Jump to content

[M.D] Rebirth of the Different Dimension (14/??)


Max Darkness

Recommended Posts

D.D., Delphic and the D.D. Counterparts. Three parts of a pseudo-set I am in the process of making to make RFP Decks a true anti-meta force.

 

Enjoy.

 

[spoiler=[b]Monster Cards[/b]]

[align=center]>differentdimensionchaos.png[/align]

 

Effect: This card is always also treated as a DARK monster. This card gains the following effects depending on how it was Summoned:

* Normal Summoned: When this card is Normal Summoned, select 1 monster your opponent controls. Remove from play that monster. While this card remains face-up on the field, that monster cannot be returned to the field, hand, Deck or Graveyard and this card cannot change its battle position. * Special Summoned: Once per turn, both players select 1 monster they control and roll a six-sided die once. Remove from play the monster controlled by the player with the lowest result until that monster's controller's next End Phase.

 

 

[align=center]>delphicreturner.png[/align]

 

Effect: This card can always be removed from play from the field and returned to the field from the Removed from Play Zone. This card cannot be Special Summoned, except by its own effect. This card cannot attack, be Tributed or used as a Synchro Material monster. When this card is Summoned, inflict damage to your opponent equal to the number of your removed from play monsters x 50. During each of your End Phases, remove this card from play. During your next Standby Phase, Special Summon this card from your Removed from Play Zone in Attack Position. If this card is destroyed and sent to the Graveyard, it cannot be removed from play or returned to the hand or Deck.

 

 

[align=center]>dimensionwarper.png[/align]

 

Effect: This card is treated as a "D.D." monster. If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. If this face-down card would be destroyed by a Monster Card effect, you can remove from play 1 card in your hand to equip this card to that monster. Remove from play this card and the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the removed monster's ATK.

 

 

[align=center]>ddvanguard.png[/align]

 

Effect: You can remove from play this card in your hand to add 1 "Macro Cosmos" from your Deck to your hand. If this card is on the field but "Macro Cosmos" is not on the field, destroy this card.

 

 

[align=center]>delphicmastare.png[/align]

 

Effect: This card is also treated as a LIGHT monster while face-up on the field and removed from play. If you Tribute Summon this card by Tributing a “D.D.” or “Delphic” monster, when this card is Tribute Summoned, remove from play 1 monster your opponent controls. Once per turn, you can discard 1 card to Special Summon 1 removed from play monster in face-up Attack Position or face-down Defense Position. During each of your End Phases, you can remove from play 1 card in your Deck to add 1 removed from play card to your Deck. Your Deck is then shuffled. When this card is destroyed by battle, after damage calculation, remove from play the monster that destroyed this card.

 

 

[align=center]>swarmofddlocusts.png[/align]

 

Effect: Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, remove from play 1 Spell or Trap Card your opponent controls.

 

 

[align=center]>swarmofddscarabs.png[/align]

 

Effect: Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, remove from play 1 monster your opponent controls.

 

 

 

 

[spoiler=[b]Fusion Monsters[/b]]

[align=center]>ddscoutplanemk2.png[/align]

 

Effect: "D.D. Scout Plane" + Any "D.D." monster

This card can only be Special Summoned from your Extra Deck by removing from play the above materials. (You do not use "Polymerization".) The Fusion Material Monsters used to Fusion Summon this card have their effect(s) negated. When this card is Fusion Summoned, remove from play 1 card your opponent controls. If your opponent returns a monster(s) to their Graveyard from their Removed from Play Zone, you can discard 2 monsters from your hand to negate the effect and remove from play the card. If this card is removed from play, Special Summon it in face-up Attack Position during the End Phase of this turn.

 

 

 

 

[spoiler=[b]Spell Cards[/b]]

[align=center]>ddlightningvortex.png[/align]

 

Effect: Remove from play 1 card in your hand. Remove from play all face-up monsters your opponent controls.

 

 

[align=center]>ddphoenixfeather.png[/align]

 

Effect: Remove from play 1 card in your hand. Select 1 of your removed from play cards and return it to the top of your Deck.

 

 

[align=center]>delphiclightning.png[/align]

 

Effect: Remove from play 1 face-down card on the field. Then, remove from play 1 card in your hand.

 

 

 

 

[spoiler=[b]Trap Cards[/b]]

[align=center]>dimensionalturmoil.png[/align]

 

Effect: Removed from play cards cannot be returned to the field, hand, Deck or Graveyard.

 

 

[align=center]>ddmirrorforce.png[/align]

 

Effect: Activate only when an opponent's monster attacks a "D.D." or "Delphic" monster you control. Remove from play all Attack Position monsters your opponent controls.

 

 

[align=center]>dimensionaldivide.png[/align]

 

Effect: Activate only when you would take damage from an opponent's card effect while you control a face-up "Macro Cosmos" or "D.D." or "Delphic" monster. You take no damage, and your opponent takes half the effect damage you would have taken, instead.

 

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...