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>>A Thousand Cherry Blossoms<<[17/25] (4 new cards added!) Comment, please!


NeosWiseman

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This card set is based on the character Byakuya Kuchiki from the Bleach anime. Represents Byakuya and his abilities.

Enjoy! ^^

And don't forget to comment and rate! ;-)

 

 

[spoiler=[i]ATCB-PR001:[/i] Senbonzakura, Materialized Form]SenbonzakuraMaterializedForm.png[spoiler=[b]Lore:[/b]]You can Normal Summon this card without a Tribute, if there are 3 or more "Byakuya Kuchiki" monsters in your Graveyard. While you control a face-up "Byakuya Kuchiki" monster, the control of this card cannot be changed. Once per turn, you can discard 1 card to place 1 Blossom Counter on 1 face-up monster your opponent controls. You can Tribute this card to place up to 3 Blossom Counter on up to 3 monsters on your opponent's field.

 

[spoiler=[i]ATCB-BG001: [/i]Captain of Squad #6, Byakuya Kuchiki]1-7.jpg[spoiler=[b]Lore:[/b]]If a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand in face-up Attack Position. Control of this card cannot change. When this card inflicts Battle Damage to your opponent, you can add 1 "Scatter, Senbonzakura" from your Deck to your hand.

 

[spoiler=[i]ATCB-BG002: [/i]Byakuya Kuchiki, Captain of Investigation]2-7.jpg[spoiler=[b]Lore:[/b]]When this card is Normal Summoned, look at the top 3 cards of your opponent's Deck. (Your opponent cannot see the cards.) Then, remove from play all monsters amongst those cards and return all remaining cards to your opponent's Deck. The Deck is then shuffled. During your Draw Phase, if you draw "Scatter, Senbonzakura", you can show it to your opponent to have this card's name be treated as "Captain of Squad #6, Byakuya Kuchiki" until the end of the turn. During your End Phase, destroy all cards equipped to this card.

 

[spoiler=[i]ATCB-BG003: [/i]Young Byakuya Kuchiki]3-5.jpg[spoiler=[b]Lore:[/b]]Each time this monster attacks, increase its ATK by 200 points at the end of the Damage Step. Once per turn, you can change 1 face-up Attack Position monster you control to face-up Defense Position to have this card gain 200 ATK. While this card's ATK is 1700 or more, this card's name is treated as "Captain of Squad #6, Byakuya Kuchiki".

 

[spoiler=[i]ATCB-BG004[/i]: Kidou Expert Byakuya Kuchiki]4-7.jpg[spoiler=[b]Lore:[/b]]You can Special Summon this card from your hand by discarding 1 Spell Card with "Spell" in its name when a monster you control is destroyed in battle. Each time a Spell Card is activated, place 1 Kidou Counter on this card. This card gains 100 ATK for every Kidou Counter on it. During your turn only, you can remove 2 Kidou Counters from the field to add 1 Spell Card with "Spell" in its name from either player's Graveyard to your hand.

 

[spoiler=[i]ATCB-BG005[/i]: Initial Release, Byakuya Kuchiki]4-6.jpg[spoiler=[b]Lore:[/b]]You can Special Summon this card from your hand by Tributing 1 "Captain of Squad #6, Byakuya Kuchiki" you control that is equipped with "Scatter, Senbonzakura". When this monster is Summoned, place 1 Blossom Counter on every face-up monster your opponent controls. This card can attack an additional time for every 2 Blossom Counters on the field. When this card is destroyed in battle and sent to the Graveyard, destroy all monsters on the field with Blossom Counters on them.

 

[spoiler=[i]ATCB-BG006:[/i] Final Release, Byakuya Kuchiki]6-6.jpg[spoiler=[b]Lore:[/b]]Control of this card cannot change. This card can attack all monsters your opponent controls once each. When this card is destroyed in battle and you take Battle Damage, Special Summon from your Extra Deck 1 of the following monsters according to the amount of damage:

• 100 to 700 damage: "Final Release, Byakuya Kuchiki/ Stage 1, Massacre Scene".

• 800 to 1500 damage:"Final Release, Byakuya Kuchiki/ Stage 2, Pivotal Scene".

• more than 1500 damage:"Final Release, Byakuya Kuchiki/ Stage 3, Last Sight".

 

[spoiler=[i]ATCB-BG007:[/i] Final Release, Byakuya Kuchiki/ Stage 1, Massacre Scene]7-6.jpg[spoiler=[b]Lore:[/b]]This card cannot be Fusion Summoned. This card can only be Special Summoned by the effect of a "Final Release, Byakuya Kuchiki" monster. When this card destroys a monster with a Blossom Counter in battle, destroy all face-up monsters with Blossom Counters with 2500 ATK or less. A monster that destroys this card in battle is changed to Defense Position and has 1 Blossom Counter placed on it. You can return this card to your Extra Deck to Special Summon 1 different "Final Release, Byakuya Kuchiki" monster from your Extra Deck.

 

[spoiler=[i]ATCB-BG008[/i]: Final Release, Byakuya Kuchiki/ Stage 2, Pivotal Scene]8-6.jpg[spoiler=[b]Lore:[/b]]This card cannot be Fusion Summoned. This card can only be Special Summoned by the effect of a "Final Release, Byakuya Kuchiki" monster. This card cannot be destroyed by Spell Card effects. Each time a monster is Summoned to your opponent's field, place 1 Blossom Counter on it. Monsters with Blossom Counters will lose 700 ATK during the Damage Step if they attack during the turn they are Summoned. You can return this card to your Extra Deck to Special Summon 1 different "Final Release, Byakuya Kuchiki" monster from your Extra Deck.

 

[spoiler=[i]ATCB-BG009[/i]: Final Release, Byakuya Kuchiki/ Stage 3, Last Sight]9-5.jpg[spoiler=[b]Lore:[/b]]This card cannot be Fusion Summoned. This card can only be Special Summoned by the effect of a "Final Release, Byakuya Kuchiki" monster. When this monster is Summoned, halve your Life Points. As long as this card is face-up on the field, all Effect Damage you take is reduced to 0. When this card attacks, your opponent cannot activate card effects until the end of the Damage Step. During your End Phase, you can add 1 "White Imperial Blade" from your Deck to your hand.

 

[spoiler=[i]ATCB-BG010:[/i] 6th Squad's Second-in-Command, Renji Abarai]6thSquadsSecond-in-CommandRenjiAbarai.jpg[spoiler=[b]Lore:[/b]]When a face-up "Byakuya Kuchiki" monster you control is selected as an attack target, you can Special Summon this card from your hand in face-up Attack position and it becomes the new attack target. This card cannot be destroyed by battle during the turn it is Summoned. When this card destroys a monster by battle, it can attack again. This effect can only be used once per Battle Phase. If this is the only monster on your field, your opponent takes double damage from battles involving this card.

 

[spoiler=[i]ATCB-BG012:[/i] Scatter, Senbonzakura]12-6.jpg[spoiler=[b]Lore:[/b]]This card can only be equipped to 1 "Captain of Squad #6, Byakuya Kuchiki" you control. The equipped monster gains 300 ATK and cannot change its battle position (effects are included). During each of your Standby Phases, place 1 Blossom Counter on 1 face-up monster your opponent controls. The equipped monster cannot be destroyed in battle with monsters with Blossom Counters on them and is unaffected by their effects.

 

[spoiler=[i]ATCB-BG013[/i]: Hilt Swing]HiltSwing.jpg[spoiler=[b]Lore:[/b]]Activate only if "Scatter, Senbonzakura" is face-up on your field. Destroy 1 monster with a Blossom Counter(s) on it and inflict 500 damage to its controller. The monster equipped with "Scatter, Senbonzakura" cannot declare an attack this turn. During your Standby Phase, remove 1 Blossom Counter from the field, to add this card from your Graveyard to your hand.

 

[spoiler=[i]ATCB-BG015[/i]: Bankai: Senbonzakura Kageyoshi]15-6.jpg[spoiler=[b]Lore:[/b]]Pay 500 Life Points, discard the top card of your Deck and Tribute 1 "Captain of Squad #6, Byakuya Kuchiki" you control to Special Summon 1 "Final Release, Byakuya Kuchiki" from your hand or Deck. In addition, if your Life Points are less than your opponent's, add 1 "Blossom Hand Control" from your Deck or Graveyard to your hand.

 

[spoiler=[i]ATCB-BG016[/i]: Destructive Spell #4: White Lightning]16-7.jpg[spoiler=[b]Lore:[/b]]Place 1 Kidou Counter on 1 face-up monster your opponent controls (max. 1) and inflict 500 damage to your opponent. If there is a Blossom Counter on that monster, your opponent takes 300 more damage from this card's effect. Monster with a Kidou Counter on them cannot attack until the 2nd End Phase after the Counter is placed on them.

 

[spoiler=[i]ATCB-BG017[/i]: Destructive Spell #33: Blue Fire, Crash Down]17-6.jpg[spoiler=[b]Lore:[/b]]Remove 1 Kidou Counter from 1 face-up monster you control. Negate the effect of 1 face-up Level 4 or lower monster on the field and destroy it. In addition, inflict 300 damage to that monster's controller for every Counter on it. During your Standby Phase, you can remove this card from your Graveyard from play to place 1 Kidou Counter on 1 face-up monster on the field.

 

[spoiler= [i]ATCB-BG018[/i]: Binding Spell #61: Six Light Rods Prison]18-6.jpg[spoiler=[b]Lore:[/b]]Pay 300 Life Points and remove 2 Kidou Counters from 1 face-up monster you control to negate the activation of 1 of your opponent's Spell Cards and destroy it. Then, change 1 face-up monster they control to Defense Position and decrease its DEF by 1000 points. This card's activation and effect cannot be negated by the effects of Level 6 or lower Effect Monsters. During your Standby Phase, you can remove this card from your Graveyard from play to place 1 Kidou Counter on 1 face-up monster on the field.

 

[spoiler=[i]ATCB-BG019:[/i] White Imperial Sword]19-6.jpg[spoiler=[b]Lore:[/b]]Discard your hand. Increase the ATK of 1 "Final Release, Byakuya Kuchiki/ Stage 3, Last Scene" you control by 500 points for each card discarded until the End Phase. When "Final Release, Byakuya Kuchiki/ Stage 3, Last Scene" you control is selected as an attack target or as the target of your opponent's card effect, you can negate the attack or effect and destroy all cards on the field. In addition, inflict 200 damage to your opponent for each card destroyed by this effect and end their turn.

 

[spoiler=[i]ATCB-BG020:[/i] Binding Spell #81: Splitting Void]20-5.jpg[spoiler=[b]Lore:[/b]]Pay 1200 Life Points or remove 3 Kidou Counters from 1 face-up monster you control. Negate the attack of 1 of your opponent's monsters and decrease its ATK by 600 points. If there is a Blossom Counter(s) on that monster, it loses 400 more ATK per Counter. Your opponent cannot activate Spell and Trap Card effects until the End Phase. This card's effect cannot be negated by the effects of Trap Cards and Level 8 or lower Effect Monsters. During your Standby Phase, you can remove this card from your Graveyard from play to place 2 Kidou Counters on 1 face-up monster on the field.

 

[spoiler=[i]ATCB-BG022:[/i] Flash Blossom]22-4.jpg[spoiler=[b]Lore:[/b]]Activate this card when a Warrior-Type monster you control attacks a monster. The attack target is not destroyed during the current battle and has its ATK and DEF halved. In addition, your opponent cannot Special Summon any monsters and cannot activate Trap Card Effects until his/her next End Phase.

 

[spoiler=[i]ATCB-BG023[/i]: A Selfless Sacrifice]ASelflessSacrifice.jpg[spoiler=[b]Lore:[/b]]This card can only be activated when your opponent declares an attack while you control a "Byakuya Kuchiki" monster(s) face-up on the field. Negate the attack and halve the original ATK of all face-up "Byakuya Kuchiki" monsters you control until the End Phase of your next turn. During the rest of the current Battle Phase, face-up "Byakuya Kuchiki" monsters you control are the only attack targets your opponent can select.

 

[spoiler=[i]ATCB-BG024:[/i] Blossom Trap]BlossomTrap-2.jpg[spoiler=[b]Lore:[/b]]Remove 3 Blossom Counters from the field. Select 1 face-up monster on the field and change it to Defense Position. That monster's DEF is reduced to 0 as long as there are cards in its controller's hand and it cannot change its battle position. The controller of that monster takes Piercing damage from battles involving it. When the selected monster is removed from the field, destroy this card and place 1 Blossom Counter on 1 face-up monster on the field. If this card is destroyed, change the selected monster to Attack Position.

 

[spoiler=[i]ATCB-BG025[/i]: Sword-To-Sword with an Ally - The Battle of Pride]Sword-To-SwordwithanAlly-TheBattleofPride.jpg[spoiler=[b]Lore:[/b]]You can only control 1 face-up "Byakuya Kuchiki" monster at a time. (When you control more than 1 "Byakuya Kuchiki" monsters face-up on your field, send monsters until you control only 1 face-up "Byakuya Kuchiki" monster.) While this card is face-up on the field, all monsters you control that do not have "Byakuya Kuchiki" in their card names lose 500 ATK and cannot attack. A "Byakuya Kuchiki" monster you control can attack all of your opponent's monsters once each during every Battle Phase. All Battle Damage you take from battles involving a "Byakuya Kuchiki" monster is reduced to 0. When a "Byakuya Kuchiki" monster you control battles an opponent's monster, you can return 1 monster you control to the bottom of your Deck to destroy the opposing monster before the Damage Step.

 

 

 

Don't forget to check out my other threads. Links in my siggy! Thank you! ^^

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Thanks, Mothball, as always! ^^

The last spoiler is fixed! I'll release 2 or 3 more cards soon, so stay tuned! ;-)

 

Mike, that Fusion Monster thing is simply to keep the monster in your Extra Deck, not in your Main Deck. You can just treat it as an Effect Monster, but it has to be either Fusion or Synchro so it can be in the Extra Deck.

Thank you for commenting! :D


Kidou Expert Byakuya Kuchiki added!

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Hoe-ly Taledo Batman!

 

That's insane. So, is it treated as all 4 types, for the sake of card effects? Or is it just to look purtty? Also, it's an insane boost for the amount of Blossom Counters floating out on the field.

 

Brilliant work!

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