Atomic Nebula Posted July 13, 2010 Report Share Posted July 13, 2010 [align=center][spoiler=Lore]Activate only when your opponent declares an attack. Remove from play the attacking monster. Once per turn, during your Main Phase, you can show 1 "Exodia the Forbidden One" from your hand to your opponent to destroy 1 Spell or Trap card on the field. If you do, remove from play this card. [/align] Link to comment Share on other sites More sharing options...
O.B. Palomino Posted July 13, 2010 Report Share Posted July 13, 2010 Good card, but the name should be like "Curse of the Forbidden Sphinx" or something like that. A good support for an Exodia Deck, but I have a question: what happens if you don't have a "Exodia the Forbidden One" card in your hand in your next Main Phase? If you don't have one, you will just have 1 of your Spell & Trap Card zones occupied by a card that will be useless. You should fix that detail, for example, if you write: "Activate only when your opponent declares an attack. Remove from play the attacking monster. Once per turn, during your Main Phase, you can show 1 "Exodia the Forbidden One" from your hand to your opponent to destroy 1 Spell or Trap card on the field. If you do, remove from play this card. so while this card is face-up on the field it can be more useful. Your card has a good concept, but if you want, make some fixes to it. Link to comment Share on other sites More sharing options...
Atomic Nebula Posted July 13, 2010 Author Report Share Posted July 13, 2010 Yeah sure. Thanks for the fix. Link to comment Share on other sites More sharing options...
Rampage567 Posted July 13, 2010 Report Share Posted July 13, 2010 Why is it a continuous trap? it should be a quick play. Link to comment Share on other sites More sharing options...
yugiohmasterobelisk Posted July 13, 2010 Report Share Posted July 13, 2010 i just hav 1 questin what do the 2 effects have to do with each other and why woud this card be used in an exoda deck? you see exodia decks want to get exodia asap and they run very little trap cards and the traps are either stal or draw cards you see nd unless you try to get exodia quickly there is no point in putting him in your deck unless you want to be lik yugi :D now i realize i sound a little mean but maybe you coud change its effect to help exodia? and also i dont mean to be mean im just trying to help and maybe this was a bad fix Link to comment Share on other sites More sharing options...
Atomic Nebula Posted July 14, 2010 Author Report Share Posted July 14, 2010 This card isn't helping get Exodia out ASAP, its making a clear field for him to. Imagine this. - You had no other Monsters on the field, or in your hand besides 'Left Leg of the Forbidden One'. If your opponent has to attack your 'LLFO' to get to your LP, your screwed. Have this card set, then activate it when the card attacks, the Monster that attacks will be destroyed. Now as it is a risk to show your Exodia to your opponent from your hand, you are really going to have to do it once they realize you are playing an Exodia deck. So taking that risk, every turn you can show your Exodia to your opponent to destroy a Spell or Trap on the field. Link to comment Share on other sites More sharing options...
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