·Toot Posted July 11, 2010 Report Share Posted July 11, 2010 [spoiler=Lore]This card cannot be selected as an ATK target by your opponent's monster. This card gains 500 ATK and DEF for each Spell and Trap card in your your Graveyard. Once per turn you can remove from play 1 Spell or Trap card from your Graveyard to draw a card. If it is a level 4 or lower monster you can Special Summon it. If it is a Spell or Trap card you can activate it from your hand. If not remove the card from play.Thnx FW[spoiler=Lore]This card cannot be selected as an ATK target by your opponent's monster. This card gains 500 ATK and DEF for each Spell and Trap card in your your Graveyard. Once per turn you can remove from play 1 Spell or Trap card from your Graveyard to draw a card. If it is a level 4 or lower monster you can Special Summon it. If it is a Spell or Trap card you can activate it from your hand. If not remove the card from play. OCG fixes appreciated Link to comment Share on other sites More sharing options...
-Resistance- Posted July 11, 2010 Report Share Posted July 11, 2010 Dude this card is VERY OP for a 3 Star monster!Even if this card had drawbacks...3/10 Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted July 11, 2010 Report Share Posted July 11, 2010 Correct OCG:This card cannot be selected as an attack target. This card gains 500 ATK and DEF for every Spell and Trap Card in your Graveyard. Once per turn, you can remove from play 1 Spell or Trap Card in your Graveyard to draw 1 card. If the drawn card is a Level 4 or lower monster, you can Special Summon it. If the drawn card is a Spell or Trap Card, you must activate it. If the timing for the card is incorrect, the Spell or Trap Card is removed from play.I'm pretty sure that's how you wanted it to be worded. There is lots of ways to make this less OP'd. The most obvious way is to decrease the ATK and DEF it gains for every Spell and Trap Card in your Graveyard. I'd make it 300, but goes as low as 200. I suggest 300 though. Makes it decent. If you choose to do it that way, then that's pretty much all you have to do. The other way is if you keep the ATK and DEF (which I suggest not too), change it that you have to remove from play 1 Spell and 1 Trap Card to draw a card. That way it loses 1000 ATK, but you get to draw a card. I like how it has swarm potential for a quick Synchro or something. I'd remove that part about the Spell or Trap Card part, mainly because that's unneeded. Overall, 6.7/10 Link to comment Share on other sites More sharing options...
Ahmmed6 Posted July 11, 2010 Report Share Posted July 11, 2010 very, very very over powered!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 4/10 for the pic Link to comment Share on other sites More sharing options...
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