Manpole Posted July 8, 2010 Report Share Posted July 8, 2010 Please tell me what you think of this full deck of 40cards! It took half the night and about all of yesterday to complete, so please look over them all and tell me how good you think they are, and try and help with any ocg errors... Thanks!SpellsEffect: When this field spell is activated place 4 Guard counters on it. Everytime a "King" monster is summoned, increase your lifepoints by 500. At the end phase of each of your turns, you may choose a removed from play card and shuffle it face-up in your Deck. When you draw a face-up card, add 1 Guard counter onto this card. By removing an amount of Guard counters from this card you can special summon 1 monster from your hand, or out of play zone whose level is equal to the amount of removed Guard counters. When this card is sent to the graveyard or out of play zone, shuffle it face-up into your deck. Note: There will be 2 "Sword of the King" cards. Traps MonstersEffect: When this card inflicts battle damage do your opponent you can shuffle 1 of your removed from play cards into your deck face-up, and remove from play 1 card from your opponents graveyard. When this card is destroyed, it is removed from play. Effect: If this card is successfully flip summoned add 2 Guard counters to this card. Every time a "King" monster is attacked, add 1 Guard counter on this card. When this card is destroyed as a result of battle, special summon 1 bronze token (0/ATK ??/DEF) in face-up defense position. The defense of the token is equal to the amount of Guard counters on this card x500. When this card is destroyed, it is removed from play. Effect: When this card is Summoned to the field, remove from play all monsters on your opponents side of the field Lvl 5 or lower to the out of play zone. This card loses 600 ATK for every monster effected by this card. This card cannot be summoned to the field if doing so would lower this cards ATK below 1000. This card cannot inflict battle damage. When this monster is destroyed it is removed from play. Effect: This card can be tribute summoned by tributing 1 "King" monster from your side of the field. Once per turn you can remove from play up to 3 monsters from either players graveyard, this card gains 100 ATK for each monster removed from play by this cards effect until the end phase. When this card is destroyed, it is removed from play. Effect: When this card is Summoned to the field, you and your opponent both must remove from play 1 card in your hands. This card gains 300 ATK every time a monster is destroyed while this card is face-up on the field. If you draw this face-up card, it can be special summoned to the field. When this monster is destroyed, it is removed from play. Effect: When this card is Summoned to the field, flip the bottom card of your deck to face-up and then shuffle your deck. This card gains specific effects per card tributed on your side of the field. 1 card tributed, Fire King Domitus gains 1000 ATK. 2 cards tributed, Fire King Domitus gains an additional 1000 ATK. 3 cards tributed, Fire King Domitus is not effected by Trap cards. When this monster is destroyed, it is removed from play. Note: There will be 2 "Gold King Melekh" cards.Effect: When this card is Summoned to the field, change all face-up monsters your opponent controls to defense position. This card gains 300 ATK for every monster in your out of play zone. If a face-up card is drawn while this monster is on the field, you can draw again. When this monster is destroyed, it is removed from play. Note: There will be 3 "Kings Guard" cards. Effect: When this card is Summoned to the field, remove from play all face-down Spell and Trap cards on the field. This card gains 100 ATK for every removed from play Spell and Trap card. When this card is destroyed, add 1 removed from play Spell or Trap card face-up into your deck, this card is then removed from play. Effect: When this card is Summoned to the field you may shuffle 1 Spell or Trap card in your grave, or out of play zone face-up into your deck. If your opponent has no Spell or Trap cards on the field, this card can attack your opponents lifepoints directly. When this card is destroyed, it is removed from play. Effect: Instead of conducting your normal draw phase, you can add 1 of your removed from play monsters to your hand. While this card is in your hand, if you draw a face-up monster, by showing your opponent this card, you can draw 1 more time. When this card is destroyed it is removed from play. Effect: This card can only be Normal summoned to the field. This card can attack an additional time for each card in your opponents Spell and Trap card zone. When this monster is destroyed you can select up to 2 cards in your out of play zone and shuffle them face-up in your deck, this card is then removed from play. Effect: When this card is Summoned to the field, all water monsters are destroyed; excluding this card. This card loses 400 ATK and DEF for every card on your opponents side of the field. This card cannot be Summoned to the field if your opponent has no monsters on the field. When this monster is destroyed, it is removed from play. Effect: When this card is Summoned to the field, you may tribute this card to select 1 face-down Spell or Trap card your opponent controls and add it to your hand. When this card enters battle, roll a dice, add 100x the number rolled onto the ATK of this card for this battle phase only. When this monster is destroyed, it is removed from play. Effect: When this card is Summoned to the field, the effects of any spell cards your opponent controls are negated until the end phase. As long as this card is face-up on your side of the field, no "King" monsters are effected by Trap cards during the battle phase. When this monster is destroyed, it is removed from play. Effect: When this card is Summoned to the field, you can remove from play any amount of monsters on your side of the field to have this card gain 600 ATK for each card effected by this cards effect. If this card is drawn face-up, you can destroy 1 Spell or Trap card your opponent controls. When this card is destroyed, it is removed from play. Thats the entire deck... if you need any of the cards effects posted so you can better read them please just tell me. Please post what you liked, and disliked about my deck and try to help fix any errors I had. Thanks!!! All help is appreciated! Link to comment Share on other sites More sharing options...
Manpole Posted July 8, 2010 Author Report Share Posted July 8, 2010 After reviewing this cards myself a few times over after posting, and being quite disappointed that nobody has left a reply and I discovered 2 ocg errors, and noticed that a few of these cards could become quite OP'd in certain situations. So, I've already went over and changed about 10 of the cards slightly, and in the deck, instead of being 2 Gold King Melekhs, I have made another spell card. (now only 1 gold king, and the 1 extra spell) If anybody is interested I will be reposting the updated cards tomorrow in the Realistic Forum (not this sub-forum) in hopes of more views... and perhaps at an earlier time. Thanks! Hope you enjoyed the cards, and were just too lazy to reply ^^ Link to comment Share on other sites More sharing options...
jakkk1k93 Posted July 8, 2010 Report Share Posted July 8, 2010 glorious victory needs to be a continuous spell or a quick play spell card because you can activate a normal spell card in your battle phase. they on the other hand are sweet :D Link to comment Share on other sites More sharing options...
Manpole Posted July 8, 2010 Author Report Share Posted July 8, 2010 Thanks for the reply, if you think these cards are balanced check for the updated posts of them tomorrow and tell me if I downgraded them too much ^^ All replies that deal with any of my cards are appreciated. And the idea with the "Glorious Victory" card being a quick spell was my first thought when making that card, but I didnt want to be able to negate enemies attacks, so I wanted it to be only when one of my "King" monsters attacks. We'll see though. Link to comment Share on other sites More sharing options...
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