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Color Warrior Set


Zamrullah

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I has making many color warrior card and support card for my color warrior!

This is my first completed set!

Tell what should I do to make this card set better!

Take a look!

 

[spoiler=basic monster card]

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[spoiler=fusion monster card]

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[spoiler=step up monster]

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[spoiler=step up fusion]

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[spoiler=high ranking monster]

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[spoiler=rainbow princess's effects]

This card can only be Ritual Summoned with the Ritual Spell Card, "Drawing in the Canvas". once per turn, you can look at 1 face-down monster card your opponent control, If the card you select is flip effect monster, negate the effect and send the card to the graveyard, If not, then return it to it's original position. While this card is face up in the field increase your Life Points by 500 points for each spell card that's activated.

 

 

[spoiler=monochrome prince's effects]

This card can only be Ritual Summoned with the Ritual Spell card, "Drawing in the Paper". Once per turn, by paying 500 Life Points, Special Summon 1 "Color Warrior" with level 4 or less from your deck. While "Color Warrior - Rainbow Princess" is face-up in the field, increase your Life Points by 700 points for each monster destroyed by battle.

 

 

 

 

 

[spoiler=support card]

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*giggles*

what is your opinion?

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next time post a lore/effect.

 

so we can quickly help the ocg' date='

 

Not an bad ass,

 

climb/10

 

climb mean need work

[/quote']

 

Finally someone replying my post! thank you I waiting 1 day and no reply! :P

thank you, again!

and I from Indonesia too!

I happy meeting my family here!

*giggles*

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Hey, you inspired me to make this lol. Hope you don't mind, let me know how you like it.

 

293154y.jpg

Lore: 1 Tuner + 1 or more non-Tuner Monsters

The Effect of this card is only activated when it is Synchro Summoned with a "Color Warrior" Monster. Once per turn during your Standby Phase, if you don't have any cards in your hand, then you can draw 1 card for each "Color Warrior" Monster that is in your Graveyard. Each time a "Color Warrior" is successfully Normal Summoned, place 1 "Color Counter" on this card. The ATK of this card is increased by 200 for every "Color Counter". Once per turn during your Main Phase, you may remove up to 5 "Color Counters" to destroy the same number of Spell or Trap Cards that your opponent controls.

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Hey' date=' you inspired me to make this lol. Hope you don't mind, let me know how you like it.

 

 

 

[img']http://img824.imageshack.us/img824/5731/293154y.jpg[/img]

Lore: 1 Tuner + 1 or more non-Tuner Monsters

The Effect of this card is only activated when it is Synchro Summoned with a "Color Warrior" Monster. Once per turn during your Standby Phase, if you don't have any cards in your hand, then you can draw 1 card for each "Color Warrior" Monster that is in your Graveyard. Each time a "Color Warrior" is successfully Normal Summoned, place 1 "Color Counter" on this card. The ATK of this card is increased by 200 for every "Color Counter". Once per turn during your Main Phase, you may remove up to 5 "Color Counters" to destroy the same number of Spell or Trap Cards that your opponent controls.

 

 

 

great one! but you should giving opinion to my cards!

 

This is an awesome set

 

thanks!

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  • 10 months later...
Guest newhat

You know, he's probably from New Jersey.

 

Blue, Red, and Yellow are dulll. At best, Blue Archer is good at tanking attacks since you'd need a 2250 to kill it.

 

I quite like Eraser.

 

Color Wheel is good. Drawing in the Canvas/Drawing in the Paper should probably be consolidated into 1 card, much like End of the World. Rainbow Princess and Monochrome Prince are both mildly useful. Prince is better because it generates field advantage.

 

Spectral Dragon has lots of ATK and a pointless effect. So it goes.

 

Abstract Painting < Magic Cylinder, Paintbrush < Mage Power, and Rainbow Land is just unnecessary. Eraser Vanisher is interesting.

 

Rainbow Burst shouldn't be a Counter Trap Card, and its effect should be:

Activate when your opponent declares an attack on a "Color Warrior" monster while you control "Color Warrior - Rainbow Princess". The attack target gains 500 ATK until the End Phase.

< Reinforcements.

 

The secondary-color Fusions (Orange, Green, and Purple) are good. Pink doesn't leave much of a footprint on the game and Grey is pretty strong, though its effect costs lots. There's no reason for Polymeri...Color?! to be the only method of Summoning them. It would be better if Polymerization could be used.

 

This set desperately needs defensive support. You don't really have anything to deal with the opponent's card effects.

 

6/10 because it's not a failure, just mediocre.

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Guest Devil's Advocate

This reminds me of my old art classes.

 

Quite a few OCG errors, mainly grammatical, especially in your vanilla cards.

 

Needs quite a lot of support, unless you were planning on going T1. (That was sarcastic)

 

Here's the breakdown:

 

7/10 - Concept and originality

5/10 - OCG

8/10 - Artwork

 

Total: 6.67/10 (Good)

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This set has inspired me to give an update to my old card set "The Chromatics" (see signature for the post, don't call me a copycat when you see it, because that post is older). They look good, and put a good twist on the Red Blue Yellow color spectrum. It does need major improvements in the [insert card area here]* department, sans the card images though... those are nice :D. (lol at eraser)

 

*Needs improvement:

 

-OCG (Original Card Grammar) needs some tweaking. Can't help you there, but there's bound to be a tutorial or someone willing to help you out there.

-Effects: Way too underpowered and left open to a wide array of assults. Plus, some of the effects are plain old useless! Try working with them and figure out a good balance.

 

Anyways, this gets an overall 6.5 of 10, but with a little work can get to a 7.5 or more (a lot of work will get you up to a 9!).

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I love the set. Not every archetype has to be some tier one BS that is annoying to look at. There are grammar issues but that's fine.

 

Its actually balanced a lot of cards are underpowered so I think you should be able to boost some of those effects. Rainbow Land should have another effect outside of the attack bonus. Much like necrovalley does something else outside of giving gravekeepers attack bonuses. I agree with one of the statements above that says why not use polymerization its would be simpler. I think Polymeri...Color? would be fun if it was a trap card that way you fuse on your opponents turn. Finally I think Red should have an effect 1800 isn't enough to be on its own anymore.

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  • 10 months later...

the concept is definitely interesting, just don't include too many different ways to summon powerful monsters, just stick to fusions, don't use synchros as well as fusions and ritual monsters, that just makes the set way to unnecessarily big.

also, vanillas in an archetype are normally frowned upon, considering red is a huge part of the archetype, you'll need him to be appealing, give him an effect

and its also helpful to give your monsters effects that only help your monsters, general effects such as "pay 1500 lp to pop 2 cards" doesn't make that card unique to your deck, and not helpful at all

 

and just one more thing

not to be insulting to those with less posts

but don't listen to those with 1 or 2 stars, unless they have long feedback that is actually useful in creating new cards

i also forgot to mention that your 10 unique card main deck set is very good for an early deck set, and i commend you for that

and one last thing. some of your support cards are extremely underpowered and/or unspecific: unpainted canvas for example. are you special summoning a color monster from the extra deck? your hand? your grave? then you should make the cost of the card equivalent to which monster you want to get out

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