 cards from the top of your opponent's Deck. This card returns to your hand at the end of your Battle Phase.

 

 

[spoiler=Hex Chaos Knight, Draeas]

hexchaosknightdraeas.jpg

[spoiler=EFFECT]Treat this card also as a LIGHT Attribute monster. You can Special Summon this card by removing 2 "Hex" monsters in your Graveyard from play. If you Special Summon this card this way, you can Special Summon up to 2 "Hex Chaos Knight, Draeas" from your Deck. When this card is successfully Summoned, inflict 300 damage to your opponent. When this card is destroyed by battle, return 1 card from each player's Graveyard to the top of their respective Decks.

 

 

[spoiler=Hex Chimera, Goryu]

hexchimeragoryu.jpg

[spoiler=EFFECT]This card cannot be Special Summoned. This card can only be Normal Summoned or Set while "Hex Summoning Ring" is in play. When this card battles, double the ATK of this card during the Damage Step only. If this card is destroyed by battle, inflict 500 damage to your opponent.

 

 

[spoiler=Hex Corpse, Dweele]

hexcorpsedweele.jpg

[spoiler=EFFECT]This card cannot be Special Summoned. This card can only be Normal Summoned or Set while "Hex Summoning Ring" is in play. Treat this card also as an Insect-Type monster. Once per turn during your Standby Phase, you can remove 3 cards in your Graveyard from play to destroy 1 card on the field. When this card battles, double the ATK of this card during the Damage Step only. When this card destroys a monster by battle, inflict damage to your opponent equal to the Level of the monster x 100.

 

 

[spoiler=Hex Dimensional Rift]

hexdimensionalrift.jpg

[spoiler=EFFECT]Treat this card also as a LIGHT Fiend-Type monster. This card cannot be destroyed by battle (Damage Calculation is applied normally). Once per turn, while this card is face-up, you can Special Summon 1 Level 8 or lower "Hex" monster from your hand (ignore Summoning conditions) by removing 2 cards in your Graveyard from play. When this card is sent from the field to the Graveyard, discard 1 card and take 500 damage.

 

 

[spoiler=Hex Ent, Suudo]

hexentsuudo.jpg

 

 

[spoiler=Hex Fear & Wrath]

hexfearwrath.jpg

[spoiler=EFFECT]This card cannot be Special Summoned. This card can only be Normal Summoned or Set while "Hex Summoning Ring" is in play.This card can only be Normal Summoned by Tributing 3 monsters you control including at least 1 "Hex" monster. When this card is Summoned, inflict 700 damage to your opponent. At each of your Standby Phases, decrease the Level of this card by 1. When the Level of this card reaches 1, increase your Life Points by 1000, destroy this card then Special Summon 3 monsters from your Graveyard or that are removed from play ignoring Summoning conditions.

 

 

[spoiler=Hex Lord, Abhorrent God]

hexlordaborrhentgod.jpg

[spoiler=EFFECT]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Hex Summoning Ring" is in play. This card can only Special Summoned by sending 5 cards from the top of your Deck to the Graveyard. While this card is face-up on the field, each time a card is sent to the Graveyard, your opponent must send 1 card from the top of his/her Deck to the Graveyard. When this card is removed from the field, your opponent draws a card and then discards 2 cards. Then inflict 800 damage to your opponent.

 

 

[spoiler=Hex Lord, Apotheosis]

hexlordapotheosis.jpg

[spoiler=EFFECT]This card cannot be Special Summoned. This card can only be Normal Summoned or Set while "Hex Summoning Ring" is in play. This card can only be Tribute Summoned by Tributing 3 monsters you control. When this card is Summoned successfully, inflict 1000 damage to your opponent. When this card is destroyed, inflict 400 damage to your opponent during his/her Standby Phase for the next 3 turns.

 

 

[spoiler=Hex Lord, Cimmerian Warden]

hexlordcimmerianwarden.jpg

[spoiler=EFFECT]This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your Life Points is below 3000 and there are 3 different "Hex" monsters in your Graveyard. At each of your opponent

s Standby Phases, inflict 200 damage to your opponent for each card on the field. You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase. When this card is sent from the field to the Graveyard, you can Special Summon 1 "Hex Lord, Apotheosis", "Hex Lord, Paragon Misanthropy", or "Hex Lord, Abhorrent God" from your Hand, Deck, or Graveyard; your Deck is then shuffled.

 

 

[spoiler=Hex Lord, Paragon Misanthropy]

hexlordparagonmisanthro.jpg

[spoiler=EFFECT]This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Hex Summoning Ring" is in play. This card can only be Special Summoned by removing 3 DARK Attribute monsters in your Graveyard from play. The controller of this card inflicts double the damage inflicted to opponent. When this card is destroyed, the controller's Life Points is halved.

 

 

[spoiler=Hex Paladin, Kamoraw]

hexpaladinkamoraw.jpg

 

[spoiler=Hex Reaper, Grenag]

hexreapergrenag.jpg

[spoiler=EFFECT]Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 200 damage to your opponent for each card in his/her hand. If this card is destroyed by battle, discard 1 card from your opponent's hand. When this card is sent to the Graveyard by a card effect, inflict 400 damage to your opponent during each of his/her Standby Phases.

 

 

[spoiler=Hex Summoner, Fusieria]

hexsummonerfusieria.jpg

[spoiler=EFFECT]While there is a "Hex Summoning Ring" in play and you control another "Hex" monsters, this card cannot be selected as a target of an attack or card effect. Also during each of your Standby Phases, inflict 300 damage to your opponent for each "Hex" monster you control other than this card. Each time you Summon a "Hex" monster, inflict 500 damage to your opponent.

 

 

 

 

[spoiler=[color=#DCDCDC]Synchro Monsters[/color]]

[spoiler=Hex Lord, Qualia]

hexlordqualia.jpg

[spoiler=EFFECT]1 "Hex" Tuner + 1 or more non-Tuner DARK monsters

This card cannot be destroyed by monsters that are Level 7 and below. Once per turn you can change theType and Attribute of this card. Each time you or your opponent play a Spell card, destroy 1 card on the field; this effect can be used once per turn. When this card is sent from the field to the Graveyard, you and your opponent discard your hand. When you and your opponent discard your hand due to this card's effect, draw 1 card then send 1 card from the top of the deck until you and your opponent have 5 cards.

 

 

[spoiler=Hex Virus, Omega]

hexvirusomega.jpg

[spoiler=EFFECT]

1 "Hex" Tuner + 1 or more non-Tuner DARK monsters

At each of your Standby Phases pay 600 Life Points. If you do not, destroy this card. At each of your opponent's Standby Phases, your opponent must discard 1 card from the bottom of his/her Deck. Each time your opponent draws outside of his/her Draw Phase, inflict 500 damage to your opponent and discard 1 card from his/her hand.

 

 

 

 

 

 

[spoiler=[color=#32CD32]Spells[/color]]

[spoiler=Hex Sacrament - Dark Lineage]

hexsacramentdarklineage.jpg

 

[spoiler=Hex Sacrament - Passage of Darkness]

hexsacramentpassageofda.jpg

 

[spoiler=Hex Sacrament - Wicked Revival]

hexsacramentwickedreviv.jpg

 

[spoiler=Hex Summoning Ring]

hexsummoningring.jpg

 

 

[spoiler=Tyrannical Power]

tyrannicalpower.jpg

 

 

 

 

 

[spoiler=[color=#9400D3]Traps[/color]]

[spoiler=Hex Sacrament - Cimmerian Blessing]

hexsacramentcimmerianbl.jpg

 

[spoiler=Legacy of the Hex]

legacyofthehex.jpg

 

[spoiler=Soul Robber]

soulrobber.jpg

 

[spoiler=Soul Taxation]

soultaxation.jpg

 

 

 

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