Max Darkness Posted July 12, 2010 Report Share Posted July 12, 2010 5000th Post Celebration Paradox Synchro Summon: The ultimate Synchro Summon and the fusion of the light and darkness. Enjoy. [spoiler=[b]Step 1: Summon the Synchro Tuner and Synchro Non-Tuner[/b]] Effect: "Level Inverter" + 1 non-Tuner monster This card cannot be Special Summoned except by Synchro Summon, or by its own effect. When this card is Synchro Summoned, destroy 1 monster on the field. This card's original ATK and DEF become the same as the destroyed monster's. If the destroyed monster was controlled by your opponent, Special Summon it to your opponent's side of the field during the End Phase, ignoring the Summoning conditions. If this card is destroyed and sent to the Graveyard, you can remove from play 1 "Level Inverter" and 1 non-Tuner monster in your Graveyard to Special Summon this card from your Graveyard. If you do, this card's original ATK and DEF become 0. During your opponent's Main Phase, you can Accel Synchro Summon if you use this face-up card as a Synchro Material Monster. Effect: "Level Inverter" + 1 non-Tuner monster This card cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, destroy 1 monster on the field. This card's original ATK and DEF become the same as the destroyed monster's. If the destroyed monster was controlled by your opponent, Special Summon it to your opponent's side of the field during the End Phase, ignoring the Summoning conditions. If this card would be destroyed, you can remove from play 1 Tuner monster in your Graveyard instead. When this card is used as a Synchro Material Monster, draw 2 cards . When this card is destroyed or removed from play, you can return 1 "Level Inverter" and 1 non-Tuner monster in your Graveyard to your Deck. [spoiler=[b]Step 2: Summon the Dark Synchro non-Tuner and Dark Synchro Dark Tuner[/b]] Effect: 1 non-Tuner - 1 Dark Tuner monster This card is also treated as a DARK monster. If this card destroys an Attack Position monster your opponent controls, destroy all Attack Position monsters your opponent controls after damage calculation. If this card attacks a Defense Position monster your opponent controls, inflict damage equal to that monster's Level x 300. During each of your End Phases, if this card declared an attack this turn, inflict damage to your opponent equal to the number of monsters in their Graveyard x 100. Effect: 1 non-Tuner - 1 Dark Tuner monster This card is also treated as a DARK monster. While you control another Dark Synchro monster, this card gains 500 ATK and cannot be targeted by card effects. When this card destroys a monster by battle and inflicts Battle Damage to your opponent, your opponent discards 1 card from their hand. During each of your End Phases, if this card declared an attack, send the top card of your oppponent's Deck to the Graveyard. When this card is used for a Dark Synchro Summon, your opponent discards their entire hand. During your opponent's Main Phase, you can Accel Dark Synchro Summon if you use this face-up card as a Synchro Material Monster. [spoiler=[b]Step 3: Accel Synchro Summon and Dark Accel Synchro Summon[/b]] Effect: 1 "Inversion" Synchro Tuner + 1 "Inversion" non-Tuner Synchro monster This card cannot be Special Summoned except by Accel Synchro Summon. When this card is Summoned, destroy all monsters on the field, except this card. This effect cannot be negated. This card's ATK and DEF become equal to the destroyed monsters' total Levels x 300. This card cannot be destroyed by battle and any Battle Damge this card's controller receives is reduced to 0. This card cannot be used as a Synchro Material monster, except for the Synchro Summon of a Level 1 Synchro monster. When this card is removed from the field by your opponent's card effect, Special Summon 1 of the monsters destroyed by this card's effect, ignoring the Summoning Conditions. During your opponent's Main Phase, you can Accel Synchro Summon if you use this face-up card as a Synchro Material Monster. Effect: 1 Dragon-Type Dark Synchro non-Tuner - 1 Dragon-Type Dark Synchro Dark Tuner monster This card cannot be Special Summoned, except by Dark Synchro Summon. This card is always also treated as a DARK monster. This card cannot be removed from the field by your opponent's Spell or Trap Card effects. This card cannot be destroyed by battle. (Damage calculation is applied normally.) If this card battles a monster, the ATK and DEF of this card become the ATK and DEF of the other monster. When this card destroys a monster while this effect is applied, inflict damage to your opponent equal to the original ATK of the destroyed monster at the end of the Damage Step. [spoiler=[b]Step 4: Paradox Synchro Summon[/b]] Effect: 1 Accel Synchro Tuner monster + 1 Dark Accel Synchro non-Tuner monsterThis card cannot be Special Summoned, except by Accel Synchro Summon. Your opponent cannot chain cards to this card's effects. This card's Summon cannot be negated and card's cannot be activated in response to this card's Summon. When this card is Summoned, destroy all monsters on the field, except this card and inflict damage to your opponent equal to the destroyed monsters' total ATK or DEF, whichever is higher. This card cannot be destroyed by battle and any Battle Daamge this card's controller receives is reduced to 0. You can negate the activation of card effects that affect this card and destroy them. If this card attacks, your opponent cannot activate Spell or Trap Cards until your End Phase. Link to comment Share on other sites More sharing options...
Lexadin Posted July 12, 2010 Report Share Posted July 12, 2010 Congrats Max on your 5k posts! I must say this clears the entire Accel Dark and paradox synchro stuf you've been talkinf about up a lot.And is the Paradox Synchro meant to be indestructeble?And how did you made that Paradox Synchro with MSE?Anyways a 10/10, it's perfect. Link to comment Share on other sites More sharing options...
Guest Cursed Reaction Posted July 12, 2010 Report Share Posted July 12, 2010 Utterly perfect. Congrats on 5000! It's [near] impossible to summon and is practically total obliteration once you get it on the field. But never mind! That's the power of Any Other Cards. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted July 12, 2010 Report Share Posted July 12, 2010 The ocg, pics and names are good.But you would never summon out Yahovah.Its because duels dont go on for long.And there would be better options.8/10 Link to comment Share on other sites More sharing options...
Max Darkness Posted July 12, 2010 Author Report Share Posted July 12, 2010 Congrats Max on your 5k posts! I must say this clears the entire Accel Dark and paradox synchro stuf you've been talkinf about up a lot.And is the Paradox Synchro meant to be indestructeble?And how did you made that Paradox Synchro with MSE?Anyways a 10/10' date=' it's perfect.[/quote'] Thanks. And I'm glad it clears it up. The Paradox Synchro is supposed to be unbeatable, considering that to summon it, you'll need to use up most of your Deck and if the sequence is broken, you'll need to either retrace or restart. In MSE, when you enter the card class ([Fiend/Synchro/Effect]), click onto the 'Synchro' part and you'll be able to type in extra words, like 'Paradox' and 'Gemini' (since MSE doesn't cater for Gemini monsters) Utterly perfect. Congrats on 5000! It's [near] impossible to summon and is practically total obliteration once you get it on the field. But never mind! That's the power of Any Other Cards. Thanks. This was an experiment to see how far down the chain I could get' date=' and how powerful they would have to be to justify their resource use. The ocg, pics and names are good.But you would never summon out Yahovah.Its because duels dont go on for long.And there would be better options.8/10 I know that you would never summon "Yahovah"; but again, it was an experiment in how many Synchro and Dark Synchro summons someone could pull off. Link to comment Share on other sites More sharing options...
.Impact Posted July 12, 2010 Report Share Posted July 12, 2010 ok personally...i love u. no homo. i loved this utterly complex, epic, smex...thing!!!!!. Accept the last monster you should say battle damage, instead of Battle Daamge Link to comment Share on other sites More sharing options...
Max Darkness Posted July 12, 2010 Author Report Share Posted July 12, 2010 i loved this utterly complex' date=' epic, smex...thing!!!!!. Accept the last monster you should say battle damage, instead of Battle Daamge[/quote'] Thank you. However, that part of the effect is from "Blackwing Armor Master" and that uses a capitalised 'Battle Damage'. Link to comment Share on other sites More sharing options...
Max Darkness Posted July 13, 2010 Author Report Share Posted July 13, 2010 Bump. Link to comment Share on other sites More sharing options...
Lexadin Posted July 14, 2010 Report Share Posted July 14, 2010 Thanks for the info Max. Link to comment Share on other sites More sharing options...
~Duo~ Posted July 14, 2010 Report Share Posted July 14, 2010 The ocg' date=' pics and names are good.But you would never summon out Yahovah.Its because duels dont go on for long.And there would be better options.8/10[/quote'] Unless you're really good at stalling. XD Link to comment Share on other sites More sharing options...
Max Darkness Posted July 14, 2010 Author Report Share Posted July 14, 2010 Thanks for the info Max. You're welcome. Unless you're really good at stalling. XD This was me trying to see if you could make a monster that was completely indestructable and balance it. And yes, you'll probably focus on summoning "Lucifer, Envoy of Judecca" and leave it there. Link to comment Share on other sites More sharing options...
Deustodo Posted July 14, 2010 Report Share Posted July 14, 2010 Since it is too many cards, I shall not correct their OCG errors, and since you made them using MSE, I shall ignore it because it doesn't change a thing. I will only say that I smell paradox here: 8/10 Link to comment Share on other sites More sharing options...
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