UrWorstNightmare009 Posted July 12, 2010 Report Share Posted July 12, 2010 Hey Guys, Girls, and those in between =D It's me, UWN =] [obviously] And here's my Summer set! [basically just recent cards I've made, during Summer.] Yes they are in Alphabetical order =P [align=center] Ancient Egyptian Magician of the Black Trenches Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 DARK Monsters, and discarding all cards in your hand. This card cannot be destroyed by an effect of a Spell or Trap card controlled by your opponent. When this card attacks, your opponent must discard 5 cards from the top of his/her Deck. When this card is attacked by a monster with a lower level than this one, then this card's ATK and DEF is increased by 500. Armoured Ptera Lore: This card can only be destroyed by a FIRE Monster controlled by your opponent. During each of your End Phases, this card gains 1000 ATK and DEF. If this card attacks, it's ATK and DEF is returned to 0, after damage calculation. Book of the Third Mysterious Tribute Lore: Monsters that need to be Tribute Summoned do not need Tributes as long as this card remains on the field. This card can only be used for 3 monsters. [OCG on that one needs work ^^"] Energy Eagle Lore: FLIP: Increase the ATK and DEF of this card by 500 during your and your opponent's Damage Step. Flame Saviour - Hinote Heki Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 FIRE Monsters on your side of the field. This card can only be destroyed by a WATER monster controlled by your opponent with an ATK Higher than 2500. When this card is destroyed as a result of battle with an opponent's card, remove from play that card, and decrease your opponent's Life Points equal to the ATK of this monster before it was destroyed. Golden Dragon Warrior - Kogane Lore: When this card destroys a monster as a result of battle controlled by your opponent and sends it to the rightful owner's Graveyard, inflict damage to the owner equal to the ATK of the destroyed monster. When this card destroys a monster and sends it to the Graveyard, the Battle Phase ends. Guillotine Mantis Lore: A Mantis whose pinchers are stronger than normal Mantises. Houshi Lore: When this card is sent to the Graveyard as a result of battle, Special Summon 3 "Mush Tokens" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. Jinbutsuzou Lore: Double any Battle Damage your opponent takes when they attack this monster in Defense Position. This card cannot be destroyed when it is in Defense Position. When this card is sent to the Graveyard as a result of battle, you gain the same amount of Life Points equal to the amount of ATK Points this card had before it was destroyed. Jinzouningen Panda Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Machine-Type monster on your side of the field. This card can only be destroyed by a FIRE Monster. Kame Cannons Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 WATER Monster on your side of the field. If this card is Special Summoned successfully, and is Summoned in Defense Position, it cannot be destroyed by another Monster Card. When this card is destroyed by the effect of a Spell or Trap card, then your opponent's Life Points decrease by 1000. Magical Spores Lore: As long as this card remains on the field, the ATK and DEF of the cards on your side of the field is increased by 500, and cards on your opponents side of the field's ATK and DEF is decreased by 500 during the Damage Step. Mallard Warrior Lore: A tiny Duck that defends small habitats. Ongaku Elk Lore: When your opponent Normal Summons, Flip Summons, Special Summons, Fusion Summons, or Tribute Summons a monster card, then that card is destroyed, and this card gains 300 ATK and DEF Points. Savior Lore: As long as you have 1 Monster Card on your side of the field with an ATK of 1000 or more, then you take no Battle Damage as long as that card remains on the field. If this card is destroyed by another Spell or Trap card, then it is put at the bottom of your Deck instead of the Graveyard. Thunderstorm Piripiri Wasp Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Thunder-Type Monster. This card cannot be destroyed as a result of Battle. When this card is attacked, the card attacking this card is Removed from play, and this card is flipped face-down Defense Position after this effect activates.[/align] -Phew- That's done. Anyways, I hope you enjoyed them, and don't hesitate to fix any OCG errors I might have, because I'm still in OCG Training =P Also, I would like to show you a card I've made. A card I really like. [align=center] Living Fortress of the Exiled Archangels Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 LIGHT Monsters on your side of the field OR by Removing 3 LIGHT Monsters from play from your Hand or Graveyard. This card is the only card that can exist on your side of the field except for the effect of this card. Fiend-Type monsters on the field are removed from play. Everytime this card attacks and successfully destroys a monster card controlled by your opponent, you may Special Summon 1 LIGHT Monster from your Deck, Hand, or Graveyard. This card can only be destroyed by a DARK Monster with an ATK of 3000 or Higher. If this card is destroyed by the effect of a Spell or Trap Card, then your opponent's Life Points are decreased by 1000 and your Life Points are increased by 1000. If this card is controlled by the effects of an Opponent's Spell or Trap Card, then your opponent cannot Change the Position, Attack, or Tribute this card while it is in his/her control. Your opponent must pay 1000 Life Points to Summon an Monster as long as this card remains on the field.[/align] Link to comment Share on other sites More sharing options...
CMRenji Posted July 12, 2010 Report Share Posted July 12, 2010 Well most of them are OP'd but they are still pretty good. 7.7/10 Link to comment Share on other sites More sharing options...
UrWorstNightmare009 Posted July 12, 2010 Author Report Share Posted July 12, 2010 Well most of them are OP'd but they are still pretty good. 7.7/10 Most of them D; Daaaang >.< Oh well. The only way to learn is through Trial and Error. Link to comment Share on other sites More sharing options...
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