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Hope Monsters


Kwame120

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An Archetype I'm currently working on. I've tried to focus them on quick situation get outs, but some (or most) won't be like that. Here they're all light type. Every monster.

 

 

Hope Angel

 

Lvl: 8

 

Fairy/Synchro/Effect

 

1 tuner + 1 or more non-tuner monsters

 

Effect: Once per turn, you can remove from play a card in your graveyard and a card of the same type (Monster, Spell or Trap)in your hand to utilize the effect of the card removed in your graveyard. You can remove this card from play in from your graveyard to negate battle damage, for one attack.

 

Atk: 2500

 

Def: 2000

 

 

Hope Bonder

 

Lvl: 2

 

Fairy/Tuner

 

Effect: When this card is used for the synchro summon of a light type monster, that synchro monster is treated as a level lower, until it is special summoned.

 

Atk: 100

 

Def: 800

 

 

Hope Combination

 

Lvl: 10

 

Warrior/Fusion/Effect

 

Hope monster + Hope monster + Hope monster + Hope monster

 

Effect: You can return this card to your fusion deck to negate any battle damage for one turn. When this card is fusion summoned, switch yours and your opponents lifepoints. You can have this card gain 300 atk points for every hope monster in your graveyard. Destroy this card during the end phase if that effect is used.

 

Atk: 3000

 

Def: 2500

 

 

Hope Dragon

 

Lvl: 8

 

Dragon/Effect

 

You can special summon this card from your hand, deck or graveyard when you take 3000 or more points of damage from one attack. If the damage exceeds 3000, increase this cards attack by the that much. If you do special summon it this way when it is destroyed, remove it from play.

 

Atk: 3000

 

Def: 2500

 

 

Hope Embodiment

 

Lvl: 10

 

Spellcaster/Effect

 

Effect: This card can only be special summoned, by tributing three 'hope' monsters on the feild, when your life points are less than half of your opponents. This card can only be destroyed when you have no other hope monsters on the feild. This card gains 200 atk for each 'hope' card in the graveyard.

 

Atk: 2500

 

Def: 2500

 

 

Hope Fairy

 

Lvl: 2

 

Fairy/Tuner

 

Effect: When this card is destroyed by battle, gain life points equal to the atk of the card that destroyed it.

 

Atk: 300

 

Def: 300

 

 

Hope Fighter

 

Lvl: 4

 

Warrior

 

Lore: This warrior fights for freedoom and peace.

 

Atk: 1800

 

Def: 1200

 

 

Hope Harvester

 

Lvl: 4

 

Plant/Effect

 

Effect: When this card is normal summoned, you can special summon a level 1-4 hope monster from your deck.

 

Atk: 1200

 

Def: 2000

 

 

Hope Keeper

 

Lvl: 3

 

Warrior

 

Lore: This warrior keeps hopes and dreams safe from danger.

 

Atk: 100

 

Def: 2100

 

 

Hope Magician

 

Lvl: 10

 

Spellcaster/Synchro/Effect

 

1 tuner + 2 or more non-tuner monsters

 

Effect: Once per turn, you can negate the effects of 1 monster or/and 1 spell or/and one trap. If the spells/traps are face down , treat one as a spell and the other as a trap. When this card is destroyed and sent to the grave, you can special summon a different synchro monster in your grave, with a level equal or less than the number of cards in your hand x 2.

 

Atk: 3500

 

Def: 2500

 

 

Hope Manifesting

 

Continuous Spell

 

Once per turn, you can normal summon a 'hope' monster in your hand. It returns to your hand during the end phase.

 

 

Hope Peace Maker

 

Lvl: 6

 

Spellcaster/Effect

 

Effect: Once per turn, during your first main phase, you can select one monster you control and one monster your opponent controls. They cannot attack until your next standby phase.

 

Atk: 1900

 

Def: 2300

 

 

Hope Protector

 

Lvl: 8

 

Spellcaster/Effect

 

Effect: This card's defence is equal to the amount of 'hope' monsters you control x 2000. You can redirect any attack on a 'hope' monster to this card, by decreasing it's defence by 1000.

 

Atk: 0

Def: ?

 

 

Hope Reviver

 

Lvl: 6

 

Fairy/Gemini

 

Effect: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect.

Once per turn, you can special summon a 'hope' monster from your graveyard. The monster revived is then sent to the graveyard, during the end phase.

 

Atk: 2100

 

Def: 1600

 

 

Hope Savior

 

Lvl: 10

 

Warrior/Fusion/Effect

 

"Hope Magician" + "Hope Titan"

You can only summon this card by removing from play the above cards on the field. You can remove from play this card in your graveyard to prevent your lp from becoming 0 for one turn. Once per turn, you can negate the effects of one of your opponents monsters. During your end phase, if you did not battle, you can destroy one card on your opponents side of the field.

 

Atk: 4000

 

Def: 4000

 

 

Hope Titan

 

Lvl: 10

 

Fairy/Effect

 

Effect: This card can only be normal summoned by tributing three 'hope' monsters on the feild. If this card is special summoned, remove it from play during the end phase. You can negate this card's destruction by discarding two cards. Once per turn, you can destroy either all spells & traps or all monsters.

 

Atk: 3000

Def: 3000

 

 

Hope Nogard

 

Lvl: 8

 

Dragon/Effect

 

Effect: You can special summon this card from your deck when you take 2000 or more effect damage in one go. You can then inflict to your opponent the amount of effect damage you took, and draw one card. When a monster on your side of the field battles, you can discard one card to treat the battle damage as effect damage. All effect damage is negated.

 

Atk: 2500

 

Def: 3000

 

 

Hope Leviant

 

Lvl: 10

 

Sea Serpent/Effect

 

Effect: This card can only be special summoned from the hand when three or more hope monsters were destroyed during the same battle phase. When this card battles, you can remove from play one monster you control to increase this card's atk by the removed monster's atk points. When this card is destroyed, you can special summon one of your removed from play 'hope' monsters.

 

Atk: 3000

 

Def: 3000

 

 

Hope DragoNard

 

Lvl: 10

 

Dragon/Fusion/Effect

 

Effect: Hope Dragon + Hope Nogard

Once per turn, if you would receive damage, negate the damage and increase this cards original atk and def by that amount. You can negate this card's destruction by revealing a 'Hope' card in your hand until the end phase. When this card is destroyed, destroy all monsters on the field with less atk that this card's atk when it was destroyed. During the end phase, destroy this card or reduce it's original atk and def back to 0.

 

Atk: ?

 

Def: ?

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EDIT: It's not working.

 

 

Hope Protector

 

Lvl: 8

 

Spellcaster/Effect

 

Effect: This card's defence is equal to the amount of 'hope' monsters you control x 2000. You can redirect any attack on a 'hope' monster to this card, by decreasing it's defence by 1000.

 

Atk: 0

Def: ?

 

 

Hope Reviver

 

Lvl: 6

 

Fairy/Gemini

 

Effect: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect.

Once per turn, you can special summon a 'hope' monster from your graveyard. The monster revived is then sent to the graveyard, during the end phase.

 

Atk: 2100

 

Def: 1600

 

 

Hope Savior

 

Lvl: 10

 

Warrior/Fusion/Effect

 

"Hope Magician" + "Hope Titan"

You can only summon this card by removing from play the above cards on the field. You can remove from play this card in your graveyard to prevent your lp from becoming 0 for one turn. Once per turn, you can negate the effects of one of your opponents monsters. During your end phase, if you did not battle, you can destroy one card on your opponents side of the field.

 

Atk: 4000

 

Def: 4000

 

 

Hope Titan

 

Lvl: 10

 

Fairy/Effect

 

Effect: This card can only be normal summoned by tributing three 'hope' monsters on the feild. If this card is special summoned, remove it from play during the end phase. You can negate this card's destruction by discarding two cards. Once per turn, you can destroy either all spells & traps or all monsters.

 

Atk: 3000

Def: 3000

 

 

Hope Nogard

 

Lvl: 8

 

Dragon/Effect

 

Effect: You can special summon this card from your deck when you take 2000 or more effect damage in one go. You can then inflict to your opponent the amount of effect damage you took, and draw one card. When a monster on your side of the field battles, you can discard one card to treat the battle damage as effect damage. All effect damage is negated.

 

Atk: 2500

 

Def: 3000

 

 

Hope Leviant

 

Lvl: 10

 

Sea Serpent/Effect

 

Effect: This card can only be special summoned from the hand when three or more hope monsters were destroyed during the same battle phase. When this card battles, you can remove from play one monster you control to increase this card's atk by the removed monster's atk points. When this card is destroyed, you can special summon one of your removed from play 'hope' monsters.

 

Atk: 3000

 

Def: 3000

 

 

Hope DragoNard

 

Lvl: 10

 

Dragon/Fusion/Effect

 

Effect: Hope Dragon + Hope Nogard

Once per turn, if you would receive damage, negate the damage and increase this cards original atk and def by that amount. You can negate this card's destruction by revealing a 'Hope' card in your hand until the end phase. When this card is destroyed, destroy all monsters on the field with less atk that this card's atk when it was destroyed. During the end phase, destroy this card or reduce it's original atk and def back to 0.

 

Atk: ?

 

Def: ?

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