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New Archfiends!


Salior

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Some of these I've posted before, but mostly as individuals. Most are totally new.

 

CARD THAT SUCESSFULLY DIVIDED BY ZERO:

 

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The controller of this card pays 1500 Life Points during each of their Standby Phases (this is not optional). When this card is targeted by the effect of an opponent's card, negate effect and destroy the opponent's card. This card gains 1 Charge Counter for every multiple of 500 Damage taken from monsters with Archfiend in their card name. This card gains ATK equal to the Charge Counters on it X 500.

 

And now for the rest...

 

[spoiler=Spell/Trap Cards]

 

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Activate only if you have "Pandamonium" on your side of the field. Pay 700 Life Points. All Battle Damage involving any monster cards with "Archfiend" in their name is doubled this turn.

 

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Increase the equipped monster's ATK by 600 points. All Battle Damage from a battle involving the equipped monster and an opponent's monster is doubled. If the equipped monster would be destroyed, except by this card's effect, you may destroy this card instead. If this card would be destroyed, except by the equipped monster being destroyed or this card's effect, you may destroy the equipped monster instead and return this card to your hand.

 

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You may only activate this card when your opponent's Life Points are 3000 or less, when you have a "Terrorking Archfiend" on your side of the field. Any cards you control that have "Archfiend" in their card names may destroy opponent's monsters automatically during the Battle Phase this turn, reguardless of position. (No flip effects activate, and no Battle Damage is applied)

 

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This card is used to Ritual Summon "Pandamonium Archfiend". You must also offer monster(s) whose total Level Stars equal 8 or more as tribute from your field or your hand.

 

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Activate this card only during your Standby Phase, when you have a card with "Archfiend" in it's name on your side of the field. Any damage that would be dealt to your Life Points by an Archfiend card's effect this Standby Phase is dealt to your opponent's Life Points instead.

 

 

 

[spoiler=Effect Monsters]

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The controller of this card pays 500 Life Points during his/her Standby Phase (this is not optional). When this card is specifically targeted by the effect of a spell, trap, or monster card controlled by an opponent, roll the 6-sided die. If the result is 1, 3, or 6, negate the activation of the effect and destroy the opponent's card

 

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The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of an effect controlled by your opponent, when resolving the effect, roll the 6 sided die. If the result is 3, negate the effect and destroy the opponent's card. You may tribute or discard this card to the graveyard to add one monster card with "Archfiend" in its name from your deck to your hand. Then shuffle your deck.

 

[spoiler=Archfiend Warrior LV2-8]

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The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card inflicts Battle Damage to your opponent, destroy one random set Spell or Trap card in his/her Spell/Trap card zone. The End Phase of the turn that this card's effect was activated, you may send it to the graveyard to Special Summon one "Archfiend Warrior LV4" from your Deck or Hand.

 

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The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). If this card was not Special Summoned by the effect of "Archfiend Warrior LV2", the following effects do not activate at any time, reguardless of any other effects. When this card inflicts battle damage to your opponent's Life Points, you may destroy one Spell or Trap card that opponent controls. At the End Phase of the turn that this card's effect was activated, you may send it to the graveyard to Special Summon one "Archfiend Warrior LV8" from your Deck or Hand.

 

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If this card is on the field but "Pandamonium" is not, destroy this card. When this card is Summoned, if it wasn't Special Summoned by the effect of "Archfiend Warrior LV4", The following effects do not activate, reguardless of other card effects. When this card inflicts Battle Damage to an opponent, you may select and activate up to three Spell or Trap cards that the attacked opponent controls. Any and all effects this might trigger only benefit this card's controller. All selected cards are destroyed at the end phase of the turn this card's effect was activated. Cards with the same name as the selected cards cannot be activated until the second Standby Phase after this effect's activation.

 

 

 

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This card's name is treated as "Pandamonium". As long as this monster is on the field, neither player has to pay Life Points due to Archfiend Monster(s) effects during their Standby Phase(s). Once per turn, you may negate the activation and effect of any Spell, Trap, or Effect Monster your opponent controlls specifically designating this card.

 

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The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as the target of an effect of a card your opponent controls, roll a 6 sided die. If the result is 2 or 5, negate the activation and destroy the opponent's card.

 

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The controller of this card pays 2000 Life Points during each of their standby phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a 6 sided die. If the result is 1, 2, 5, or 6, negate the effect and destroy the opponent's card. When this card is destroyed and sent to the graveyard as a result of battle or an opponent's card effect, remove it from play. If "Pandamonium" is on your side of the field when this happens, destroy and remove from play all cards on the field.

 

 

 

 

[spoiler=Rituals/Fusions]

 

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Terrorking Archfiend + Imprisoned Queen Archfiend + Skull Archfiend of Lightning

To summon this card, tribute the above fusion material monsters from your side of the field. You do not need "Polymerization". When this card is face up on your side of the field and "Pandamonium" is not, destroy this card. When this card is face up on your side of the field, your "Pandamonium" cannot be destroyed, and new Field Spells cannot be played. When this card is designated as the target of an opponent's effect, roll a 6 sided die. if the result is 1, 2, 3, 4, or 6, negate the activation of the card and destroy it. When this card is destroyed, remove it from play. When this card attacks, decrease the ATK of all opposing monsters on the field by 1000 until the End Phase. All Battle Damage involving this card is doubled.

 

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Darkbishop Archfiend + Desrook Archfiend + Vilepawn Archfiend

To Summon this card, tribute the above fusion material monsters. You do not need "Polymerization". This card's controller pays 1000 Life Points during each of his/her Standby Phases (this is not optional). When an archfiend monster is specifically designated as the target of an effect your opponent controls, roll a 6 sided die. If the result is 1, 3, or 6, negate the activation and destroy the opponent's card. While this card is face up on the field, your opponent cannot select another archfiend monster as an attack target. While this card is face up on the field, any "Terrorking Archfiend" you control cannot be destroyed.

 

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This card can only be Ritual Summoned with the Ritual Spell card, "Summoning Of Pandamonium". If this card is on the field and "Pandamonium" Is not, destroy this card. As long as this card if face up on your side of the field, your "Pandamonium" cannot be the target of Spells, Traps or Effects your opponent controls. When this card deals damage to your opponent's Life Points, put a chaos counter on it. Tribute this card to inflict damage to your opponent's Life Point's equal to the number of chaos counters X 1000 points.

 

 

 

 

Thanks for looking! All image credit goes to the libraries of HP doom and Father Wolf.

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