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Dust Army & Alive Fortress (Fixed)


zenausian

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Pics are ok. "Alive Fortress" just sounds wrong, try changing th name to "Living Fortress" or something like that.

OCG is slightly of.

"Alive Fortress" is seriously OP(OverPowered), a monster with that much DEF ussually has a drawback, but this actually has a handy effect.

 

A 7/10

 

Good pic sites.

Deviantart.com

Art Catacombs (google this 1)

Pixiv (only when good with translators or if you can speak Japanese)

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Sorry, english isn't my first language. I'm still learning ^^. Anyway, thanks for the feedback. If you can correct my OCG, I'd be glad. Thanks for the sites.

 

As for the Alive Fortress, I thought that the first effect would balance it. There aren't Spell or Traps that can change a monster's position?

 

I'll change the name, thanks.

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OCG fix: Dust Army: If this card is Summoned while you control no other monsters, increase it's DEF by 2000. This card cannot declare an attack during the turn it was Summoned.

I'll fix the Fortress when it's ballanced.

 

I would ballance Fortress by making it an Level 5-6. That would be enough.

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Living Fortress is a bit OP as it's a plaguespreading Marshmallon.

 

 

OCG fix: Dust Army: If this card is Summoned while you control no other monsters' date=' increase it's DEF by 2000. This card cannot declare an attack during the turn it was Summoned.[/i']

I'll fix the Fortress when it's ballanced.

 

I would ballance Fortress by making it an Level 5-6. That would be enough.

 

^

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