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my first Ultra Rare Trap - Battle of the Archrivals


fidelcastrate

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Okay this is the rarest Trap Card I've made, but that's not saying too much cause I haven't made that many cards yet. Still working on trying to create unique effects, so one day this idea popped into my head and viola! Well, here's my first Trap Card to boast an Ultra Rarity, Battle of the Archrivals:

EDIT: I got rid of the "destroy all cards you control" part of it. So here's the updated card. untitled-6.jpg

So what do you think? Too powerful? Not powerful enough? Please rate! :D

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Your destroying your field for a 50/50 risk at drawing 3 random cards?

well it could be worthwhile if you're touting a Rainbow Dragon or Sacred Beast, etc. in your deck, and drawing power isn't at all what it used to be with the banned list and what not...but yeah you're right I should probably get rid of that whole "destroy all cards on your field" part...also it's not meant to be splashable, I probably should've mentioned that, too. My bad...

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I got rid of the "destroy all cards on your side of the field" part. That should make it more playable. I think 3 cards is alot. I mean, look at Mazera deVille. He was both a Secret and Ultra Rare cause he discarded 3 cards from your opponent's hand...just to Summon him you needed Pandemonium and Warrior of Zera. Also, Pot of Greed and Graceful Charity were both banned for their drawing power. Besides it's practically a win if you're running a high ATK Beatdown or Aggro deck...but maybe I've just been out of it for too long (the last pack I ever bought was a "The Lost Millenium" during the summer of '05, I think...)

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Oh sorry for double-posting but I just realized that if you used it to pop a Jinzo out of your Deck than the rest of its effect would be negated...that's a pretty nice combo, I think...

And if it's a tie the controller of the card gets to choose which monster is destroyed, like with Fissure or Smashing Ground. A pretty easy choice, I'd say...

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