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Nigarna Kingdom Set 7/??


Squirrel Girl

Should I make more of these?  

2 members have voted

  1. 1. Should I make more of these?

    • Make more
      9
    • Go fuck yourself, these cards sucks
      1


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I decided to make a Set that is only warrior monsters. So I will post some cards and I want you to tell me if you think I should make more or if I should stop make more and go to hell or something.

 

 

Here are the cards:

 

 

[spoiler=Monsters:]

 

297612d.jpg

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Level 5 "Nigarna" monsters you control while "The City of Nigarna" is face-up on the field. When this card attacks, increase this cards ATK by 100 for each "Nigarna" monster you control, until the end of your Battle Phase. If a face-up "Nigarna" monster you control would be destroyed, your opponent discards 1 random card.

 

 

297612v.jpg

 

All face-up "Nigarna" monsters gets 200 ATK and DEF. If a "Nigarna" monster attacks, you can draw 1 card. then discard 1 random card. If the discarded card was a "Nigarna" monster, increase this cards ATK equal to half the discarded monster, until the End Phase. If a "Nigarna" monster you controls would be destroyed, you can Special Summon 1 Level 3 or lower "Nigarna" monster from your Deck to your side of the field.

 

 

New:

 

297612r.jpg

 

This card is also treated as a Spellcaster-Type monster. If there is a face-up "Nigarna" monster, you can halve this cards ATK to have this card attack your opponent directly. If this card attacks your opponent directly, destroy this card at the end of your Battle Phase. When this card is destroyed by it's own effect, your opponent discards 1 random card.

 

 

New:

 

297612.jpg

 

This card is also treated as a Fiend-Type monster. When a "Nigarna" monster you control would be destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field. When this card is destroyed by battle, increase your Life Points equal to half the ATK of 1 face-up "Nigarna" monster you control.

 

 

New:

 

297612i.jpg

 

This card cannot be Normal Summoned. When this card is Special Summoned, increase the ATK of 1 "Nigarna" monster you control by 500. This card cannot be used as a Synchro Material monster except for the Synchro Summon of a "Nigarna" monster. If this card was sent to the Graveyard due to the Synchro Summon of a "Nigarna" monster, your opponent discards 1 random card.

 

 

 

 

 

[spoiler=Synchro monsters:]

 

New:

 

297612st.jpg

 

1 "Nigarna" Tuner + 1 or more non-Tuner monsters

 

As long as this card remains face-up, your opponent cannot attack you directly. As long as this card remains face-up on the field, your opponent cannot select another "Nigarna" monster as an attack target. All face-up "Nigarna" monsters gains 500 ATK (except this card). If a "Nigarna" monster you control would be destroyed by a card effect, inflict 500 damage to your opponent. Once per turn, you can Tribute 1 "Nigarna" monster you control to negate the activation of a Spell, Trap or Monster Cards effect and destroy it. If you do, you cannot attack this turn. This card inflicts Piercing Damage.

 

 

 

 

 

[spoiler=Spells:]

 

297612v.jpg

 

As long as this card remains face-up on the field, "Nigarna" monsters you control are unaffected by the effects of Trap Cards. As long as this card remains face-up on the field, other Field Spell Cards cannot be activated. When this card is destroyed, add this to your hand instead of sending it to the Graveyard. If a "Nigarna" monster you control would be destroyed, you can pay Life Points equal to the destroyed "Nigarna" monster to negate the destruction. If a "Nigarna" monster you control attacks, neither player can activates Spell or Trap Cards.

 

 

 

 

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both cards say: "If a face-up "Nigarna" monster you control would be destroyed, ..."

i guess it should be :"When a face-up "Nigarna" monster you control is destroyed, ..."

small difrents, but it matters.

great effects

can't wait till i see the rest of the set

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On the whole, they're a bit slow. They also need grammar clean-ups, but I'm not going to do that. Anyways, I'll review by section:

 

Monsters:

The Queen is too hard to get out because you need both the Field Spell and the Level 5 monsters (which I don't even see here). Warchief is okay, but it doesn't really generate advantage. Magician is not worth it - you half the attack, and then, it destroys itself, leaving you open. The discarded card isn't worth it, and the fact that it does it whenever it attacks directly doesn't help. Ogre is okay, but it's ATK is too low and the effect isn't worth it. Scarecrow is bad because it can't Normal Summon itself. Enough said.

 

Synchro Monsters:

Princess is okay. It syncs well with your other cards, so that's good. The negation effect is too...bad. You can only use it once, you have to Tribute a monster, and you can't attack the next turn? There are cards that let you do so much more for less cost. This card should be faster.

 

Spells:

If the rest of the set was underpowered, then City is waaaaaay overpowered. It's basically got Field Barrier built in: you can't activate another Field Spell, and it returns itself to the hand when it's destroyed. The rest of the effect isn't so bad, but the fact that this card tries so hard to not die makes its annoying effects simply infuriating. This card needs to be toned down.

 

 

...I know I said I wouldn't do grammar, but I have to ask, when you put, "If a Nigarna monster would be destroyed..." are you implying that the effect activates whether or not they actually get destroyed? What I'm saying is, if I had "The City of Nigarna", "Nigarna Magician", and "Nigarna Queen" out, and someone used Soul Taker on my "Nigarna Magician", regardless of whether or not I use "The City of Nigarna", do I still get to activate "Nigarna Queen"'s effect and force the opponent to discard? If so, that's a bit overpowered. That, and that particular wording is typically reserved for when a card actually negates something...just letting you know.

 

Aside from all that, the set looks nice. I'd suggest pumping up your monsters so they can actually get out fast enough. I know it's tough to balance a card, because there's typically a fine line between underpowered and overpowered, but I think you're capable.

 

So in short, yes, I think you should keep making these cards.

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