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Shadow Realm Citizens


JadenxAtemYAOI

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Honestly my favorite TCG card IS "Nimble Momonga"

I usually use it to Stall, Sac, then return them back to the deck with a few simple ways!

These, on the other hand are quite awesome, but some nourishment could be put toward their power. <---Confusing??? XD

Don't Spirit monsters return to the owner's hand at the end of the turn?

Good job, but consider weakening them a bit for more playability.

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Honestly my favorite TCG card IS "Nimble Momonga"

I usually use it to Stall' date=' Sac, then return them back to the deck with a few simple ways!

These, on the other hand are quite awesome, but some nourishment could be put toward their power. <---Confusing??? XD

Don't Spirit monsters return to the owner's hand at the end of the turn?

Good job, but consider weakening them a bit for more playability.

[/quote']

 

So warrior could be Level 7 and destroy 1 card on the field and Dragon could have its aTK lowered?

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For the first one:

2 Special Summons + a total of 3 draws for 1 card (+5 good things)

negative things (none)

This card has a fair play value of "5" and I consider 3 to be pushing it

 

Ex,

"Nimble Momonga"

2 Sp Summons + 3000 extra LP (5 good things)

negative things (low ATK/DEF, effect only activates if destroyed by battle{-3})

For a grand total of 2 fair play value.

 

 

If you need even more explanation, just ask, thats my simple way of determining whether a card is "playably Fair" (not OP'ed)

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For the first one:

2 Special Summons + a total of 3 draws for 1 card (+5 good things)

negative things (none)

This card has a fair play value of "5" and I consider 3 to be pushing it

 

Ex' date='

"Nimble Momonga"

2 Sp Summons + 3000 extra LP (5 good things)

negative things (low ATK/DEF, effect only activates if destroyed by battle{-3})

For a grand total of 2 fair play value.

 

 

If you need even more explanation, just ask, thats my simple way of determining whether a card is "playably Fair" (not OP'ed)

[/quote']

 

I know how you can tell or not, thank you. The con with them is they have to be sent to the grave. IF you recall the Nimble series then you'd know there is also a field blocker, a chain summoner(literal), and of course an lp healer. My monsters doesn't block my opponent's field or start a sp. summon chain like mega hamster does. I might add a Field spell that makes them weaker along with the opponent. Have any good ideas other than Hell that would be a good picture for the field spell "The Shadow Realm"

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The con with them is they have to be sent to the grave.

 

The other 3 monsters beg to differ, yet I'm also still confused on how they are "spirit" monsters? I'll give you some more suggestions after you notify me whether or not that was on purpose, and if it is on purpose, it would bring them back down from the OP'ed to the Norm...

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The con with them is they have to be sent to the grave.

 

The other 3 monsters beg to differ' date=' yet I'm also still confused on how they are "spirit" monsters? I'll give you some more suggestions after you notify me whether or not that was on purpose, and if it is on purpose, it would bring them back down from the OP'ed to the Norm...

[/quote']

 

the reason they're spirit is because they're in the shadow realm :P

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