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Screwing the Normal Game Mechanics.


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Which is precisely what this card does. I have to say, I like the way it turned out, but it's defentally not perfect.

 

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Card Lore

As long as this card is on the Field, neither player may draw cards during their Draw Phase. Each player draws 1 card from their Deck during their End Phase. Neither player may Normal Summon or Set during their turn. Once during your opponent's turn, you may Normal Summon or Set 1 monster from your Hand. If a monster is destroyed and you would take damage, you instead gain the same amount. Once while this card is face-up on the Field, if a player's Life Points is 10000 or more, both players must discard their hand and draw 3 cards. Any card sent to the Graveyard is sent to the bottom of the deck instead. If a player has no cards in their hand during their Standby Phase, they must draw 1 card. When a monster is summoned in Attack Position, flip it face-down without changing the battle position. A monster in face-down Attack Position cannot declare an attack.

 

If you came here to say something like, "bad ocg 7/10" get out. I want real comments and criticism.[/align]

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Very interesting. Not sure how attack position monsters being face down will affect game play' date=' though. Some of the grammar is questionable, but overall, a very...interesting card. I rate 7.5/10 for creativity vs usefulness.

[/quote']

 

Face down monsters, I believe, can't declare an attack. So it stops an attack, but in a fun new way. :D

 

Thank you for the comment.

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It's interesting. I'd say that having it change to face-down Attack Position is probably a stretch, since there's no protocol for that in the game mechanics. You'll probably have to explain what the card is able to do in face-down Attack Position.

 

Also, when a player hits 10K and they both draw, you need to establish how long or how often they discard and draw. Because Life Points are a (relatively) constant state, when you hit 10K and activate the effect, you drop and draw, but you're still at 10K, so you drop and draw until someone decks out. You need something in that part of the effect to drop the LP or stop the draw or something.

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The face down attack practically came from the Darkness Approaches card. I'll add something about that in.

 

I knew I was forgetting something. I meant to make it once while the card was face-up on the field, but I must have gotten distracted. Which is likely. I'm uploading videos now too.

 

I did want to add an Autowin effect, but I haven't planned it out just yet.

 

Card updated with what I forgot.

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The face down attack practically came from the Darkness Approaches card. I'll add something about that in.

 

That's odd. Not that a card exists that does that' date=' but that even that card doesn't have any rulings about it. I guess the game mechanics [b']do[/b] provide for face-down Attack Position.

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The face down attack practically came from the Darkness Approaches card. I'll add something about that in.

 

That's odd. Not that a card exists that does that' date=' but that even that card doesn't have any rulings about it. I guess the game mechanics [b']do[/b] provide for face-down Attack Position.

 

It doesn't say if the face down monster can declare an attack, but I figured it would be unable to do so. Not too sure about it, but that's what I think.

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The face down attack practically came from the Darkness Approaches card. I'll add something about that in.

 

That's odd. Not that a card exists that does that' date=' but that even that card doesn't have any rulings about it. I guess the game mechanics [b']do[/b] provide for face-down Attack Position.

 

It doesn't say if the face down monster can declare an attack, but I figured it would be unable to do so. Not too sure about it, but that's what I think.

 

Yeah, that's the only thing I would want to know about. Probably best to assume it can, and it would just flip during damage calculation.

 

EDIT: ...that gives me an idea. *runs to Card Maker*

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So in shorten terms, this does the opposite of what you normally do.

1. Draw During Draw Phase = Draw During End Phase

2. Normal Summon During Your Turn = Normal Summon During Your Opponent's Turn (What about Setting Monsters?)

3. Take Battle Damage = Gain Battle Damage

4. Summon a Monster in Attack = Flip It To Face-Down Attack

5. Card Goes To Grave = Card Goes To Bottom Of Your Deck

 

Plus a few additional bonuses like drawing a card if you have an empty hand, certain conditions when you achieve a certain amount of Life Points, and I think one or two more effects as well. Overall, I love the concept of the card. Love the unique name you gave the card and the picture for the card works really well. A deck using this as the main card would be really interesting. The card itself though, could be somewhat confusing to use. Overall, 9.9/10

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Ouch my brain just got pawnzored....but i love the effect the ocg is bad but i have bad ocg to....Overall the card would make play more interesting and difficult i will give you a 9/10 ignoring ocg and a 6/10 including ocg....I love the concept. Keep up the good work.


Gah' date=' I could have sworn I put down Set as well. You can't Set during your turn either.

 

Thank you very much. I would love to see what a deck around this card would look like, but I suck at deck building.

 

This may be the best card I have made so far.

[/quote']

 

It would use Eye of truth, Convution of nature, and Darkness Approches.

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It would use Eye of truth' date=' Convution of nature, and Darkness Approches.

[/quote']

 

I can see Convulsion of Nature, but I don't think DA would be used. I mean, DA has a two card discard cost, and this card already does what DA does.

 

quick question. if you gain life when you would take damage how do you lose life' date=' and how do cards get sent to the grave if not at all, cuz if they are sent to the bottom of the deck wouldn't the duel last a LONG time?

[/quote']

 

This card would likely be used in a weird Stall / Burn type deck.

 

How would this card work with "Bad Reaction to Simouchi" (spelling?) on the field?

 

I'm not too sure. Since this is altering the battle damage to increase instead of reduce, and BRtS only works on effect increases, I think it wouldn't affect it, but don't quote me.

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The face down attack practically came from the Darkness Approaches card. I'll add something about that in.

 

That's odd. Not that a card exists that does that' date=' but that even that card doesn't have any rulings about it. I guess the game mechanics [b']do[/b] provide for face-down Attack Position.

 

It doesn't say if the face down monster can declare an attack, but I figured it would be unable to do so. Not too sure about it, but that's what I think.

 

Yeah, that's the only thing I would want to know about. Probably best to assume it can, and it would just flip during damage calculation.

 

EDIT: ...that gives me an idea. *runs to Card Maker*

 

An Attack Position monster flipped face-down by "Darkness Approaches" falls under the same rulings as a face-down Defense Position monster, so cannot attack, cannot apply its effect, and can be Flip Summoned to face-up Attack Position.

 

The only difference is that when it is attacked, both monsters are then in Attack Position and damage calculation is applied normally.

 

 

At a glance, 'Hand' shouldn't be capitalised. Also, the general idea of this card is a topic in its own, so I won't go into too much detail.

 

One question; Is "Ultimate Offering" affected? As in, can you activate it during your turn, bypassing this card's Normal Summon restriction?

 

Overall, it is an interesting idea, but would be more useable as a selection of cards similar to "Darkness Approaches", IMO, since you could build a Deck around the most beneficial/abusable effects.

 

7/10

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i love this card! perfect ocg & effect

 

yu shuud includ something for traps and spells.

Also anything sent to the grave is rfped and anything rfped is sent to the grave

 

 

you get a perfect. no rate, just perfection

 

also is the name a reference to area 51?

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An Attack Position monster flipped face-down by "Darkness Approaches" falls under the same rulings as a face-down Defense Position monster' date=' so cannot attack, cannot apply its effect, and can be Flip Summoned to face-up Attack Position.

 

The only difference is that when it is attacked, both monsters are then in Attack Position and damage calculation is applied normally.

 

 

At a glance, 'Hand' shouldn't be capitalised. Also, the general idea of this card is a topic in its own, so I won't go into too much detail.

 

One question; Is "Ultimate Offering" affected? As in, can you activate it during your turn, bypassing this card's Normal Summon restriction?

 

Overall, it is an interesting idea, but would be more useable as a selection of cards similar to "Darkness Approaches", IMO, since you could build a Deck around the most beneficial/abusable effects.

 

7/10

[/quote']

 

Eh, I figured I tried to cram too much into the card.

 

And no, I don't think Ultimate Offering would work, since all it does is allows an extra Normal Summon or Set. It isn't a Special Summon. Thank you Max.

 

i love this card! perfect ocg & effect

 

yu shuud includ something for traps and spells.

Also anything sent to the grave is rfped and anything rfped is sent to the grave

 

 

you get a perfect. no rate' date=' just perfection

 

also is the name a reference to area 51?

[/quote']

 

It's nowhere near perfect sadly.

 

I won't add anything more to this card, it's already too crowded.

 

And yes, it is.

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if a player's Life Points is 10000 or more, both players must discard their hand and draw 3 cards.

 

you should be more specific...otherwise players can just say..."oh your life points are 10000+ discard your hand!" interesting card..but honestly its too confusing :| i understand what it does but its confusing...it just changes a few actions and screws up the way the game is played.. 5/10

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if a player's Life Points is 10000 or more' date=' both players must discard their hand and draw 3 cards.

 

you should be more specific...otherwise players can just say..."oh your life points are 10000+ discard your hand!" interesting card..but honestly its too confusing :| i understand what it does but its [i']confusing[/i]...it just changes a few actions and screws up the way the game is played.. 5/10

 

You forgot the

 

Once while this card is face-up on the Field,

 

part. Your entire first part of the post is null now.

 

Second, that's what it's meant to do. Screw the game. It's not that confusing to be honest.

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Once while this card is face-up on the Field, if a player's Life Points is 10000 or more, both players must discard their hand and draw 3 cards.

 

Specify when EXACTLY this effect activates (which does not mean after blah blah blah requirement is met...). It shouldn't be up to the players to decide when this effect activates otherwise any player could just randomly activate this cards affect at ANY time and mess up the other player.

 

Also I said that I understand the card....but its effect seems like it doesn't creatively change the rules...it just Effs them up with no strategy to back it up at all...its just meant to be confusing for no reason(does that clear it up?) thats why I gave it a 5/10

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saint, i know how the battles would be conducted since i was thinking of this the other day.

 

 

its more of a gamble.

 

If their attacking monster is higher attack then yurs, then u lose the battle & a monster,

BUT

if yur monster has higher atk then they lose diff and a monster.

 

EDIT:

Cardmaster your arguement is null.

 

ts like when dark valkyria's effect says ONCE add a spell counter to this card.

except its once for each player so it can only happen and be activated once.

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Once while this card is face-up on the Field' date=' if a player's Life Points is 10000 or more, both players must discard their hand and draw 3 cards.

 

Specify when [b']EXACTLY[/b] this effect activates (which does not mean after blah blah blah requirement is met...). It shouldn't be up to the players to decide when this effect activates otherwise any player could just randomly activate this cards affect at ANY time and mess up the other player.

 

Also I said that I understand the card....but its effect seems like it doesn't creatively change the rules...it just Effs them up with no strategy to back it up at all...its just meant to be confusing for no reason(does that clear it up?) thats why I gave it a 5/10

 

It activates as soon as the players LP hit 10000. I thought that was a given, but I guess not.

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