Cows198 Posted July 10, 2010 Report Share Posted July 10, 2010 Hey, everyone. Here is my second set based on the megaman zero series. This is a sequal to my first set:Megaman Zero Collection 1This set is still in the works, but this is what I have so far. This set features:-characters, bosses, enemies, etc. from Megaman Zero 2.-Introduces the "Cyber-Elf" archetype, union monsters that support Reploids.-Synchro Reploid Monsters-Further support for Reploid Subtype, Zero, and Pantheon Archetypes.I put lots of work into making these so hopefully you guys will enjoy this. PLZ rate and comment =D. *New Additions are bolded in the Detailed Cards List [spoiler=Booster] [spoiler=Detailed Card List][spoiler=MMZ2-EN001 Pheonix Magnion]LORE:Whenever your opponent activates a card effect, remove this card from play until the End Phase. Then, activate 1 of these effects based on the type of card effect. ● Spell: Inflict 1000 damage to your opponent. ● Trap: Destroy 1 Spell or Trap Card your opponent controls. ● Monster: This card gains 500 ATK when it returns to the field. [spoiler=MMZ2-EN002 Panter Flauclaws]LORE:Once per turn, when an Effect Monster's effect is activated, you can send 1 Reploid Monster from your deck to the Graveyard to negate that effect. [spoiler=MMZ2-EN003 Polar Kamrous]LORE:You can discard Reploid Monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. Once per turn, you can discard 1 card from you hand. If you do, face-down Spell and Trap Cards cannot be activated until the end of this turn. If you discarded a Reploid Monster, your opponent cannot Set cards during their next turn. [spoiler=MMZ2-EN004 Hyleg Ourobockle]LORE:When you Tribute Summon this card by Tributing a Reploid monster, Special Summon 1 "Ouroboros Token" (Reptile-Type/Reploid/DARK/ Level 5/ATK 1000/DEF 2000). When a face-up Reploid monster you control is selected as an attack target, you can change the target to an "Ouroboros Token". During your Standby Phase, inflict 300 damage to your opponent for each face-up DARK Reploid monster you control. [spoiler=MMZ2-EN005 Burble Kekelot]LORE:Each time this card destroys a monster by battle, place 1 Swallow Counter on this card (max. 4). If the monster destroyed was a non-Reploid Monster, you can place 2 Swallow Counters instead. This card gains 200 ATK for every Swallow Counter on it. When this card is sent to the destroyed, gain 800 Life Points for each Swallow Counter on this card. [spoiler=MMZ2-EN006 Kuwagust Anchus]LORE:While you control another Reploid Monster, during battle between an attacking Reploid Monster you control and a Defense Position monster whose DEF is lower than the ATK of the Reploid Monster, inflict the difference as Battle Damage to your opponent. [spoiler=MMZ2-EN007 GOLEM - Type F]LORE:If this card is Tribute Summoned by Tributing a Reploid Monster, you can randomly discard 1 card from your opponent's hand. If the discarded card was a Monster Card, inflict damage to your opponent equal to the Level of the monster x 200. [spoiler=MMZ2-EN008 GOLEM - Type I]LORE:If this card is Tribute Summoned by Tributing a Reploid Monster, you can destroy up to 2 Spell or Trap Cards your opponent controls. Inflict 400 damage to your opponent for each card destroyed by this effect. [spoiler=MMZ2-EN009 GOLEM - Type E]LORE:If this card is Tribute Summoned by Tributing a Reploid Monster, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to level of the destroyed monster x 200. [spoiler=MMZ2-EN010 Sharkseal]LORE:You can return 1 card from your hand to the top of the Deck to Special Summon this card from your hand. When this card is used as a Synchro Material Monster for the Synchro Summon of a Reploid Synchro Monster, draw 1 card from your deck. [spoiler=MMZ2-EN011 Screwdriger]LORE:If your opponent only controls non-Reploid Monster, this monster can attack your opponent directly. [spoiler=MMZ2-EN012 Carryarm]LORE:During your Standby Phase, you can decrease the ATK and DEF of this card by 1000 to Special Summon 1 "Spiking Token" (Machine-Type/Reploid/FIRE/Level 3/ATK 1000/DEF 1000). A "Spiking Token" cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Reploid Synchro Monster. [spoiler=MMZ2-EN013 Condoroid]LORE:When your opponent only controls non-Reploid Monsters and you control only Reploid Monsters, you can Special Summon this card from your hand. When this card is this card is sent from your deck to the Graveyard, you can add this card to your hand. [spoiler=MMZ2-EN014 Mega Scorpia]LORE:At the beginning of your Battle Phase, roll 1 six-sided dice. ● 1 or 2: This card gains 600 ATK. ● 3 or 4: This card can attack your opponent directly. ● 5 or 6: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. [spoiler=MMZ2-EN015 Sand Worm]LORE:FLIP: Send the top 2 cards from the top of your opponent's Deck to the Graveyard. If your Opponent controls a Reploid monster, send 6 cards instead. [spoiler=MMZ2-EN016 Garm]LORE:The effects of your opponent's non-Reploid Monsters that this card destroys by battle are negated. [spoiler=MMZ2-EN017 Pantheon Hammer]LORE:You can Tribute 1 Level 3 or lower "Pantheon" monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. [spoiler=MMZ2-EN018 Pantheon Hopper]LORE:FLIP: Special Summon 1 "Pantheon" monster with 1500 or less ATK from your Deck. [spoiler=MMZ2-EN019 Pantheon Launcher]LORE:Once per turn, you can Tribute 1 "Pantheon" monster, except this card, to destroy 1 face-up monster on the field. [spoiler=MMZ2-EN020 Mighty Destroyer Fefnir]LORE:1 Tuner + 1 or more "Reploid" non-Tuner monstersOnce per turn, you can discard 1 card to toss a coin 2 times. If a Reploid Monster Card was discarded, you can toss a coin 3 times instead. Destroy a number of face-up cards on the field equal to the number of Heads. [spoiler=MMZ2-EN021 Serene Maiden Leviathan]LORE:1 Tuner + 1 or more "Reploid" non-Tuner monstersTwice per turn, during your Main Phase, you can discard 1 Reploid Monster Card from your hand to activate 1 of these effects. ● Return 1 face-up monster to the bottom of its owner's deck. ● Return 1 face-down monster to its owner's deck. ● Return 2 Spell or Trap Card to the owner's hand. [spoiler=MMZ2-EN022 Noble Chevalier Harpuia]LORE: 1 Tuner + 1 or more "Reploid" non-Tuner monstersDuring your Standby Phase, you can send the top card of your deck into the Graveyard. If you do, this card gets these effects, based on the sent card, until the start of your next Standby Phase. ● Spell: You can negate the activation and effect of any Spell Card and destroy it. ● Trap: You can negate the activation and effect of any Trap Card and destroy it. ● Monster: You can negate the activation and effect of any Effect Monster and destroy it. [spoiler=MMZ2-EN023 Abyssal Envoy Phantom (NEW!!)] LORE: 1 Tuner + 1 or more Reploid non-Tuner monstersThe activation and effects of your Spell and Trap Cards cannot be negated. When this card becomes the target of a Spell, Trap or attack, you can remove from play 1 card in your Graveyard to remove this card from play until the End Phase. If a Reploid monster was removed from play by this effect, you can place it on top of your Deck during the start of your next Draw Phase. [spoiler=MMZ2-EN024 Cyber-Elf Searcher]LORE:When this is destroyed and sent to the Graveyard, you can add 1 "Cyber-Elf" Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=MMZ2-EN025 Cyber-Elf Spell Blocka LV2]LORE:Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, negate the effects of your opponent's Spell Cards that target that monster. During your Standby Phase, by sending this face-up Equip Card to the Graveyard, Special Summon 1 "Cyber-Elf Spell Blocka LV5" from your hand or Deck. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=MMZ2-EN026 Cyber-Elf Spell Blocka LV5]LORE:Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster is unaffected by the effects of your opponent's Spell Cards. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=MMZ2-EN027 Cyber-Elf Nurser LV2]LORE:Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, once per turn, during your Main Phase, you can increase your Life Points by half the ATK of the equipped monster. During your Standby Phase, by sending this face-up Equip Card to the Graveyard, Special Summon 1 "Cyber-Elf Healer LV4" from your hand or Deck. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=MMZ2-EN028 Cyber-Elf Nurser LV4]LORE:Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, once per turn, during your Main Phase, you can increase your Life Points by ATK of the equipped monster. During your Standby Phase, by sending this face-up Equip Card to the Graveyard, Special Summon 1 "Cyber-Elf Healer LV8" from your hand or Deck. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=MMZ2-EN029 Cyber-Elf Nurser LV8]LORE:This card cannot be Special Summoned except by the effect of "Cyber-Elf Nurser LV4". Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, once per turn, during your Main Phase, you can increase your Life Points by double the ATK of the equipped monster. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=MMZ2-EN030 Cyber-Elf Bomber]LORE:Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, you can tribute this face-up card to inflict damage to your opponent equal to half the ATK of the equipped monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=MMZ2-EN031 Cyber-Elf Turbo LV2]LORE:Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, by halving the original ATK of that monster, that monster can attack twice during the same Battle Phase. At the end of the Battle Phase the equipped monster attacked, by sending this card to the Graveyard, Special Summon 1 "Cyber-Elf Turbo LV5" from your hand or Deck. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=MMZ2-EN032 Cyber-Elf Turbo LV5]LORE:Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster can attack twice during the same Battle Phase. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=MMZ2-EN033 Cyber-Elf Defenda LV2]LORE:Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this effect, that monster gains 800 DEF. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Cyber-Elf Defenda LV4" from your hand or Deck. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=MMZ2-EN034 Cyber-Elf Defenda LV4]LORE:Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this effect, that monster gains 1600 DEF. Once per turn, you can change the equipped monster to Defense Position. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Cyber-Elf Defenda LV8" from your hand or Deck. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=MMZ2-EN035 Cyber-Elf Defenda LV8]LORE:Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this effect, that monster gains 3200 DEF. Your opponent cannot select a face-up monster as an attack target except the equipped monster. Once per turn, you can change the equipped monster to Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=MMZ2-EN036 Cyber-Elf Witch LV2]LORE:Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, inflict 400 damage to your opponent. At the end of the Battle Phase the equipped monster inflicted Battle Damage to the opponent, by sending this card to the Graveyard, Special Summon 1 "Cyber-Elf Witch LV4" from your hand or Deck. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=MMZ2-EN037 Cyber-Elf Witch LV4]LORE:Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, inflict 900 damage to your opponent. At the end of the Battle Phase the equipped monster inflicted Battle Damage to the opponent, by sending this card to the Graveyard, Special Summon 1 "Cyber-Elf Witch LV8" from your hand or Deck. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=MMZ2-EN038 Cyber-Elf Witch LV8]LORE:This card cannot be Special Summoned except by the effect of "Cyber-Elf Witch LV4". Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, Battle Damage inflicted by that monster is doubled. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=MMZ2-EN039 Cyber-Elf Clocka]LORE:Once per turn, during your Main Phase, you can equip this card to a Reploid Monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, your opponent skips their Main Phase 1. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [spoiler=MMZ2-EN040 Cyber-Elf Hammer LV2]LORE:Once per turn, if you control this monster on the field, you can equip it to a face-up Reploid Monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. While equipped to a monster by this effect, decrease the ATK of monsters your opponent controls by there level x 100. During the End Phase of a turn that the equipped monster destroyed a monster by battle, by sending this card while it is equipped to a monster to the Graveyard, Special Summon 1 "Cyber-Elf Hammer LV6" from your hand or Deck. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) [spoiler=MMZ2-EN041 Cyber-Elf Hammer LV6]LORE:Once per turn, if you control this monster on the field, you can equip it to a face-up Reploid Monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. While equipped to a monster by this effect, halve the ATK of all monsters your opponent conrols. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) [spoiler=MMZ2-EN042 Ciel, Resistance Peacekeeper]LORE:"Cyber-Elf" monsters can equip to this card as if this card were a Reploid Monster. This card gains 200 ATK for each face-up "Cyber-Elf" card you control. When this card is Normal Summoned, you can select 1 Level 4 or lower "Cyber-Elf" Union Monster in your Graveyard and equip it to this card. While equipped with a "Cyber-Elf" Union monster, your opponent cannot select this card as an attack target. [spoiler=MMZ2-EN043 Elpizo, Resistance Commander]LORE:Your opponent cannot select another Reploid Monster you control as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Reploid Monster from your hand. [spoiler=MMZ2-EN044 Alouette, Resistance Innocence]LORE:When this card is Normal or Flip Summoned, you can select 1 Level 2 or lower Fairy-Type "Cyber-Elf" Union Monster from your deck and equip it to this card as an Equip Card. [spoiler=MMZ2-EN045 Menart, Resistance Mischief]LORE:When this card is Normal or Flip Summoned, you can select 1 Level 2 or lower Beast, Beast-Warrior, Winged Beast, Reptile or Insect-Type "Cyber-Elf" Union Monster from your deck and equip it to this card as an Equip Card. [spoiler=MMZ2-EN046 Perroquiet, Resistance Genius]LORE:When this card is Normal or Flip Summoned, you can select 1 Level 2 or lower Warrior or Spellcaster-Type "Cyber-Elf" Union Monster from your deck and equip it to this card as an Equip Card. [spoiler=MMZ2-EN047 Hirondelle, Resistance Romantist]LORE:While this card is face-up on the field, decrease the Level of "Cyber-Elf" monster in your hand by 1. When this card Summoned, you can select 1 Level 4 or lower "Cyber-Elf" Union Monster and equip it to this card. [spoiler=MMZ2-EN048 Colbur, Resistance Soldier]LORE:When this card is Normal Summoned, you can select 1 Level 2 or lower "Cyber-Elf" Union monster in your hand and equip it to this card as an Equip Card. [spoiler=MMZ2-EN049 Chain Rod Zero]LORE:Once per turn, if this card battles with your opponent's monster, you can change the battle position of 1 face-up monster on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon1 "Zero" Reploid Monster from your Deck, except "Chain Rod Zero". You can only control 1 "Zero" Reploid Monster. [spoiler=MMZ2-EN050 N/A]LORE: [spoiler=MMZ2-EN051 N/A]LORE: [spoiler=MMZ2-EN052 N/A]LORE: [spoiler=MMZ2-EN053 N/A]LORE: [spoiler=MMZ2-EN054 Sage Combination Strike]LORE:Activate only while you control 2 or more face-up Attack Position Reploid Monsters; select 1 of them. That monster's ATK becomes 3000 until the end of this turn. Other Reploid Monsters you control cannot attack this turn. [spoiler=MMZ2-EN055 Fairy Depth Charge]LORE:Activate only when you Summon a Reploid Monster(s). Destroy 1 card your opponent controls. [spoiler=MMZ2-EN056 Hidden Counter]LORE:Tribute 1 Reploid Monster. Negate the activation of a Spell or Trap Card, or the Normal Summon or Special Summon of a monster, and destroy that card. [spoiler=MMZ2-EN057 Fighting Forces]LORE:When a Reploid Monster is Normal Summoned to your side of the Field, you can add 1 Reploid Monster from your Deck to your hand that has less ATK than that monster. This card is sent to the Graveyard during your 3rd End Phase after activation. [spoiler=MMZ2-EN058 Yggdrasil - Core of Arcadia]LORE:Each time a face-up Reploid Monster(s) is destroyed, place 1 R-Counter on this card. Once per turn, you can remove 2 R-Counters of this card to Special Summon 1 Reploid Monster from your Graveyard. [spoiler=MMZ2-EN059 The Skies of Yggdrasil]LORE:Draw 2 cards, then remove from play 1 Reploid Monster from your hand. If you don't have any Reploid Monsters in your hand to remove, send all cards in your hand to the Graveyard. [spoiler=MMZ2-EN060 Flopper Detonate]LORE:Activate only when your opponent declares an attack against a face-up Reploid Monster you control. Destroy the attacking monster. If the monster was a non-Reploid Monster, inflict damage to your opponent equal to half the destroyed monster's ATK. [spoiler=MMZ2-EN061 Quicksand Mixer]LORE:Change all face-up monsters to Defense Position. Non-Reploid Monsters affected by this effect cannot change their battle position until their owner's second Standby Phase after this card's activation. [spoiler=MMZ2-EN062 Shaball Guardna]LORE:Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/Reploid/EARTH/Level 4/ATK 0/DEF 0). (This card is still treated as a Trap Card.) When this card is destroyed by battle, inflict damage to the opponent equal to half the ATK of the monster that destroyed this card. If the monster was a Reploid Monster, the damage inflicted is halved. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase. [spoiler=MMZ2-EN063 Cybernetic Rebirth (NEW!!)] LORE: Discard 1 Reploid monster. Special Summon 1 non-Reploid monster from your Graveyard with the same level as the discarded monster. It is treated as a Reploid monster and removed from play during your 2nd End Phase after this cards activation. [spoiler=MMZ2-EN064 Pantheon Core]LORE:Each time a face-up "Pantheon" monster(s) is Normal or Special Summoned, place 1 Core Counter on this card. During your Main Phase, you can remove Core Counters from this card to apply the following effects. ● 1 Counter: Increase the ATK and DEF of all face-up "Pantheon" monsters you control by 200. ● 2 Counters: Add 2 Level 3 or lower "Pantheon" monsters from your Graveyard to your hand. ● 4 Counters: Draw 1 card. [spoiler=MMZ2-EN065 Z Survivor]LORE:Activate only during the End Phase. Select 1 Reploid monster that was destroyed and sent to your Graveyard during this turn. Special Summon it. Its effect(s) is negated, and it cannot be Tributed. [spoiler=MMZ2-EN066 Double Weapon]LORE:Return 1 "Zero" Reploid Monster you control to the Deck, and then Special Summon 1 "Zero" Reploid Monster from your Deck. The Special Summoned monster gains 500 ATK until the end of this turn. [spoiler=MMZ2-EN067 N/A]LORE: [spoiler=MMZ2-EN068 Cyber-Elf Gift]LORE:Select 3 "Cyber-Elf" monsters in your Graveyard. Return them to the Deck, then draw 2 cards. [spoiler=MMZ2-EN069 Cyber-Elf Burst]LORE:Tribute 1 face-up "Cyber-Elf" monster you control that is being treated as an Equip-Spell Card. Destroy 2 cards on the field. [spoiler=MMZ2-EN070 Cyber-Elf Leveling]LORE:Send 1 face-up "Cyber-Elf" "LV" monster on your side of the field to the Graveyard. Special Summon a monster from your hand or Deck that is written in the card text of the sent monster, ignoring any and all Summoning conditions. Then you can add 1 "Cyber-Elf Leveling" from your Deck to your hand. You can only activate 1 "Cyber-Elf Leveling" per turn. [spoiler=MMZ2-EN071 Operation Righteous Strike]LORE:Reploid monsters you control gain 500 ATK. All Reploid monsters must attack, if able. During your End Phase, destroy all face-up Attack Position Reploid monsters you control that did not declare an attack. [spoiler=MMZ2-EN072 Seal Breaker]LORE:Destroy a number of face-up Spell and Trap Cards on the field equal to the number of face-up Attack Position Reploid Monsters you control. Reploid Monsters you control gain 400 ATK for each card destroyed by this effect until the end of this turn. [spoiler=MMZ2-EN073 Energy Revitalizer (NEW!!)]LORE: Activate only while you control a face-up non-Reploid monster. Gain 500 Life Points for each face-up non-Reploid monster you control. While you control a face-up Reploid monster, you can remove from play this card in your Graveyard to gain 600 Life Points for each face-up Reploid monster you control. [spoiler=MMZ2-EN074 Fruits of Ciel’s Research (NEW!!)]LORE: Activate only while you control a face-up non-Reploid monster. Look at the top cards of your Deck equal to the number of non-Reploid monsters you control x 2. Return those cards to the top of the Deck in any order. During your Draw Phase, while you control a face-up Reploid monster, you can remove from play this card in your Graveyard to reveal a card you draw and send it to the Graveyard to draw 1 more card. [spoiler=MMZ2-EN075 Moment's Peace]LORE:Activate only when an opponent's monster declares an attack while you control a face-up non-Reploid monster. Negate the attack. While you control a face-up Reploid monster, you can remove from play this card in your Graveyard to negate 1 attack this turn from a monster your opponent controls. [spoiler=Overall Card Gallery] Link to comment Share on other sites More sharing options...
SparkWyvren Posted July 10, 2010 Report Share Posted July 10, 2010 great, but fighting spirit is already a card.9.99/10 Link to comment Share on other sites More sharing options...
Cows198 Posted July 10, 2010 Author Report Share Posted July 10, 2010 oh, nice catch, i'll fix that =) Link to comment Share on other sites More sharing options...
Astro Dude Posted July 10, 2010 Report Share Posted July 10, 2010 Sweet. Can't wait until this set is complete. Link to comment Share on other sites More sharing options...
Cows198 Posted July 10, 2010 Author Report Share Posted July 10, 2010 Thanks, Updates have been made, 11 new cards added. Link to comment Share on other sites More sharing options...
GuiltySol Posted July 10, 2010 Report Share Posted July 10, 2010 Condoroid MK2 : When this card is this card is sent from your deck to the Graveyard... Great Cards :D Link to comment Share on other sites More sharing options...
Cows198 Posted July 11, 2010 Author Report Share Posted July 11, 2010 thanks for catching that, =D Link to comment Share on other sites More sharing options...
Cows198 Posted July 13, 2010 Author Report Share Posted July 13, 2010 Updates have been made, 6 new cards added. comments? ratings? =O Link to comment Share on other sites More sharing options...
Astro Dude Posted July 14, 2010 Report Share Posted July 14, 2010 Can't wait to see what you call Leviathan's upgraded form. Link to comment Share on other sites More sharing options...
Cows198 Posted July 14, 2010 Author Report Share Posted July 14, 2010 Thanks owen, that update is coming soon =D Updates have been made, 7 new cards add. This will be all the cyber-elves im putting into this set. I also re-did the text for all cyber-elves such that their effects use the newest OCG, i was using old ocg for it before... Also rendered cyber-elf cards so that their text is more visible. Anyway, PLZ rate and comment!! I'd like to get feed back on the work im doing -.- Link to comment Share on other sites More sharing options...
Astro Dude Posted July 14, 2010 Report Share Posted July 14, 2010 Awesome. There's a lot of Cyber-elves. Like Jackson, the rarest of them all. Link to comment Share on other sites More sharing options...
Cows198 Posted July 19, 2010 Author Report Share Posted July 19, 2010 Yea, there are lots of cyber-elves =O. I'm gonna have them spread out over the next two sets, aint no way i can fit them into 1. Jackson is definitely the coolest one =D. Think imma draw him out for his card. Updates have been made, 5 new cards! PLZ rate and comment, =( This thread isnt getting enough love Link to comment Share on other sites More sharing options...
Astro Dude Posted July 19, 2010 Report Share Posted July 19, 2010 Awesome work with Leviathan. Can't wait to see the cobra reploid, Dark elf, Elpizo combat form and Elpizo dark form. Link to comment Share on other sites More sharing options...
Cows198 Posted July 20, 2010 Author Report Share Posted July 20, 2010 thanks =), bump Link to comment Share on other sites More sharing options...
Astro Dude Posted July 21, 2010 Report Share Posted July 21, 2010 Well, aren't you gonna make more cards? That would help get the thread going. Link to comment Share on other sites More sharing options...
Astro Dude Posted July 29, 2010 Report Share Posted July 29, 2010 bump.Hellooooo Link to comment Share on other sites More sharing options...
jotacatalan Posted July 30, 2010 Report Share Posted July 30, 2010 is awesome what are you doing but you left cards like Elipzo, Mother Elf and the master form of elipzo.Aaaanoways the work of the buster is very awesome and the cards the same think 9,99/10 :) Link to comment Share on other sites More sharing options...
Evil Hero Z3R0 Posted July 30, 2010 Report Share Posted July 30, 2010 Are you sure these are your cards? Link to comment Share on other sites More sharing options...
jotacatalan Posted July 30, 2010 Report Share Posted July 30, 2010 an error with Mega Scorpia the card says roll one six-side dice: 1or2:....2or3........4or5 I expect you can remake the card Link to comment Share on other sites More sharing options...
Astro Dude Posted July 31, 2010 Report Share Posted July 31, 2010 Where is he anyway? Link to comment Share on other sites More sharing options...
Cows198 Posted July 31, 2010 Author Report Share Posted July 31, 2010 sorry guys, i'm just not digging the new forum that well, but i'll update soon =D Link to comment Share on other sites More sharing options...
Astro Dude Posted July 31, 2010 Report Share Posted July 31, 2010 Thanks. That's all we need to know. Not sarcasm. Link to comment Share on other sites More sharing options...
chamber Posted July 31, 2010 Report Share Posted July 31, 2010 Good work is that you do man, I do not speak English but thanks for your work .... continues like this! greetings. Link to comment Share on other sites More sharing options...
jotacatalan Posted July 31, 2010 Report Share Posted July 31, 2010 :o the new cards are awesome Link to comment Share on other sites More sharing options...
jotacatalan Posted August 2, 2010 Report Share Posted August 2, 2010 bump! ;) Link to comment Share on other sites More sharing options...
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