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The Void Archetype please rate


Donvermicelli

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So I wanted to make a new archetype called The Void, I made about 20 cards or so and I wanted to hear your thoughts on them.

 

EN001

 

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Lore:

 

Once per turn while Cho'gath is in face-up attack position you can destroy one face-up monster your opponent controls and place one Void Counter on this card (max. 5). Increase the ATK of this card by 500 points and DEF by 200 points for each Void Counter on this card. While 5 Void Counters are on this card, you can remove them to negate the effect of a card that targets this card and destroy it.

 

 

EN002

 

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Lore:

 

You can only control 1 "Malzahar Prophet Of The Void" monster. Once Per turn While you control this face-up card on the field you can equip it as an equip spell card to a face-up monster your opponent controls, at the end of the equipped monster's controller's 2nd turn after this card's effect is activated, destroy the equipped monster. At that time, this card is returned to the owner's side of the field in face-up defence position and remains in this position until the end of your next turn.

 

 

EN003

 

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Lore:

 

This monster cannot be normal summoned or set. When you draw this card during your draw phase you can reveal it to your opponent and return it to the bottom of your deck to draw two cards. While this card is in your graveyard and "Dark Tower Of The Void" is active on the field you can return this card to your deck and shuffle it.

 

 

EN004

 

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Lore:

 

You can only activate this card while you control "Malzahar Prophet Of The Void" on the field as either a monster or equip spell card. As long as this card remains face-up on the field your opponent cannot activate or use the effects of spell cards. When "Malzahar Prophet Of The Void" is destroyed and removed from the field destroy this card.

 

 

EN005

 

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Lore:

 

Add one monster card that includes "Void" in it's card name from your deck to your hand. The deck is then shuffled.

 

 

EN006

 

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Lore:

 

All monsters that include "Void" in their card name except "Void-ling" are returned to the bottom of the deck instead of sent to the graveyard. When a card with a Void Counter(s) is destroyed, place its Void Counters on this card. Once per turn when you control no monsters you can special summon one "Void" monster from your hand. Once per turn you can use one of the following effects:● Remove one Void Counter from this card to special summon one "Void-ling" from your graveyard ● Remove two Void Counters from this card to special summon one "Void-ling" from your deck ● Remove five counters to destroy all spell and trap cards your opponent controls.

 

 

EN007

 

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Lore:

 

After activation, place 6 Void Counters on this card. During each of your turns you can move 1 Void Counters from this card to another face-up card that you can place a Void Counter on. When there are no Void Counters on this card, destroy it.

 

 

EN008

 

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Lore:

 

Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) If you control a face-up "Void" monster you can special summon this card from your hand.

 

 

EN009

 

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Lore:

 

This card cannot be normal summoned or set. This card can only be special summoned from your hand or your graveyard by removing 3 Void monsters in your graveyard from play. As long as this card remains face-up on the field increase the ATK of all "Void-ling" monsters by 1000 points.

 

 

EN010 <--want to change this art not sure what yet

 

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Lore:

 

This card can only be equipped to a "Void" monster. Select one face-up card on the field, the equipped monsters name is treated as the the selected cards name. When this card is destroyed it is returned to the bottom of your deck.

 

 

EN011

 

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Lore:

 

For every face-up "Void" monster on your side of the field, increase the ATK of all "Void" monsters on your side of the field by 200 points.

 

 

EN012

 

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Lore:

 

Until the end phase of the turn this card is activated monsters that attack with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy all face-up monsters during the end phase.

 

 

EN013

 

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Lore:

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect.

● The original Attack of this card becomes 1000. This monster can attack three times during the same battle phase.

 

 

EN014

 

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Lore:

 

This card can only be tribute summoned by tributing 3 "Void" monsters on either side of the field. You can negate the effects of Spells, Traps and Effect Monsters that target this card.

 

 

EN015

 

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Lore:

 

When this card is summoned you can special summon one "Void" monster from your deck with an ATK of 1500 or less.

 

 

EN016 <-- thinking about changing this one to fiend instead

 

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Lore:

 

1 "Void" Tuner + 1 or more non-Tuner "Void" monsters

This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Burn Counter on that monster at the end of the Damage Step (max. 1). You can remove all Burn Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Burn Counter to 0, until the End Phase.

 

 

EN017

 

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Lore:

 

If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn, you can select 1 face-up "Void" monster you control. It gains ATK equal to the total ATK of all face-up "Void" monsters on the field except itself. Monsters other than the selected monster cannot attack the turn you activate this effect.

 

 

EN018

 

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Lore:

 

Special summon up to two "Void" monsters from either your deck or your graveyard whose combined ATK is 2000 or less. When those monsters are destroyed destroy this card. If this card is destroyed, remove those monsters from play.

 

 

EN019

 

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Lore:

 

You can only activate this card when you control at least five cards. both players add all cards on the field, their removed from play cards and their graveyard to their deck and shuffle it.

 

 

EN020 <-- despite it's attack I think this card is balanced since he's hard to summon and has penalties

 

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Lore:

 

"Dagon Deity Of The Void" + "Lucifer Overlord Of The Void"

This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. You can pay 2000 life points to destroy all monsters your opponent controls. This Card cannot attack your opponents life points directly. When this card is destroyed it is removed from play.

 

 

EN021

 

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Lore:

 

Once per turn, during your Main Phase, you can have this card lose 1000 ATK until the End Phase to return all Spell and Trap Cards your opponent controls to the hand. A monster that battles with this card is not destroyed by battle, and is returned to its owner's hand after damage calculation.

 

 

EN022

 

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Lore:

 

Select 5 of your Monster Cards that have been removed from play. Return those cards to the Deck, then draw 2 cards.

 

 

EDIT: hope this thread is more readable now.

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OMG did you ever see one of my cards (posted yesterday and the day before)? and read the fact that I had 30 void cards finished? :p

lol, or this is one big coincedence

the cards aren't bad, I just don't really like the void thing since I made 30 cards for that in the past 3 days and the background story ideas don't fit.

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I'm probably going to post the other 26 tomorrow and place them with the 1ste 4 all in 1 thread. Then you can get a better picture of what it all is.

My idea was to make a booster pack set called the Uknown Void Hunters, which would contain the Void archetype.

 

Edit:

The story behind mine was: A long time ago a god lost control of his powers which resulted in the creation of several voids. Those void gave power to people who came near them and caused them to want to use those powers. the usage of those powers led to wanting more power, the people ending up going insane with the desire for more power and using those powers. Over time their also came Void hunters who destroyed voids and people (/createres) who were able to create new voids.

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