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Watersworns: New card as of 6-21-10


Tunerwizard

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Just because you have seen this thread before doesnt mean that it hasn't changed keep coming back to see new Watersworns!!!

 

There are gonna be a lot of cards to this set, first I will work on the Monster part and as soon as it is complete I will begin to work with Spells, and after that...Finally comes Traps. I'm not sure the set will have many Syncros.(2 so far)

 

 

 

[spoiler=[color=#1e90ff]The Story[/color]]Vast Skies, blundering from below, the true pure awakens. Long awaiting in an almost Eternal Slumber, only to be awoken by Summonings of the Earthbound Immortals, soon came an invisible force, one so dear, that no one was prepared. The Watersworns have appeared! Not only have they been locked up by Yusei's Great Great grandfather, but these sacred legends have more than revenge to strive for...The real fight has begun!

 

 

 

 

 

 

[spoiler=EN000- [color=#1e90ff]Mythical Watersworn[/color]]2wrjjp1.jpg

 

[spoiler=[color=#9370db]Lore[/color]]

 

1 Tuner + 1 or more non-Tuner Water monsters.

 

This effect can only be activated once, during your Main Phase. Remove this card from play, then select 1 Level 7 or lower WATER Monster in your Graveyard and Special Summon it to your side of the field. As long as this card remains removed from play, you cannot conduct you Battle Phase. During the 2nd End Phase after this card is removed from play, Special Summon this card back to its original position then remove from play the Monster that was Special Summoned by this card. As long as that card remains out of play, this card gains half of the ATK and DEF of that Monster and this card cannot be destroyed by card effects.

 

 

 

[spoiler=[i]My Comments[/i]]That's probably the most interesting effect I have came up with, if anyone thinks they can help me make it clearer, more understandable, etc. Plz post your version of the OCG that you thinks sounds better!

 

 

 

 

 

 

 

[spoiler=EN001- [color=#1e90ff]Trekk, Watersworn Gigarocktite[/color]]408011.jpg

 

[spoiler=[color=#9400d3]Lore[/color]]When you Tribute Summon this card by Tributing a "Watersworn" monster, you can Set 2 Spell and/or Traps in your Graveyard to the field. Then, send the bottom 2 cards of your Deck to your Graveyard. Additionally, when this card is Tribute Summoned, you can change it to Defense Position.

 

 

 

[spoiler=[i]My Comments[/i]]This card is basically a reflection of Celestia. Just with a few alterations to support this archtype.

 

 

 

 

 

 

 

[spoiler=EN002- [color=#1e90ff]Dyar, Watersworn Qwaveseeker[/color]]408011b.jpg

 

[spoiler=[color=#9400d3]Lore[/color]]

 

Once per turn you can move 1 "Watersworn" Monster from your Deck to the top of your Deck. If this card destroys a Monster by battle, check the top card of your Deck. If it is a "Watersworn" card, add it to your hand. If not, send it to the bottom of your Deck.

 

 

[spoiler=[i]My Comments[/i]]Basic Searcher for a Watersworn Deck a Monster version of "Charge of the Light Brigade"

 

 

 

 

 

 

 

[spoiler=EN003- [color=#1e90ff]Deryk, Watersworn Draco[/color]]408011o.jpg

 

[spoiler=[color=#9400d3]Lore[/color]]During each of your End Phases send the bottom 3 cards of your Deck to the Graveyard, then you can return 1 Spell or Trap Card on your side of the field to the bottom of your Deck to destroy 1 card on the field.

 

 

 

 

 

 

 

[spoiler=EN004- [color=#1e90ff] Drayfus, Watersworn Fullest[/color]]408011b.jpg

 

[spoiler=[color=#9400d3]Lore[/color]]

 

Once per turn, you can check the bottom card of your Deck and then you can send it to the Top of your Deck. For every "Watersworm" Monster in your Graveyard with a different name this card gains 100 DEF. During each of your End Phases, send the bottom 2 cards of your Deck to the Graveyard.

 

 

 

[spoiler=[i]My Comments[/i]]Protects card you want from going to the Grave, makes a great combo with Qwaveseeker.

 

 

 

 

 

 

 

[spoiler=EN005- [color=#1e90ff]Aaron, Watersworn Knight[/color]]408011u.jpg

 

[spoiler=[color=#9400d3]Lore[/color]]This card requires 3 Tributes unless the Tributes are"Watersworn" Monsters. This card inflicts Piercing Damage. when this card destroys a Monster by battle, you gain Life Points equal to the difference of this card's DEF and the opponent's Monster's ATK. During each of your End Phases, send 2 cards from the bottom of your Deck to your Graveyard.

 

 

 

 

 

 

 

[spoiler=EN006- [color=#1e90ff]Twec, Watersworn Newcomer[/color]]408011e.jpg

 

[spoiler=[color=#9400d3]Lore[/color]]This card cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard, Special Summon it. You can return this card from your hand to the bottom of your Deck by discarding 1 other card.

 

 

 

 

 

 

 

[spoiler=EN007- [color=#1e90ff] Zyer, Watersworn Scythist[/color]]408011.jpg

 

[spoiler=[color=#9400d3]Lore[/color]]Once per turn, during you Main Phase you can discard 1 card to Special Summon 1 Level 4 or lower "Watersworn" Monster from your Graveyard.

 

 

 

 

 

 

 

[spoiler=EN008- [color=#1e90ff]Ryle, Watersworn Baby[/color]]408011f.jpg

 

[spoiler=[color=#9400d3]Lore[/color]]When this card is destroyed by battle, Special Summon 1 "Ryle, Watersworn Baby" from your Deck in face-up Defense Position. If there are 3 "Ryle, Watersworn Baby" in your Graveyard you can activate this effect (you can only activate this effect from 1 "Ryle, Watersworn Baby). Send the bottom 4 cards of your Deck to the Graveyard and Special Summon 1 "Watersworn" Monster from your hand.

 

 

 

 

 

 

 

[spoiler=EN009- [color=#1e90ff]Drake Watersworn Montage[/color]]408011.jpg

 

[spoiler=[color=#9400d3]Lore[/color]]If there are no "Drake, Watersworn Montage" in your Graveyard then you can Special Summon this card from your hand. This card cannot attack the turned it is Special Summoned. During each of your End Phases, send the bottom card of your Deck to the Graveyard.

 

 

 

 

 

 

 

[spoiler=EN012- [color=#1e90ff]Yumiru, Watersworn Demon[/color]]Another great addition by Radiant.

 

28u6v4l.jpg

 

[spoiler=[size=small]Lore[/size]]1 WATER Tuner + 2 or more "Watersworn" non-Tuner Monsters

 

This card cannot be Special Summoned, except by Synchro Summon. The ATK and DEF of this card are each equal to the number of WATER monsters in your Graveyard x700. Once per turn, during your Main Phase 1, you may move 2 cards from the bottom of your Deck to your Graveyard to allow this card to attack all non-WATER monsters your opponent controls once each, during this turn. During each of your End Phases, send the bottom 3 cards of your Deck to the Graveyard or destroy this card.

 

 

 

 

 

 

[spoiler=EN013- [color=#1e90ff]Marinus - Watersworn Commander[/color]]Credit for this card goes to Radiant F.U.R.Y.

 

picture by me

 

5eu80o.jpg

 

[spoiler=[color=#9400d3]Lore[/color]]

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by its own effect. Once per turn, during your Standby Phase, you can reveal this card in your hand, until the End Phase, and send 1 card from the bottom of your Deck to your Graveyard. If a card sent to the Graveyard this way was a WATER monster, Special Summon this Card. If it was not, increase the ATK of all WATER monsters on the field by 300 until the End Phase. During the End Phase of a turn when this card's effect was used, and it was not successfully Special Summoned, send the bottom 3 cards of your Deck to the Graveyard. If none of those cards are WATER monsters, return this card to your Deck. The Deck is then shuffled.

 

 

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So if the other monster is destroyed while you're paralyzed from attacking, the effect cannot complete, correct? Thus, you would never, ever get your Battle Phase back if the sequence is interrupted. Frankly it's too big of an achilles heel.

 

Also, what are its Synchro Material Monsters?

 

To shorten it:

 

Once per game, you can remove this card from play and Special Summon 1 Level 7 or or lower WATER monster from your graveyard. You cannot conduct your battle phase for 2 turns. During the 2nd End Phase after this card was removed, remove the Special Summoned monster from play and Special Summon this monster, it gains ATK equal to half the ATK of the removed from play monster and cannot be destroyed by card effects.

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No, the effect would most certainly follow through because when your removing from play the monster that was on the field when THIS card comes back to the field before that

So another words

(During the 2nd End Phase after this card is removed from play, Special Summon this card back to its original position)

This card comes back, but the rest of the effect following doesn't continue

I kept this in mind because it keeps the card fair and balanced, later in the set you will notice what I'm reaching for.

 

I'm not so sure about your shortening, i dont think you understand the effect fully yet.

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No' date=' the effect would most certainly follow through because when your removing from play the monster that was on the field when THIS card comes back to the field before that

So another words

(During the 2nd End Phase after this card is removed from play, Special Summon this card back to its original position)

This card comes back, but the rest of the effect following doesn't continue

I kept this in mind because it keeps the card fair and balanced, later in the set you will notice what I'm reaching for.

 

I'm not so sure about your shortening, i dont think you understand the effect fully yet.

[/quote']

 

By the sound of it, Special Summoning it back and removing the other monster are in one sentence and thus can only be completed if the needed cards are still around. The effects could be separated, but then we'd really have a textbook on our hands. It's an interesting idea, but a tad impractical.

 

Also, there are still no Synchro Material monsters listed.

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Enormous OCG alteration for the very first card instead of and it says then, that way it is a bit less risky!

Storyline added! Tell me what you think.

 

The next cards are currently a work in progress!

 

I am also accepting pictures for the card art if anyone happens to come across some that relate to the topic.

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Nice concept...me like. Name should be different unless you plan to create a watersworn archetype. Would love to work with you on that. PM me if interested.

 

9/10

 

Maybe change name to (insert one-word name here) - Watersworn Kitsune. Just a suggestion.

 

I'm sure this is going to be a "Watersworn" archtype, will do later, (I'm going to a Yu-gi-oh TCG Tourney today! Wish me luck!!!!!!)

I'll greatly accept your interest in the set, I'll PM you later about details!

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Nice effect, but archetypes should carry a common effect or strategy. I hope you have considered this, as I cannot find anything synergetic about these two cards. Good effect though. Useful in diverse decks/strategies. Pic is pretty good too. 8/10 for archetype so far. I look forward to working on it with you in the future...^_^

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The Syncro was just a Syncro with a random effect, but on the other hand- The second monster has the effect worth following Lightsworns, with the same milling process, but from the BOTTOM (hint from the storyline) of the Deck. Also, the Archetype will be planning to add cards from your Deck and place them on top of the Deck to retrieve them. To make them more independent (unlike LSworns) I plan on having them recycle cards sent to the Graveyard from the milling process.

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A lot of hard work has finally paid off -_-

 

I fixed all the spoilers and re-aligned them all to the center as well as adding the card names and card ID # with so. New card idea from Radiant F.U.R.Y.™ The only thing I got for the card was a picture!

 

What does everyone think?

 

 

I just noticed a problem with Marinus O_O

 

The name is supposed to have a comma instead of a dash[spoiler=[color=#ff0000]WRONG[/color]]Marinus - Watersworn Commander

 

 

[spoiler=[color=#6b8e23]CORRECT[/color]]Marinus, Watersworn Commander

 

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I glanced over the set as a whole, but haven't had time to really look at the set in-depth.

 

I will, however, help you with the OCG for your Synchro Monster:

 

1 Tuner + 1 or more non-Tuner WATER monsters.
One time only, you can remove this card from play and Special Summon 1 Level 7 or lower WATER monster in your Graveyard. While this card is removed from play by its own effect, you cannot conduct your Battle Phase. During the 2nd End Phase after this card was removed by its own effect, Special Summon it in its original Battle Position and remove the monster Summoned by this card's effect from play. As long as that monster is removed from play, this card cannot be destroyed by card effects and gains half of the ATK and DEF of the removed monster.

 

I think that should do it.

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