KishinAkira Posted July 11, 2010 Report Share Posted July 11, 2010 Well, I've been making these things for a while, and While not yet complete, I have enough done to post this set. I'll also be posting cards from the same self-made pack in here.These cards are subject to change pending OPness or OCG updates.[spoiler= Mechano Revolution: Part 1][spoiler=Lore]FLIP: Return one card on the field to the owner's hand. During your End Phase flip a coin. If heads flip this card face-down. If tails, switch this card into attack position. [spoiler=Lore]Once per turn you may flip a coin. If heads destroy one face-up Spell or Trap on the field. [spoiler=Lore]All monsters with "Mechano" in their name, gain ATK equal to all other "Mechano" monsters on the field x300. [spoiler=Lore]"Mechano Resonance"+ 1 or more non-tuner monstersAll monsters with "Mechano" in their name gain ATK equal to all other "Mechano" monsters x400. Once per turn you may flip a coin. If heads, your opponent takes damage equal to the number "Mechano" monsters on your field x200. Img by: HP Doom[spoiler=Lore]Once per turn, you may flip a coin. If heads, you select one level 4 or lower non-tuner monster in your graveyard and Special Summon it to your field. Img by: HP Doom[spoiler=Lore]Once per turn you may flip a coin. If heads, return all Spell and Trap cards on the field to their owners hand. [spoiler=Lore]Once per turn, you may roll a die. Destroy the card in the opponent's hand in the slot corresponding to the result. (Numbered from your left to right.) [spoiler=Lore]After activation, Special Summon this card in Defense Position: it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 10/ATK 0/DEF 2500). (This card is still treated as a Trap Card.) This card gains 1000 ATK for every "Mechano" monster on the field (Including this one.) [spoiler= Mechano Revolution: Part 2][spoiler=Lore]Whenever a card on the field is sent from the field to the hand inflict 500 damage to the controller of that card. Once per turn you may flip a coin. If heads, return 1 card on your opponent's field to their hand. If tails, return 1 card on your field to your hand. [spoiler=Lore]Once per turn, you may flip a coin. If heads, this card gains 300 ATK and DEF until the End Phase of your opponent's turn. [spoiler=Lore]If you control a face-up "Mechano" monster, you can Normal Summon this card without Tributing. When this card is normal summoned, you may flip a coin. If heads, you may special summon 1 "Mechano Legionnaire" from your hand. [spoiler=Lore]When "Mechano Elite" is on your field, this card gains 300 ATK. This card gains 300 ATK for every other "Mechano Legionnaire" on your field. [spoiler=Lore]Once per turn, you may flip a coin. If heads, change the battle position of one of your opponent's cards. If tails, this card loses 500 ATK points until the End Phase. [spoiler=Lore]Once per turn you may flip a coin. If heads, your opponent cannot activate Spell and Trap cards during the Battle Phase of this turn. If tails, this card cannot declare an attack this turn. [spoiler=Mechano Revolution: Part 3 - NEW!][spoiler=Lore]This card is also treated as the Thunder-Type. You may play this card from your hand a Equip Spell card. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to any "Mechano" monster as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. The monster equipped with this card can lower it's ATK by 300 to flip a face-down defense position monster face-up. (Flip effects are not activated at this time.) [spoiler=Lore]When this card declares an attack, flip a coin. If heads, destroy the target without damage calculation and deal damage equal to the destroyed monster's level x200. If tails, destroy this card and take damage equal to half this monster's ATK. [spoiler=Support - UPDATED!][spoiler=Lore]Once per turn, if a "Mechano" monster would be destroyed it is not. Once per turn you may activate one of the following effects:• Add 1 "Mechano" monster in you graveyard to your deck. The deck is then shuffled.OR• Discard 1 "Mechano" monster to gain Life Points equal to half of the discarded monster's ATK. [spoiler=Lore]Activate only during your opponent's Battle Phase. When you have exactly 2 "Mechano Monsters on your field, they gain ATK and DEF equal to the other's level x100 until the End Phase. Your opponent must attack with all monster that are able. The attacking monsters are not destroyed. [spoiler=Lore]Equip only to a "Mechano" Monster. The equipped monster gains 500 ATK. When the equipped monster attacks, flip a coin. If heads, destroy the target monster without damage calculation. [spoiler=Lore]Special summon any "Mechano" monsters in your hand.(Up to 2.) Pay life points equal to the total level of the summoned monsters x200 [spoiler=Lore]Select one "Mechano" Monster on your field and switch it to defense position. As long as this card is on the field, the selected monster cannot be destroyed or change battle position. During your End Phase, pay 500 Life Points (this is not optional) if you cannot, destroy this card. [spoiler=Mechano Eidolons][spoiler=Lore]1 Dragon type Tuner+ 1 or more "Mechano" monstersThis monster can only be Synchro Summoned. This card is unaffected by Trap cards. Once per turn you may flip a coin. If heads, inflict damage to your opponents Life Points equal to the number of cards in your hand x 200 [spoiler=Lore]1 Dragon type Tuner+ 2 or more "Mechano" monstersThis card cannot be Special Summoned other than by Synchro Summon. This card is not affected by monster effects. Once per turn you may discard 1 card to flip a coin. If heads, destroy 2 Spell and Trap cards on the opponent's field. If this card would be destroyed you may pay 1000 Life Points and discard 1 card to negate it's destruction. [spoiler=Lore]1 Tuner + 1 or more "Mechano" monster(s)This card can only be Synchro Summoned. When this card is used as a Tuner it is treated as a Level 4 monster. Once per turn, you may flip a coin. If heads, you may select one Equip Spell in your graveyard and equip it to this card. [spoiler=Lore]1 EARTH Tuner + 1 "Mechano" MonsterThis card cannot be Special Summoned except through Synchro Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card is unaffected by Spell cards. The images of all Eidolons up to now are by タカヤマトシアキ (Takayama Toshiaki) I forgot the image credits.Let me find the sources and I'll add the credits. Link to comment Share on other sites More sharing options...
-Resistance- Posted July 11, 2010 Report Share Posted July 11, 2010 These pics are good^_^Good OCG.9/10 Link to comment Share on other sites More sharing options...
Shizuku Oikawa Posted July 12, 2010 Report Share Posted July 12, 2010 lol, nice, you even credited HP Doom for some of the picsPics are awesomesome errors can be easily fixedEffects are balanced, but Sniper cunfuses me9/10 Link to comment Share on other sites More sharing options...
Manpole Posted July 12, 2010 Report Share Posted July 12, 2010 Mechano Assassin: Instead of saying, "when this card is flipped face-up" you could just make it a Flip effect. Mechano Incinerator: For having 1700 ATK his effect is OP, also it should probably read... "If heads, destroy 1 face-up Spell or Trap card on the field." Mechano King: Effect should probably read..."All monsters with "Mechano" in their name gain ATK equal to all other "Mechano" monsters on the field x300." also its ATK is 2800, and the effect is quite good, maybe lower it too 2600? on Mechano King Hyperion it had the same problem I saw with Mechano King, but also you misspelled equal. Mechano Resonance's effect is a bit OP, maybe specify on its effect that the Special Summoned monster needs to be level 4 or lower. on Mechano Maelstrom it looks like there is an extra space after "to" also, "the" needs to be their* Mechano Sniper, you should check for the ocg here, I believe its different than what you put, but I don't remember what my "Needle Wall" says exactly. Also, you need to specify that its effect applies only to your opponents monsters. as for the trap card... you put that it is treated as a monster and trap card? so it can be destroyed by battle, and by cards that destroy trap cards? Either way this card seems OP with the starting 1000 ATK and 2500 DEF... maybe change the ATK effect to 600 per, and its DEF to 2000? idk... One thing I noticed was that, other then their name... they don't work with each other, in my head I picture a set dealing with cards that have similar effects that work together, maybe make future "Mechano" cards that do that?I really like the pics you chose btw.7/10hope these help? ^^ Link to comment Share on other sites More sharing options...
jakkk1k93 Posted July 12, 2010 Report Share Posted July 12, 2010 realli cool and creative, i like 'em alot :) Link to comment Share on other sites More sharing options...
KishinAkira Posted July 12, 2010 Author Report Share Posted July 12, 2010 [spoiler=Manpole says]Mechano Assassin: Instead of saying' date=' "when this card is flipped face-up" you could just make it a Flip effect. Mechano Incinerator: For having 1700 ATK his effect is OP, also it should probably read... "If heads, destroy 1 face-up Spell or Trap card on the field." Mechano King: Effect should probably read..."All monsters with "Mechano" in their name, gain ATK equal to all other "Mechano" monsters on the field x300." also its ATK is 2800, and the effect is quite good, maybe lower it too 2600? on Mechano King Hyperion it had the same problem I saw with Mechano King, but also you misspelled equal. Mechano Resonance's effect is a bit OP, maybe specify on its effect that the Special Summoned monster needs to be level 4 or lower. on Mechano Maelstrom it looks like there is an extra space after "to" also, "the" needs to be their* Mechano Sniper, you should check for the ocg here, I believe its different than what you put, but I don't remember what my "Needle Wall" says exactly. Also, you need to specify that its effect applies only to your opponents monsters. as for the trap card... you put that it is treated as a monster and trap card? so it can be destroyed by battle, and by cards that destroy trap cards? Either way this card seems OP with the starting 1000 ATK and 2500 DEF... maybe change the ATK effect to 600 per, and its DEF to 2000? idk... One thing I noticed was that, other then their name... they don't work with each other, in my head I picture a set dealing with cards that have similar effects that work together, maybe make future "Mechano" cards that do that?I really like the pics you chose btw.7/10hope these help? ^^ [/quote'] I see. Thanks for pointing that out. And yeah, future cards will probably have more effects that help each other out. But I have seen sets where the effects are only tied together by similarities and a name. (here it's the coin flips) And I'll also work on those changes. (Resonance was supposed to be only from the graveyard and Sniper was targeting the hand.) Link to comment Share on other sites More sharing options...
ImmortalD Posted July 12, 2010 Report Share Posted July 12, 2010 Is it me, or do some of the images look suspiciously like WH40K? Specifically Mechano Resonance and Sniper? Just curious though. (If it is, Tau and Eldar Respectively, am I right?) Very sweet pics. I don't see anything wrong that hasn't already been said. 10/10 Link to comment Share on other sites More sharing options...
KishinAkira Posted July 12, 2010 Author Report Share Posted July 12, 2010 There's no relation that I know of. I mean I got Resonance's image from HP Doom's thread,and I found Sniper somewhere on deviantArt... So, for all I know, they may originally been based on 40k, but that's not why I chose them. Link to comment Share on other sites More sharing options...
ImmortalD Posted July 12, 2010 Report Share Posted July 12, 2010 Like I said, i was just curious. it was off topic anyway. Link to comment Share on other sites More sharing options...
AidanTheSneaky Posted July 13, 2010 Report Share Posted July 13, 2010 Wow amazing pics and cards, 10/10 Woot... :( Link to comment Share on other sites More sharing options...
Manpole Posted July 13, 2010 Report Share Posted July 13, 2010 Not sure if its just me, but since you've updated the post a bunch of the cards aren't showing up. I like the fixes you've made to the ones I could read. (except the last equal you spelled on "Mechano King Hyperion's" effect is misspelled; you still have "eaqual".) Link to comment Share on other sites More sharing options...
KishinAkira Posted July 13, 2010 Author Report Share Posted July 13, 2010 Oh whoops. My proofread missed that lol. I'll correct that now.so, the Eidolons are the ones you can see? If you'd like, I could post links for them.(Links are allowed, but Attachments aren't, correct?) EDIT: As you can see, more stuff is here! Link to comment Share on other sites More sharing options...
KishinAkira Posted July 16, 2010 Author Report Share Posted July 16, 2010 Argh.... I want more comments... All my threads ever have died early! so... *BUMP* Link to comment Share on other sites More sharing options...
Manpole Posted July 16, 2010 Report Share Posted July 16, 2010 I know what you mean by Threads dying before they seem to be get starting, so if you mind, I also have a few threads I would like to be checked out ^^ my "Elf" set in this finished sets thread, and my "Captures Reflection" post in the Realistic cards section. Seeing as I have already written about half the cards, I'll start lower on your list...Mechano Repair Hangar: I believe if a card has an option between multiple effects, you need a dash (-) or a number (1, 2) before each option. Mechano Last Defense: It's a useful card for your deck, but I don't think you should be required to have exactly 2 Mechano monsters, how about... at least 2? Mechano Eidolon - Dragonica: A very OP card, has more ATK than most other cards, is unaffected by Spells and Traps, and has a good effect; with no draw-back whatsoever.(maybe make him unaffected by only traps? and make his ATK 3200?) Mechano Eidolon - Vyndalva: Also a very OP card, maybe even more... 3700ATK is a lot, even for 3 tributes, especially with the effects it has.. there is a 50% chance to destroy all of your opponents Spell and Traps, and if this card would be destroyed, you only have to pay 800 LIfe Points to stop it?.. quick ocg fix, Special Summon, Synchro Summon, and Life Points all need to be in caps like I just put. To make this card a little less OP, change its first effect to destroy 1 or 2 Spell and Trap cards, and change its second effect too at least 2000 Life Points.(or change the second effect altogether, because even paying 2000 Life Points makes him a little OP, seeing as it would be hard to kill him anyways.) Mechano Eidolon Axryn: This is by far the most balanced Eidolon monster you have posted, ...quick grammar fix - you put "When this car" instead of "When this card" on this monsters effect. Again though, nice pics for these cards, just don't make them so OP. Link to comment Share on other sites More sharing options...
KishinAkira Posted July 17, 2010 Author Report Share Posted July 17, 2010 Thanks for all the input you've given me Manpole. And yea, I made Dragonica less powerful (Only unaffected by Traps now, and only 3150 ATK. (lol only))And Vyndalva now only destroys 2 Spells/Traps, and the LP cost to negate destruction is 1000 and requires a discard too. (If this is too powerful still, I can tone it down more.)And, adding a new Eidolon soon. Link to comment Share on other sites More sharing options...
Manpole Posted July 17, 2010 Report Share Posted July 17, 2010 Those changes make them much better IMO, I'll check back to see your new Eidolon later, care to check out my "Elf" set, just as I my input has helped you, yours could do the same ^^ if you do, it would be much appreciated! thanks. Link to comment Share on other sites More sharing options...
KishinAkira Posted July 17, 2010 Author Report Share Posted July 17, 2010 No prob. I'll check it out tomorrow (AKA later today) When I'm more awake. And on Hangar's effect, there's interpuncts (this-> •) like on the actual cards, but the YCM doesn't show them. Link to comment Share on other sites More sharing options...
Manpole Posted July 18, 2010 Report Share Posted July 18, 2010 Galyrix's picture is awesome, and his effects are good because his ATK and DEF aren't too high. Another good card, and even better, he wasn't OP ^^ Mechano Dynamic Entry! has quite a good effect, but I would limit it's effect to 2 cards, otherwise you could end up, filling your field for just 3200 Life Points. Or if you don't limit how many can be summoned, maybe make the cost more? Also life points = Life Points (needs caps) and in "Special summon" both words need to be caps, so "Special Summon" is correct. (btw, thanks for the criticism on my "Elf" deck, and if you wouldn't mind checking out my "King" deck I just recently re-posted that would be awesome.) Link to comment Share on other sites More sharing options...
KishinAkira Posted July 18, 2010 Author Report Share Posted July 18, 2010 Wow... I missed a major bit when renaming the card... It's supposed to only summon up to 2 monsters.And sure, I'll check out your King deck. Link to comment Share on other sites More sharing options...
KishinAkira Posted July 21, 2010 Author Report Share Posted July 21, 2010 BUMP(I'll make more cards If I get more reviews) Link to comment Share on other sites More sharing options...
έκλειψη Posted July 22, 2010 Report Share Posted July 22, 2010 Some OCG fixes: Card 1FLIP: Return 1 card on the field to the owner's hand. During your End Phase, flip a coin. If the result is heads, flip this card face-down. If tails, switch this card into Attack Position. Card 2Once per turn you may flip a coin. If heads, destroy one face-up Spell or Trap on the field. Card 3All "Mechano" monsters you control gain ATK equal to the number of "Mechano" monsters on the field x300. Card 4"Mechano Resonance"+ 1 or more non-Tuner monstersAll "Mechano" monsters you control gain ATK equal to the number of "Mechano" monsters on the field x400. Once per turn, you may flip a coin. If heads, your opponent takes damage equal to the number "Mechano" monsters on your field x200. Card 5Once per turn, you can flip a coin. If the result is heads, you can select one Level 4 or lower non-Tuner monster in your Graveyard and Special Summon it to your field. Card 6Once per turn, you can flip a coin. If the result is heads, return all Spell and Trap cards on the field to their owner’s hand. Card 7Once per turn, you may roll a six-sided die. Destroy the card in the opponent's hand in the slot corresponding to the result. (Numbered from your left to right.) I don't know how that last effect should be worded, but these are nice cards all in all. :D Link to comment Share on other sites More sharing options...
KishinAkira Posted July 22, 2010 Author Report Share Posted July 22, 2010 Thanks! I appreciate the help and will get started on the OCG Fixes. I'd appreciate continued reviews, but you certainly don't have to. (Maybe this could be move out of the Finished Sets section, because I though I'd stop back then, but decided to continue...) Link to comment Share on other sites More sharing options...
gas2000 Posted July 22, 2010 Report Share Posted July 22, 2010 cool pics good OCG :) Link to comment Share on other sites More sharing options...
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