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World War X


Maghion Syaoran Light

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So someone asked me for the rules of the game I created:

 

Materials:

- A sheet of notebook paper with a large land grided drawn (or grid paper so you dont have to draw the grid lines but the squares may be a bit too small)

 

- pencils

 

- pair of dice.

 

Nations available:

Every nation starts with $3000 and a conquered land on any location of choice along the coast.

 

USA: +1000 troops during any war

Japan: Must be allied with USA due to the fact their military belongs to the USA (ha)

Russia: Starts off with nuclear base (no ammo)

Germany: Starts off with two conquered territories rather than one. can be placed anywhere along the coast of the land.

Iraq: Starts off with two trained terrorist

China: Starts with an additional $2000

Other nations can be created with any effect as desired.

 

Military Store:

Terrorist: $1000. Nation must "train" terrorist before using terrorist. Training terrorist is completed upon the end of the third turn. Turns any conquered territory into camped territory.

Nuclear base: $5000. Must be placed on a conquered territory. Does not come with ammunition. If a conquered territory is conquered by another nation, the nuclear base in that conquered territory is now under their control. However, it must be conquered and not camped.

Nuclear Ammunition: $1500 Must have Nuclear base to use. Completely wipes out any territory and turns any neighboring conquered territory into camped territory.

land mines: $1000. Place at any conquered or camped territory of choice. Any nation landing on that territory looses 1000 troops after calculating troop size.

 

The game:

First player rolls a die and moves in any direction as long as its not diagonally according to die roll.

If territory landed is empty, it becomes a camped territory. mark it as such (can be lowercased initials of your nation, etc.)

If territory is occupied, war is engaged.

You can then either end your turn, purchase an item, or use an item. As soon as you purchase or use an item, your turn then ends.

NOTE: When moving, you are not allowed to pass through a territory unless it is your own or an alliance territory

 

War:

The turn player who landed on territory goes first. Roll a pair of dices and multiply results by 1000, that is your troop size

The owner of territory is to do the same thing. If results are same, both players roll again and adds new results to their current results. (resulting in larger troop size.) repeat until the two sizes are different

The turn player goes first. Roll a die, multiply result by 1000. The owner territory looses that many troops. Subtract your result from his/her troop size.

Owner player must follow the same as above. The war ends when one player looses all his troops. The player who looses his troops lost the war and looses the territory.

If the territory was a camped territory and the owner won, it becomes a conquered territory (mark as either capital initials or full name, etc.)

If the territory was a camped territory and the owner loss, the new owner takes over camped territory and remains a camped territory

If the territory was a conquered territory, the winner keeps the conquered territory and remain as such.

The winner's earnings is equal to troops remaining divided by 10. ( if 1000 troops remain, earning is $100, etc.)

The looser looses money equal to money the winner won.

If the looser nation has earning lower than the lost amount, he/she enters negative. If he/she continues to loose, he/she will continue to loose and enter further into negative.

No deficit spending allowed.

 

How to win the game:

If you are the last nation remaining or if there is a mutual agreement to end game early; the winner is then the nation with the most conquered territories

 

Alliance are allowed:

their earnings are merged and both can not war each other. Alliance can be made at anytime during the game.

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So someone asked me for the rules of the game I created:

 

Materials:

- A sheet of notebook paper with a large land grided drawn (or grid paper so you dont have to draw the grid lines but the squares may be a bit too small)

 

- pencils

 

- pair of dice.

 

Nations available:

Every nation starts with $3000 and a conquered land on any location of choice along the coast.

 

USA: +1000 troops during any war

Japan: Must be allied with USA due to the fact their military belongs to the USA (ha)

Russia: Starts off with nuclear base (no ammo)

Germany: Starts off with two conquered territories rather than one. can be placed anywhere along the coast of the land.

Iraq: Starts off with two trained terrorist

China: Starts with an additional $2000

Other nations can be created with any effect as desired.

 

Military Store:

Terrorist: $1000. Nation must "train" terrorist before using terrorist. Training terrorist is completed upon the end of the third turn. Turns any conquered territory into camped territory.

Nuclear base: $5000. Must be placed on a conquered territory. Does not come with ammunition. If a conquered territory is conquered by another nation, the nuclear base in that conquered territory is now under their control. However, it must be conquered and not camped.

Nuclear Ammunition: $1500 Must have Nuclear base to use. Completely wipes out any territory and turns any neighboring conquered territory into camped territory.

land mines: $1000. Place at any conquered or camped territory of choice. Any nation landing on that territory looses 1000 troops after calculating troop size.

 

The game:

First player rolls a die and moves in any direction as long as its not diagonally according to die roll.

If territory landed is empty, it becomes a camped territory. mark it as such (can be lowercased initials of your nation, etc.)

If territory is occupied, war is engaged.

You can then either end your turn, purchase an item, or use an item. As soon as you purchase or use an item, your turn then ends.

NOTE: When moving, you are not allowed to pass through a territory unless it is your own or an alliance territory

 

War:

The turn player who landed on territory goes first. Roll a pair of dices and multiply results by 1000, that is your troop size

The owner of territory is to do the same thing. If results are same, both players roll again and adds new results to their current results. (resulting in larger troop size.) repeat until the two sizes are different

The turn player goes first. Roll a die, multiply result by 1000. The owner territory looses that many troops. Subtract your result from his/her troop size.

Owner player must follow the same as above. The war ends when one player looses all his troops. The player who looses his troops lost the war and looses the territory.

If the territory was a camped territory and the owner won, it becomes a conquered territory (mark as either capital initials or full name, etc.)

If the territory was a camped territory and the owner loss, the new owner takes over camped territory and remains a camped territory

If the territory was a conquered territory, the winner keeps the conquered territory and remain as such.

The winner's earnings is equal to troops remaining divided by 10. ( if 1000 troops remain, earning is $100, etc.)

The looser looses money equal to money the winner won.

If the looser nation has earning lower than the lost amount, he/she enters negative. If he/she continues to loose, he/she will continue to loose and enter further into negative.

No deficit spending allowed.

 

How to win the game:

If you are the last nation remaining or if there is a mutual agreement to end game early; the winner is then the nation with the most conquered territories

 

Alliance are allowed:

their earnings are merged and both can not war each other. Alliance can be made at anytime during the game.

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I cba to find logical faults in the game, sorry.

 

No deficit spending allowed.

 

I think the US automatically lost.

 

Also, the extra quirks that each listed nation get are just bad stereotypes. Why not write that China has +500 Factory and +1.2m Population? Oh, and don't forget that Haiti has -55 Food.

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Oh' date=' and don't forget that Haiti has -55 Food.

[/quote']

 

That was both extremely mean and hilarious at the same time. xD

 

Imma just sit in Finland. I don't think Finland has ever been involved in a war...like, ever. idk.

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