~Duo~ Posted July 15, 2010 Report Share Posted July 15, 2010 Here is part 15 part 1 of Cards Onslaught! All images credit goes to HP Doom! [spoiler=Mischievous Imp][spoiler=Lore]This card can only be activated by selecting at least 3 face-down Spell or Trap Cards on the field. During your Standby Phase, place 1 Dishonest Counter on this card. During your End Phase, both players add to their hand 1 card removed from play by this card's effect and remove from play 1 card face-down from their hand. During your Main Phase, you can remove 3 Dishonest Counters from this card to reveal 1 face-down Spell or Trap Card on the field and toss a coin. If the result is heads, select 1 of your cards that was removed from play by this card's effect and reveal the face-down card. If the revealed card is the same type as the selected card, remove it from play and add the selected card to your hand. If not, return it to its original position. If the result is tails, your opponent selects 1 of their cards that was removed from play by this card's effect and reveal the face-down card. If the revealed card is the same type as the selected card, remove it from play and add the selected card to your opponent's hand. When this card is destroyed and sent to the Graveyard, return all cards removed from play by this card's effect to their owner's Deck and shuffle. [spoiler=Thoughts]I couldn't think of a creative name for this guy. >_> [spoiler=Molgera - The Deity of Wind][spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 WIND monster, 1 EARTH monster, and removing from play 1 Continuous Spell Card on the field. When this card is Summoned, destroy all other monsters you control and Special Summon 1 Sandworm Token (Rock-Type / EARTH / Level 10 / ATK 2000 / DEF 2000) for every monster destroyed by this card's effect. Increase the ATK of this card by 2000 for every Sandworm Token on the field. During your Standby Phase, you can remove this card from play and Special Summon it during your opponent's End Phase and Special Summon 1 Sandworm Token. This card cannot be destroyed by card effects. If this card is the only monster you control, destroy it and Special Summon 1 monster Tributed by this card's effect from your Graveyard. [spoiler=Thoughts]Got the idea of name and effect from The Legend of Zelda - The Wind Waker. [spoiler=Neo Flamvell Koa'ki Meiru Knurlan][spoiler=Lore]1 "Neo-Flamvell" or "Flamvell" Tuner + "Koa'ki Meiru Valafar"During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or by removing from play 1 LIGHT or DARK monster in your opponent's Graveyard. When this card is destroyed by it's own effect, Special Summon 1 FIRE monster from your Graveyard with 200 or less ATK or add 1 "Iron Core of Koa'ki Meiru" from your Graveyard or Deck to your hand. When this card inflicts Battle Damage, randomly remove from play 1 card in your opponent's hand. During your opponent's Standby Phase, by revealing 1 "Iron Core of Koa'ki Meiru" in your hand, you can remove from play 1 card from your opponent's hand. If it was a Spell, you can return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to your hand and return the removed from play card to your opponent's hand. [spoiler=Thoughts]Knurlan = Dwarves XD [spoiler=Tenebrae - The Dark Amethyst][spoiler=Lore]1 DARK monster + 1 Warrior-Type monster + "Nightstar Rogue"This card cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by the effects of Trap Cards. During your Standby Phase, you can reveal 1 Spell Card from your hand to your opponent and remove it from play. During either player's Main Phase, you can activate the effect of a Spell Card removed from play by this card's effect. During your Battle Phase, you can remove from play 1 face-down Spell or Trap Card on the field. If it was a Trap, you can activate it's effect. During your End Phase, you can remove from play a monster that can be Normal Summoned from your hand. When this card destroys a monster in battle, place 1 Amethyst Counter on this card. During your Main Phase, you can remove 3 Amethyst Counters from this card to Special Summon a monster removed from play by this card's effect on your side of the field. During your Draw Phase, return all cards removed from play by this card's effect to the owner's deck. [spoiler=Thoughts]Idea of name from Tales of Symphonia. Link to comment Share on other sites More sharing options...
Ovedrive Posted July 15, 2010 Report Share Posted July 15, 2010 huh...reading this big effects exhausted me :D.Just kidding, i think they are awesome.Nice work dude 9.999/10 Link to comment Share on other sites More sharing options...
Phantom M.C. Posted July 15, 2010 Report Share Posted July 15, 2010 these cards would never work in real life, cause the text is way to small, still awesome cards though 9/10 Link to comment Share on other sites More sharing options...
The Tin Trooper Posted July 15, 2010 Report Share Posted July 15, 2010 these cards would never work in real life' date=' cause the text is way to small, still awesome cards though 9/10[/quote'] >Text too small=Card never winning any DuelsWat Brilliant cards, I must say. Good work.10/10 Link to comment Share on other sites More sharing options...
firetire18 Posted July 15, 2010 Report Share Posted July 15, 2010 OK i did not like the card Molgera - The Deity of Wind because from what i read the effect was in my opinon alittle overpowerd and i didnot like it. The card Tenebrae - The Dark Amethyst's effect did not make sense in my part so i did not like it. Mischievous Imp has a really good effect and i liked it. Neo Flamvell Koa'ki Meiru Knurlan also had a good effect and i liked it. Mischievous Imp- 5/10Molgera - The Deity of Wind- 3/10Neo Flamvell Koa'ki Meiru Knurlan-5/10Tenebrae - The Dark Amethyst-2/10so alltogether you get a 3.75/10 Link to comment Share on other sites More sharing options...
~Duo~ Posted July 15, 2010 Author Report Share Posted July 15, 2010 its a okay card 3/10 Even so, explain what parts you don't understand and what parts are overpowered. Then I will remove your neg. Link to comment Share on other sites More sharing options...
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