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</ Weapon Warriors \> UPDATED: 7/12/10 (Tuner, Synchro, and Battlegrounds added)


Enrise

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[align=center]Monsters:

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Spells/Traps:

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Lores

[spoiler=1st Weapon Warrior - Geraldus]

This card cannot be destroyed by battle. When this card is attacked, flip a coin, and activate one of the following effects:

Heads: Negate the attack and inflict damage equal to the attacking monsters ATK to your opponent.

Tails: You receive direct damage from the attacking monster.

When there is another "Weapon Warrior" on your side of the field, and "Battlegrounds of the Warriors" is on the field, this card can attack directly.

 

 

[spoiler=2nd Weapon Warrior - Brant]

This card cannot be destroyed by Spell Effects. When your opponent activates a Spell Card, flip a coin, and activate one of the following effects:

Heads: You can direct the Spell Effect to either player respectively agreeing with the Spell Effect.

Tails: The Spell Effect is not affected.

When there is another "Weapon Warrior" on your side of the field, and "Battlegrounds of the Warriors" is on the field, you can destroy 1 face-up Spell Card.

 

[spoiler=3rd Weapon Warrior - Hjördis]

This card cannot be destroyed by Trap Effects. When your opponent activates a Trap Card, flip a coin, and activate one of the following effects:

Heads: You can direct the Trap Effect to either player respectively agreeing with the Trap Effect.

Tails: The Trap Effect is not affected.

When there is another "Weapon Warrior" on your side of the field, and "Battlegrounds of the Warriors" is on the field, you can destroy 1 face-up Trap Card.

 

 

[spoiler=4th Weapon Warrior - Daemonus]

This card cannot be destroyed by Monster Effects. When your opponent activates a Monster Effect, flip a coin, and activate one of the following effects:

Heads: You can direct the Monster Effect to either player respectively agreeing with the Monster Effect.

Tails: The Monster Effect is unaffected.

When there is another "Weapon Warrior" on your side of the field, and "Battlegrounds of the Warriors" is on the field, you can destroy 1 face-up Effect Monster once per turn.

 

 

 

 

I am quite aware that there may be OCG Errors of some kind. Please state them exactly.

Also, do not just rate, or just give an OCG correction. Give statements of what you like, dislike, what can be improved, etc.

Failure will result in a report.

 

But other than that, enjoy.

 

And yes, more will come.

 

~Enrise

 

 

Notes: What the hell was I on when making the effect for the Battlegrounds?

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Very Nice monsters, Good Concept with the monsters. Only thing is For the 2nd and 3rd Warrior what do you mean by the Trap card is unaffected and the spell card is unaffected.Do you mean its Negated and destroyed or Put back face-down. And for the first Warrior when you say Negate the attack and inflict damage equal to the attacking monsters ATK. Whos Life Points? Other than those mistakes I Really like the cards. 9\10 Hope to see more cards. :D

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Very Nice monsters' date=' Good Concept with the monsters.

Only thing is For the 2nd and 3rd Warrior what do you mean by the Trap card is unaffected and the spell card is unaffected. [b']In terms of the Heads effect, the Spell/Trap Cards would be able to be affected due to the monsters effect. However, with the Tails effect, the card is non affected by the monsters effect. In other words, Tails, nothing happens. It's a bit difficult to understand I know, I'm still rusty.[/b]

Do you mean its Negated and destroyed or Put back face-down. For the Tails effect? If so, read what I said before.

And for the first Warrior when you say Negate the attack and inflict damage equal to the attacking monsters ATK. Whos Life Points? Thought I made that clear. The opponents of course. Can't image taking your own Life Points.

Other than those mistakes I Really like the cards. 9\10 Hope to see more cards. :D

 

the third one looks like a fairy

 

*facepalm*

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Geraldus - I like that this makes the opponent think twice before attacking. Nice little burn - and you can even make sure that you don't take any damage if you happen to get Tails (via Waboku or Spirit Barrier). The fact that he can't die in battle is unnecessary - since his effects pretty much guarantee that it's not going to take a hit anyway. (You can change that if you like). The obvious beatstick of the trio.

 

Brant - Change the target or make it fizzle out. This would tick a LOT of people off that rely on spells *coughendymioncough*. Stats are good for its effect.

 

Hjördis - This + Mirror Force = BWAHAHAHAHA! It's like a better version of Jinzo-ish. LOVE the image.

 

The balance may be leaning toward the OP side, but the general idea is good. Images are very fitting. I'd like to see "Battlegrounds of the Warriors" sometime (to get a better feel for the set)

 

I give these a 8.5/10. Good idea. Would LOVE to see how it looks polished up. =3

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Geraldus - I like that this makes the opponent think twice before attacking. Nice little burn - and you can even make sure that you don't take any damage if you happen to get Tails (via Waboku or Spirit Barrier). The fact that he can't die in battle is unnecessary - since his effects pretty much guarantee that it's not going to take a hit anyway. (You can change that if you like). The obvious beatstick of the trio.

 

Brant - Change the target or make it fizzle out. This would tick a LOT of people off that rely on spells *coughendymioncough*. Stats are good for its effect.

 

Hjördis - This + Mirror Force = BWAHAHAHAHA! It's like a better version of Jinzo-ish. LOVE the image.

 

The balance may be leaning toward the OP side' date=' but the general idea is good. Images are very fitting. I'd like to see "Battlegrounds of the Warriors" sometime (to get a better feel for the set)

 

I give these a 8.5/10. Good idea. Would LOVE to see how it looks polished up. =3

[/quote']

 

I'm rusty though D=

But yeah. I'm trying to find a good pic for Battlegrounds of the Warriors.

Not going well however.

 

And Updated with 2 new cards: 4th Weapon Warrior - Daemonus and Chance!

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