tallman95 Posted January 6, 2008 Report Share Posted January 6, 2008 I'm going to make a set of underworld cards so I'll post them here as I make them. Here are the first three I made. Link to comment Share on other sites More sharing options...
Yankee Posted January 6, 2008 Report Share Posted January 6, 2008 Um, ocg probems everywhere, and the last 1 is a bit strong for me. 4/10 Link to comment Share on other sites More sharing options...
CrazyKev Posted January 6, 2008 Report Share Posted January 6, 2008 there nice i like 'em 9/10 and the second one's pic, ive used it...didnt post the card yet though Link to comment Share on other sites More sharing options...
tallman95 Posted January 6, 2008 Author Report Share Posted January 6, 2008 Um' date=' ocg probems everywhere, and the last 1 is a bit strong for me. 4/10[/quote']Can you help me then. Or at least what I can do to fix them. Link to comment Share on other sites More sharing options...
Yankee Posted January 6, 2008 Report Share Posted January 6, 2008 2nd card should be:When this card is sent from your hand to the Graveyard, decrease your opponent's Life Points by 1000. I think I get that right, maybe not, i'm still waking up -_- Link to comment Share on other sites More sharing options...
Lucas Maximus Posted January 6, 2008 Report Share Posted January 6, 2008 A little problem with OCG but i overall like your cards, and as i commented before you last one rules. Link to comment Share on other sites More sharing options...
Imadjinn Posted January 6, 2008 Report Share Posted January 6, 2008 Duclos Knight of the Underworld / Dark / 6 / Fiend / Effect / 2100 / 1900 / When this card is Summoned, Tribute 1 Fiend-Type monster to destroy 1 monster on the field. - Very nice. Balanced by its underwhelming stats. Dikea Warrior of the Underworld / Dark / 4 / Fiend / Effect / 1500 / 1000 / When this card is sent from your hand to your Graveyard, inflict 1000 damage to your opponent. - Burn decks would have a field day. Hikulos Guardian of the Underworld / Dark / 10 / Fiend / Effect / 3000 / 3000 / This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 5 Fiend-Type monsters in your Graveyard. When this card is attacked by a LIGHT monster, this card gains 100 ATK x the number of your removed from play Fiend-Type monsters during the Damage Step. - Not a fantastic effect, but the RFG to summon requirement might make it alright in an RFG deck. Link to comment Share on other sites More sharing options...
tallman95 Posted January 6, 2008 Author Report Share Posted January 6, 2008 I updated the card. I will soon update them with the advice from Imadjinn.Updated Link to comment Share on other sites More sharing options...
tallman95 Posted January 6, 2008 Author Report Share Posted January 6, 2008 Sorry for the x2 post but new card added. Link to comment Share on other sites More sharing options...
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