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Magician's Force - ENTIRE SET REVISION


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RULEBOOK REVISIONS:

 

“Union” monsters always carry this effect:

(A monster can only be equipped with 1 Union monster with the same name at a time. If the equipped monster would be destroyed, destroy this card instead.)

 

 

MFC-000

Dark Magician Girl

 

DARK/LV6/Spellcaster/Effect/2000/1700

 

This card gains 200 ATK and DEF for every "Dark Magician" in your Graveyard. While you control "Dark Magician", your opponent cannot respond to your Spell Cards with Spell Speed 2 or lower effects.

 

 

MFC-001

People Running About

 

FIRE/LV2/Warrior/600/600

 

Although they always suffer in silence, they swear an oath to inevitably revolt.

 

 

MFC-002

Oppressed People

 

WATER/LV1/Warrior/400/2000

 

They are oppressed, but believe they will have their freedom someday.

 

 

MFC-003

United Resistance

 

WIND/LV3/Warrior/Tuner/1700/400

 

The people that gather to swear to fight their oppressors. A revolution is coming.

 

 

MFC-004

X-Head Cannon

 

LIGHT/LV4/Machine/Union/1800/1500

 

When this monster is equipped with a Machine-Type Union monster, it inflicts Piercing damage. Once per turn, during your Main Phase, you can equip this card to a LIGHT Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. A monster equipped with this card is unaffected by non-Union monster effects.

 

 

MFC-005

Y-Dragon Head

 

LIGHT/LV4/Machine/Union/1500/1600

 

When this monster is equipped with a Machine-Type Union monster, increase its ATK by 500. Once per turn, during your Main Phase, you can equip this card to a LIGHT Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. A monster equipped with this card is unaffected by Spell Cards.

 

 

MFC-006

Z-Metal Tank

 

LIGHT/LV4/Machine/Union/1500/1300

 

When this monster is equipped with a Machine-Type Union monster, increase its DEF by 700. Once per turn, during your Main Phase, you can equip this card to a LIGHT Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. A monster equipped with this card is unaffected by Trap Cards.

 

 

MFC-007

Dark Realm Knight

 

DARK/LV4/Warrior/Effect/1800/1500

 

You can discard 1 Spell Card to add 1 Union monster from your Deck to your hand. You can discard 1 Monster Card to Special Summon 1 Union monster from your hand or Graveyard.

 

 

MFC-008

Jet-Black Dragon

 

DARK/LV3/Dragon/Union/900/600

 

Once per turn, during your Main Phase, you can equip this card to a DARK Warrior-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. A monster equipped with this card gains 500 ATK and DEF and inflicts Piercing damage.

 

 

MFC-009

Kiryu

 

DARK/LV4/Dragon/Union/1500/1000

 

Once per turn, during your Main Phase, you can equip this card to a DARK Warrior-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. A monster equipped with this card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. When the equipped monster inflicts Battle Damage to your opponent, you can return 1 card on the field to the owner's hand.

 

 

MFC-010

Decaying Commander

 

EARTH/LV4/Zombie/Effect/1500/1000

 

When this card is Summoned, you can add 1 "Zombified Wartiger" from your Deck to your hand. When this card is Normal Summoned, you can Special Summon 1 "Zombified Wartiger" from your hand. When this card attacks your opponent directly, your opponent randomly discards 1 card.

 

 

MFC-011

Zombified Wartiger

 

EARTH/LV3/zombie/Union/1400/1600

 

Once per turn, during your Main Phase, you can equip this card to a Zombie-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster can attack your opponent directly.

 

 

MFC-012

Giant Orc

 

DARK/LV4/Demon/Effect/2200/0

 

If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn. When this card destroys a monster by battle, you can add 1 Union monster from your Deck to your hand.

 

 

MFC-013

Second Goblin

 

DARK/LV1/Demon/Union/100/100

 

Once per turn, during your Main Phase, you can equip this card to a Demon-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. When this card is an Equip Card, once per turn, you can change the Battle Position of 1 monster on the field.

 

 

MFC-014

Vampire Orchis

 

EARTH/LV4/Plant/Effect/1700/0

 

When this card is Summoned, you can add 1 Plant-Type Union monster from your Deck to your hand.

 

 

MFC-015

Death Fungi

 

EARTH/LV4/Plant/Union/300/2000

 

Once per turn, during your Main Phase, you can equip this card to a Plant-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. When the equipped monster destroys a monster by battle, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/LV1/ATK ?/DEF ?) whose ATK and DEF are equal to half the original amounts of the destroyed monster.

 

 

MFC-016

Burning Beast

 

FIRE/LV4/Pyro/Union/1500/1000

 

When this card is Summoned, you can discard 1 Union Monster to add 1 "Freezing Beast" from your Deck or Graveyard to your hand. Once per turn, during your Main Phase, you can equip this card to a WATER Aqua-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. When the equipped monster destroys a monster by battle, destroy 1 face-up card on the field. If this card was destroyed while equipped to "Freezing Beast", add it to your hand instead of sending it to the Graveyard.

 

 

MFC-017

Freezing Beast

 

WATER/LV4/Aqua/Union/1500/1000

 

When this card is Summoned, you can discard 1 Union Monster to add 1 "Burning Beast" from your Deck or Graveyard to your hand. Once per turn, during your Main Phase, you can equip this card to a FIRE Pyro-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. When the equipped monster destroys a monster by battle, destroy 1 face-down card on the field. If this card was destroyed while equipped to "Burning Beast", add it to your hand instead of sending it to the Graveyard.

 

 

MFC-018

Union Master

 

WIND/LV2/Machine/Effect/1000/1000

 

Once per turn, you can select 1 Union Monster on your opponent's side of the field and equip it to this card. This card is treated as the Appropriate target.

 

 

MFC-019

D.D. Monster

 

DARK/LV3/Beast/Effect/1400/1400

 

This monster gains 50 ATK and DEF for every monster your opponent has removed from play. When this monster destroys a monster by battle, it is removed from play. When this card is destroyed by battle and removed from play, Special Summon it during the End Phase.

 

 

MFC-020

Spell Canceller

 

WIND/LV5/Machine/Effect/1900/1700

 

Spell Cards cannot be activated. Negate the effects of face-up Spell Cards.

 

 

MFC-021

Neko Mane King

 

EARTH/LV1/Beast/Effect/0/0

 

When this card is sent to the Graveyard by your opponent during their turn, your opponent's turn ends.

 

 

MFC-022

Helping Robo For Combat

 

LIGHT/LV4/Machine/Effect/1600/0

 

When this card destroys a monster by battle, draw 1 card, and return 1 card in your hand to the top or bottom of your Deck.

 

 

MFC-023

Dimension Jar

 

DARK/LV2/Rock/Effect/200/200

 

FLIP: Remove from play the top 3 cards of your opponent's Deck. While you control this card after flipping it, when cards are sent from the top of your opponent's Deck to the Graveyard by the effect of a "Jar" monster, they are removed from play instead.

 

 

MFC-024

Great Phantom Thief

 

EARTH/LV3/Spellcaster/Effect/1000/1000

 

When this card inflicts Battle Damage, declare 1 card name. If the declared card is in your opponent's hand, discard all copies of it.

 

 

MFC-025

Roulette Barrel

 

LIGHT/LV4/Machine/Effect/1000/2000

 

Once per turn, you can roll a six-sided die twice. Choose 1 of the results and destroy 1 face-up monster on the field whose Level is equal to the result OR destroy 1 face-up monster whose level is equal to the combined result.

 

 

MFC-026

Paladin of White Dragon

 

LIGHT/LV4/Dragon/Ritual/2000/1500

 

This card is treated as "Blue-Eyes White Dragon" while on the field. When this card attacks a face-down Defense Position monster, destroy the monster immediately without applying damage calculation. You can tribute this monster to Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard.

 

 

MFC-027

White Dragon Descent

 

Ritual Spell

 

This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. While you control "Blue-Eyes White Dragon", you can remove from play this card in your Graveyard to add 1 "Blue-Eyes White Dragon" from your Deck or Graveyard to your hand.

 

 

MFC-028

Frontline Base

 

Continuous Spell

 

Once per turn, during your Main Phase, you can Special Summon 1 Level 4 or lower Union Monster. Additionally, once per turn, if your opponent has more cards in their hand and on their field than you have in your hand and on your field, you can add 1 Union Monster from your Deck to your hand.

 

 

MFC-029

Demotion

 

Equip Spell

 

When this card is equipped, reduce the Level of the equipped monster by any amount (The equipped monster's level cannot be reduced below 1).

 

 

MFC-030

Combination Attack

 

Quick-Play Spell

 

You can select and activate the Appropriate effects equal to the number of Union monsters that are equipped to monsters you control.

●1+: Destroy 1 card on the field.

●2+: Draw 1 card.

●3+: Your opponent randomly discards 1 card.

 

 

MFC-031

Kaiser Colosseum

 

Continuous Spell

 

Your opponent cannot Summon or Set a monster(s) if it would cause them to have more monsters than you. Negate this cards effect if you control no monsters.

 

 

MFC-032

Autonomous Action Unit

 

Equip Spell

 

Pay 1500 Life Points. Select 1 Monster Card from your opponent's Graveyard. Special Summon it to your side of the field in Attack Position, and equip it with this card. When this card is removed from the field, destroy the equipped monster.

 

 

MFC-033

Poison of the Old Man

 

Quick-Play Spell

 

Select and activate 1 effect:

● Increase your Life Points by 1200, +400 for every "Poison of the Old Man" in your Graveyard.

● Inflict 800 damage to your opponent, +200 for every "Poison of the Old Man" in your Graveyard.

 

 

MFC-034

Ante

 

Normal Spell

 

Both players select 1 card in their hand, and compare their Levels (Non-Monster cards are treated as level 0). The player who selected a card with a lower Level discards the selected card and receives 1500 damage. If both Levels are the same, return both selected cards to the owners' hands.

 

 

MFC-035

Dark Core

 

Quick-Play Spell

 

Discard 1 card. Remove from play 1 monster on the field.

 

 

MFC-036

Raregold Armor

 

Equip Spell

 

Your opponent cannot select a monster other than the equipped monster as an attack target, or as the target of a Spell Card, Trap Card, or Effect Monster's Effect.

 

 

MFC-037

Metalsilver Armor

 

Equip Spell

 

Your opponent cannot select the equipped monster as the target of an attack, or as the target of a Spell Card, Trap Card, or Effect Monster's Effect.

 

 

MFC-038

Spirit of Chivalry

 

Continuous Spell

 

Monsters you control cannot be destroyed by battle or by the effects of monsters with the same ATK.

 

 

MFC-039

Tribute Doll

 

Normal Summon

 

You can Normal Summon 1 level 7 or higher monster from your hand without Tributes this turn. You cannot Special Summon this turn.

 

 

MFC-040

Wave-Motion Cannon

 

Continuous Spell

 

During your Main Phase, you can send this card to the Graveyard to inflict 800 points of damage to your opponent for each of your Standby Phases that have passed since this card was activated.

 

 

MFC-041

Huge Revolution

 

Normal Trap

 

Activate if you control a face-up "People Running About", "Oppressed People", and "United Resistance". Destroy all cards your opponent controls and in their hands.

 

 

MFC-042

Thunder of Ruler

 

Normal Trap

 

Activate only during your opponent's Standby Phase. Your opponent skips their next Battle Phase.

 

 

MFC-043

Spell Shield Type-8

 

Counter Trap

 

Select and activate 1 of these effects:

● Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.

● Discard 1 card to negate the activation and the effect of a Spell Card and destroy it.

 

 

MFC-044

Meteor Rain

 

Normal Trap

 

During this turn, monsters you control inflict Piercing damage. Battle Damage you inflict through this card's effect is treated as Effect damage.

 

 

MFC-045

Pineapple Blast

 

Normal Trap

 

Activate when you Summon a monster. If your opponent controls more monsters than you, destroy monsters your opponent controls until your opponent controls the same number of monsters as you.

 

 

MFC-046

Secret Barrel

 

Normal Trap

 

Inflict damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points.

 

 

MFC-047

Physical Double

 

Normal Trap

 

Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token" that has the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster.

 

 

MFC-048

Rivalry of the Warlords

 

Continuous Trap

 

Each player sends monsters they control to the Graveyard so that they only control 1 Type of monster. Each player can only control 1 Type of monster.

 

 

MFC-049

Formation Union

 

Quick-Play Spell

 

During the Battle Phase, you can equip 1 Union Monster you control to an Appropriate monster you control OR unequip 1 Union Monster equipped to a monster you control and Special Summon it. The monster that was equipped with a Union monster may attack twice during this Battle Phase.

 

 

MFC-050

Adhesion Pitfall

 

Counter Trap

 

Activate when your opponent Summons a monster. Reduce its ATK and DEF by 2000. If its ATK was reduced to 0, it is removed from play.

 

 

MFC-051

XY-Dragon Cannon

 

LIGHT/LV6/Machine/Fusion/Effect/2300/1900

 

"X-Head Cannon" + "Y-Dragon Head"

 

This card is treated as the Fusion Material Monsters used for its Fusion Summon. This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. Once per turn, you can destroy 1 Spell or Trap card on the field.

 

 

MFC-052

XYZ-Dragon Cannon

 

LIGHT/LV8/Machine/Fusion/Effect/2800/2600

 

"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"

 

This face-up card is treated as the Fusion Material Monsters used for its Fusion Summon. This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. This card cannot be Special Summoned from the Graveyard. Remove from play 2 Machine-Type monsters to destroy 1 card your opponent controls. When this card is destroyed, you can Special Summon 1 of the Fusion Material Monsters for this card that is removed from play.

 

 

MFC-053

XZ-Tank Cannon

 

LIGHT/LV6/Machine/Fusion/Effect/2500/2200

 

"X-Head Cannon" + "Z-Metal Tank"

 

This face-up card is treated as the Fusion Material Monsters used for its Fusion Summon. This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. When this card would be destroyed, you can discard 1 LIGHT Machine-Type monster instead.

 

 

MFC-054

YZ-Tank Dragon

 

LIGHT/LV6/Machine/Fusion/Effect/2300/2500

 

"Y-Dragon Head" + "Z-Metal Tank"

 

This face-up card is treated as the Fusion Material Monsters used for its Fusion Summon. This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. Discard 1 card to destroy 1 monster on the field.

 

 

MFC-055

Berserk Angus

 

FIRE/LV4/Beast/Effect/1900/600

 

This card must attack, if possible. If this card is in face-up Defense Position, destroy it. If you control another "Berserk" monster, when this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

 

 

MFC-056

Aitsu

 

FIRE/LV1/Angel/Effect/100/100

 

"Koitsu" requires 1 less Tribute while you control this card.

 

 

MFC-057

Sonic Duck

 

WIND/LV3/Bird/Gemini/1700/700

 

●This card cannot be targeted by Spell Cards, Trap Cards, or Effect Monsters' effects except during the Battle Phase.

 

 

MFC-058

Sapphire Gem Dragon

 

WATER/LV4/Dragon/Effect/1900/1600

 

This card cannot declare an attack unless you control another "Gem Dragon" card. When a "Gem Dragon" monster is destroyed and sent to the Graveyard, you can add 1 "Gem Dragon" monster from your Deck to your hand whose Level is lower than the destroyed monster's.

 

 

MFC-059

Amazoness Paladin

 

EARTH/LV4/Warrior/Effect/1600/300

 

Increase the ATK of this card by 200 points for each "Amazoness" monster you control. When an "Amazoness" monster you control would be destroyed by an opponent's card effect, you can discard 1 Spell Card to negate the activation of that card and destroy it.

 

 

MFC-060

Amazoness Fighter

 

EARTH/LV4/Warrior/Effect/1600/300

 

Once per turn, this card can gain ATK equal to the total ATK of all face-up "Amazoness" monsters you control except itself. Other monsters you control cannot attack the turn you activate this effect. If this card attacks, it is changed to Defense Position at the end of the damage step.

 

 

MFC-061

Amazoness Swordswoman

 

EARTH/LV4/Warrior/Effect/1500/1600

 

Your opponent takes the Battle Damage from battles involving this card, instead of you. Once per turn, you can reveal any number of "Amazoness" cards in your hand to reduce this monster's ATK by 750.

 

 

MFC-062

Amazoness Blowpiper

 

EARTH/LV3/Warrior/Tuner/800/1500

 

Once per turn, select 1 face-up monster. Decrease the ATK and DEF of the selected monster(s) by 100 x their own level.

 

 

MFC-063

Amazoness Tiger

 

EARTH/LV4/Beast/Effect/1100/1500

 

This card gains effects based on the number of "Amazoness" monsters you control other than "Amazoness Tiger".

● 1+: Your opponent cannot select other "Amazoness" monsters you control as attack targets.

● 2+: Your opponent cannot target "Amazoness" monsters you control with card effects.

● 3+: Double the original ATK and DEF of this card. This card inflicts Piercing damage.

 

 

MFC-064

Buster Blader Apprentice

 

LIGHT/LV4/Spellcaster/Effect/1900/1700

 

Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can remove 3 Spell Counters from this card and tribute 1 monster to Special Summon 1 "Buster Blader" card from your hand, Deck, or Graveyard.

 

 

MFC-064

Dark Magician Apprentice

 

DARK/LV4/Spellcaster/Effect/1900/1700

 

Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard OR add 1 "Dark Magician" card from your hand, Deck, or Graveyard to your hand.

 

 

MFC-065

Apprentice Magician

 

DARK/LV2/Spellcaster/Effect/400/800

 

When this card is Summoned or flipped face-up, put 1 Spell Counter on a face-up card. When this card is destroyed by battle, you can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position.

 

 

MFC-066

Old Vindictive Magician

 

DARK/LV2/Spellcaster/Effect/450/600

 

FLIP: Destroy 1 monster your opponent controls. Then, you can remove 3 Spell Counters on your side of the field to destroy 1 card your opponent control.

 

 

MFC-067

Chaos Magician

 

LIGHT/LV6/Spellcaster/Effect/2400/1900

 

This card's Attribute is also always treated as DARK. Negate the effects of a Spell Card, Trap Card, or Monster Card's effect that target's this card.

 

 

MFC-068

Magical Marionette

 

DARK/LV5/Spellcaster/Effect/2000/1000

 

Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters on this card to destroy 1 card your opponent controls. Once, you can select 1 face-up monster your opponent controls and remove Spell Counters from your side of the field equal to the level of the selected monster, and take control of it. When this card is removed from the field, the selected monster returns to its original owner.

 

 

MFC-069

Pixie Knight

 

LIGHT/LV2/Spellcaster/Tuner/1300/200

 

When this card is destroyed and sent to the Graveyard, select 1 Spell Card in your Graveyard and put it on top of your Deck.

 

 

MFC-070

Breaker the Magical Warrior

 

LIGHT/LV4/Spellcaster/Effect/1600/1000

 

Spell Counters cannot be placed on this card other than by its own effect. You can discard 1 card to put 1 Spell Counter on this card. This card gains 300 ATK for every Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field.

 

 

MFC-071

Magical Plant Mandragola

 

DARK/LV2/Spellcaster/Effect/500/200

 

FLIP: Place 1 Spell Counter on all face-up cards you control. You can discard a Spell Card to increase the number of Spell Counters placed by this card by 1.

 

 

MFC-072

Magical Scientist

 

DARK/LV1/Spellcaster/Effect/300/300

 

Once per turn, you can pay 300 Life Points x the level of 1 Fusion Monster in your Extra Deck and Special Summon that Fusion Monster. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Extra Deck at the end of the turn.

 

 

MFC-073

Royal Magical Library

 

LIGHT/LV4/Spellcaster/Effect/0/2000

 

Each time a Spell Card is activated, place 1 Spell Counter on this card (max 6). You can remove 3 Spell Counters from this card to draw 1 card. Then, you cannot gain any Spell Counters on this card for the rest of the turn.

 

 

MFC-074

Armor Exe

 

LIGHT/LV4/Rock/Effect/2400/0

 

When this card destroys a monster by battle, your opponent discards 1 card. During your End Phase, remove 1 Spell Counter from your side of the field. If you do not, destroy this card.

 

 

MFC-075

Tribe-Infecting Virus

 

WATER/LV4/Aqua/Effect/1600/1000

 

Discard 1 card and declare 1 Type of monster. Destroy 1 face-up monster with the declared Type. The effects of monsters with the the declared Type are negated until your next Standby Phase.

 

 

MFC-076

Death Koala

 

EARTH/LV3/Beast/Effect/1100/1800

 

FLIP: Inflict 400 points of damage to your opponent's Life Points for each card in your opponent's hand. "Big Koala" requires 1 less Tribute while you control this card.

 

 

MFC-077

Black Scorpion - Cliff the Trap Remover

 

DARK/LV3/Warrior/Effect/1200/1000

 

When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:

● Destroy 1 Spell or Trap Card on the field.

● Send 1 card from the top of your opponent's Deck to the Graveyard, +2 for every "Black Scorpion" card you control.

 

 

MFC-079

Magical Merchant

 

LIGHT/LV1/Insect/Effect/200/700

 

FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard.

 

 

MFC-080

Koitsu

 

WATER/LV5/Angel/Union/200/100

 

Once per turn, during your Main Phase, you can equip this card to 1 "Aitsu" you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. Increase the ATK of the equipped monster by 3000. The equipped monster inflicts piercing damage. When this card is destroyed, you can add 1 "Doitsu" or "Soitsu" monster from your Deck to your hand.

 

 

MFC-081

Cat's Ear Tribe

 

EARTH/LV1/Hybrid/Effect/200/100

 

The ATK of a monster that battles with this card becomes 200 during the Damage Step only.

 

 

MFC-082

Prince of Darkness

 

FIRE/LV10/Demon/Effect/3500/3000

 

If you control no cards and this is the only card in your hand, you can Normal Summon it without Tributes. If you do, halve its ATK and DEF and negate its effect. This monster requires 3 tributes. Negate the effects of non-DARK monsters your opponent controls.

 

 

MFC-083

Dark Cat with White Tail

 

EARTH/LV2/Beast/Effect/800/500

 

FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 card on your side of the field to their owners' hands.

 

 

MFC-084

Amazoness Curse

 

Quick-Play Spell

 

Switch the original ATK of 1 face-up "Amazoness" monster you control with the original ATK of 1 face-up monster your opponent controls until the End Phase.

 

 

MFC-085

Counter Machine Gun Punch

 

Continuous Trap

 

If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally.

 

 

MFC-086

Big Bang Shot

 

Equip Spell

 

The equipped monster gains 400 ATK and inflicts Piercing damage. When this card is destroyed, you can remove from the monster that was is equipped with this card to destroy 1 monster on the field whose level is equal to the equipped monster's.

 

 

MFC-087

Gather Your Mind

 

Normal Spell

 

Select and activate 1 of the following effects:

● Add 1 "Gather Your Mind" from your Deck to your hand.

● Increase or Decrease the level of 1 face-up Psychic-Type monster by 1.

Unless you control a Psychic-Type monster, you can only activate 1 "Gather Your Mind" per turn.

 

 

MFC-088

Mass Driver

 

Continuous Spell

 

Once per turn, you can tribute 1 monster you control to inflict damage to your opponent equal to the Level of the tributed monster x 150. You can use this effect during either player's turn.

 

 

MFC-089

Clairvoyance

 

Continuous Spell

 

During your opponent's Draw Phase, before they draw, you can look at the top cards of your opponent's Deck equal to the number of Psychic-Type monsters you control, rearrange them in any order, and return them to the top of your opponent's Deck.

 

 

MFC-090

Emblem of the Dragon Destroyer

 

Normal Spell

 

Select and activate 1 of the following effects:

● Add 1 "Buster Blader" from your Deck or Graveyard to your hand.

● Tribute 2 monsters and Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.

 

 

MFC-091

Jar Robber

 

Quick-Play Spell

 

Activate when a "Greed" card's effect is activate. Negate the effect of that card and destroy it, and draw 1 card.

 

 

MFC-092

My Body as a Shield

 

Quick-Play Spell

 

Activate by paying 500 Life Points x the number of monsters you control when your opponent activates a card or effect that would destroy 1 or more monster(s) on the field. Negate the activation of that card and destroy it.

 

 

MFC-093

Pigeonholing Books of Spell

 

Quick-Play Spell

 

Look at the top 3 cards of your Deck, +1 for every Spellcaster-Type monster you control. If there is a Spell Card amongst them, you can remove 3 Spell Counters from your side of the field to add it to your hand. Then, return the cards to the top of your Deck in any order.

 

 

MFC-094

Megaton Magical Cannon

 

Normal Spell

 

Remove 4 Spell Counters on your side of the field, +1 for every card your opponent controls. Destroy all cards on your opponent's side of the field.

 

 

MFC-095

Pitch-Black Power Stone

 

Continuous Trap

 

When this card is activated, place 3 Spell Counters on this card. Once per turn, you can move 1 Spell Counter on this card to another face-up card you control. When there are no Spell Counters on this card, destroy it. Then, you can discard 1 Spell Card to add 1 "Pitch-Black Power Stone" from your Deck to your hand.

 

 

MFC-096

Amazoness Ambush

 

Quick-Play Spell

 

Activate only if you control an "Amazoness" monster. All monsters your opponent controls are changed to face-up Attack Position (Flip Effects are not activated), and lose 200 ATK x their own level. Your opponent must attack the turn this card is activated, if possible.

 

 

MFC-097

Amazoness Rescue

 

Counter Trap

 

Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up "Amazoness" monster, and destroy that card. Then, return the targeted monster to your hand and Special Summon 1 monster from your hand.

 

 

MFC-098

Exhausting Spell

 

Normal Trap

 

Remove all Spell Counters on the field. Your opponent can negate this card's effect by tributing 1 Spellcaster-Type monster they control and discarding 1 Spell Card.

 

 

MFC-099

Hidden Book of Spell

 

Normal Trap

 

Select 2 Spell Cards from your Graveyard and add them to your Deck. You can remove 3 Spell Counters from your side of the field to add 1 of the selected Spell Cards to your hand, instead.

 

 

MFC-100

Miracle Resurrection

 

Normal Trap

 

Select 1 monster in your Graveyard. Remove Spell Counters from your side of the field equal to the Level of the selected monster / 2 (round down). Then, Special Summon the selected monster.

 

 

MFC-101

Remove Brainwashing

 

Continuous Trap

 

As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.

 

 

MFC-102

Disarment

 

Quick-Play Spell

 

Destroy all Equip Cards on the field. Your opponent cannot activate any Equip Cards with the same name as the destroyed cards until your next turn's End Phase.

 

 

MFC-103

Counter Spell

 

Counter Trap

 

Remove 2 Spell Counters on your side of the field to negate the activation of an opponent's Spell or Trap Card and destroy it.

 

 

MFC-104

The Life Absorbing Spell

 

Normal Trap

 

Flip all face-down monsters face-up. You can tribute 1 monster you control to distribute Spell Counters on face-up cards you control equal to the tributed monster's Level. Then, increase your Life Points by 200 for every Spell Counter on the field, and for every Spellcaster-Type monster on the field.

 

 

MFC-105

Dark Paladin

 

DARK/LV8/Spellcaster/Fusion/Effect/2900/2400

 

1 Level 7 or higher "Dark Magician" monster + "Buster Blader"

 

This card is treated as "Dark Magician" while on the field or in the Graveyard. Discard 1 card or remove 2 Spell Counters from your side of the field to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.

 

 

MFC-106

Double Spell

 

Normal Spell

 

Discard 1 Spell Card from your hand OR remove 3 Spell Counters from your side of the field. Select 1 Spell Card from your opponent's Graveyard activate its effect.

 

 

MFC-107

Black Magic - Time Stop

 

Normal Spell

 

Remove 1 Spell Counter from your side of the field. Select 1 DARK Spellcaster-Type monster you control. During this turn, the selected monster can attack all monsters on your opponent's side of the field once each. Your opponent's monsters' effects are negated during this turn's Battle Phase.

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