mikeross93 Posted July 17, 2010 Report Share Posted July 17, 2010 These are the cards I have for now. I will post more when i get them. Monsters Fusion Spells Traps Link to comment Share on other sites More sharing options...
RockS Posted July 17, 2010 Report Share Posted July 17, 2010 Your grammar and ocg needs work in these cards. The pics are fine and everything, I think your only problem is the grammar Link to comment Share on other sites More sharing options...
mikeross93 Posted July 17, 2010 Author Report Share Posted July 17, 2010 sorry, i was having trouble with some of the definitions Link to comment Share on other sites More sharing options...
mikeross93 Posted July 18, 2010 Author Report Share Posted July 18, 2010 card loading prob fixed Link to comment Share on other sites More sharing options...
solidad Posted July 18, 2010 Report Share Posted July 18, 2010 dude these cards are cool i love reading the negima manga there super cool.........but i only read the first two volumes lol:) 10/10 for making cards of a cool manga series:D Link to comment Share on other sites More sharing options...
mikeross93 Posted July 19, 2010 Author Report Share Posted July 19, 2010 thanx Link to comment Share on other sites More sharing options...
mikeross93 Posted July 19, 2010 Author Report Share Posted July 19, 2010 Btw, anyone have any good ideas, tell me please! Link to comment Share on other sites More sharing options...
mikeross93 Posted October 24, 2010 Author Report Share Posted October 24, 2010 Added four more cards. Working on Mana, she doesnt want to load. Link to comment Share on other sites More sharing options...
mikeross93 Posted October 25, 2010 Author Report Share Posted October 25, 2010 Mana, Chao, Kaede, Chizuru, Fuka, and Fumika added. Chao is too over powered, so im fixing her. Also made Satomi. Cards will be up as soon as computer works right New Chao card up. Satomi up. Seven more cards, and i'll finish the entire class! Link to comment Share on other sites More sharing options...
Time Psyduck Posted October 25, 2010 Report Share Posted October 25, 2010 On the whole, these look quiet good, although the OCG needs work. A few particular points: You don't need the part about Sayo not returning to your hand, because unless it has an effect that does so it won't even if it's a spirit (although there's not a whole lot of point). You should however have the part in brackets that's found on all union monster effects (the part about 1 union at a time and the destruction effect). Also, equipped union monsters can't be attacked. Why is Asakura Thunder-type, and Yuna Spellcaster-type? I don't really see those two. 'Summoned to the field' is redundant, because they can't be summoned anywhere else. The same applies to 'When this card is activated' on normal spells, since the only time their effects activate is when the card is played. For the two-type cards, it should be 'This card is also treated as a [Type]-type monster.' Chao's sounds like her name is Spellcaster, and the other two are rather blunt. Kaede's would be 'This card is treated as a "Ninja" monster.' Link to comment Share on other sites More sharing options...
mikeross93 Posted October 26, 2010 Author Report Share Posted October 26, 2010 On the whole, these look quiet good, although the OCG needs work. A few particular points: You don't need the part about Sayo not returning to your hand, because unless it has an effect that does so it won't even if it's a spirit (although there's not a whole lot of point). You should however have the part in brackets that's found on all union monster effects (the part about 1 union at a time and the destruction effect). Also, equipped union monsters can't be attacked. Why is Asakura Thunder-type, and Yuna Spellcaster-type? I don't really see those two. 'Summoned to the field' is redundant, because they can't be summoned anywhere else. The same applies to 'When this card is activated' on normal spells, since the only time their effects activate is when the card is played. For the two-type cards, it should be 'This card is also treated as a [Type]-type monster.' Chao's sounds like her name is Spellcaster, and the other two are rather blunt. Kaede's would be 'This card is treated as a "Ninja" monster.' The Sayo not returning to hand was because i added the spirit type. I'll research that later. And the equipped monsters cannot be attacked i know of. I pit it so it could be activated when unequipped. Asakura is Thunder since she seems more like a papparazi Fast speed camera taker then a warrior or spellcaster. Yunas a spellcaster because... well... im not sure.Thank You Link to comment Share on other sites More sharing options...
Time Psyduck Posted October 26, 2010 Report Share Posted October 26, 2010 The 'return to hand' effect of spirit monsters isn't something that would happen even if the effect is on the card. It still needs to say it returns to the hand, otherwise it won't. I'd move the second effect to before it's union effect, just so it's clear it works whilst unequipped. You should also have the option to unequiup it as well. Link to comment Share on other sites More sharing options...
mikeross93 Posted October 26, 2010 Author Report Share Posted October 26, 2010 fixed. and added another fusion. Six more cards till the one class is done. (Made Evangeline) Link to comment Share on other sites More sharing options...
krazyxgamer Posted October 26, 2010 Report Share Posted October 26, 2010 ocg needs lots of work and lol some of the pics are horrible lolbut on the most part, i like the concept6.9/10 Link to comment Share on other sites More sharing options...
Time Psyduck Posted October 26, 2010 Report Share Posted October 26, 2010 Just a thought, but with all the higher-level characters around, you may want to limit the search/summon effects to level 4 or lower characters only, for balance. Evangeline really doesn't seem that good. It's a level 7, meaning it needs 2 tributes, for 2500ATK, whilst Chachamaru needs 1 for the same ATK, and Setsuna and Chao can easily match it often enough as well, also for 1 tribute. It's effect is actually pretty bad, since it prevents it being revived and fattens the deck. For the ATK, Chachamaru works better, and since it can gain it's boost from Negi (which is a key card of the set), Evangeline is redundant. The fusion isn't much better, since it's a 2900 without an effect (since Evangeline's own does the same thing anyway). It should also be at least level 8, and I'd recommend you lower the DEF of both fusions, since it gives something for other pactios (*CoughKonokaCough*) to be better at. Negi is going to be broken. Since most of the Pactio fusions are, I would guess, going to be involve him, and he can find the other part right away, Negi + Polymerisation = any of his pactios. Link to comment Share on other sites More sharing options...
mikeross93 Posted October 27, 2010 Author Report Share Posted October 27, 2010 Alright then. I fixed Evangeline and both of the fusions. And if i am able to get better photos for the cards, ill switch them. Changed Yuna's photo. Work on effects later. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 27, 2010 Report Share Posted October 27, 2010 A lot of your photos are actually fine, it's just that you need to do some cropping to make them look good. Take Mana, your picture is taller than it is wide, but the card pic requires a square. Since your pic isn't a square, the cardmaker forces it to become a square, causing the image to look squished, like how Mana looks like she went on a major diet that had undesireable results. The other thing you want to avoid is words on the images. Once again on Mana, your picture has text of the anime's english subtitles. That pic can be fixed by a bit of cropping from top to bottom. You don't need any speccial programs to crop, I actually use paint, it gets the job done. I like the idea of the fusion pactios. I never really thought of going at it that way, if you look at the negima set I made it's more of an assault mode like summoning. I do think you can do a lot more with the effects though, i'm pretty sure Asuna and Negi's pactio would be able to do a lot more than prevent destruction by effects. Still very good ideas here. Link to comment Share on other sites More sharing options...
mikeross93 Posted October 27, 2010 Author Report Share Posted October 27, 2010 I Edited mana's photo. I also rose Mana's level, atk, and Def Link to comment Share on other sites More sharing options...
mikeross93 Posted October 28, 2010 Author Report Share Posted October 28, 2010 also fixed kazumi and misa Link to comment Share on other sites More sharing options...
mikeross93 Posted October 28, 2010 Author Report Share Posted October 28, 2010 Added Nodoka card. Also added third pactio! Setsuna And Konoka Link to comment Share on other sites More sharing options...
Time Psyduck Posted October 28, 2010 Report Share Posted October 28, 2010 Nodoka is nice for defence, but would be a lot nicer as a level 4 with 1800-2000 DEF. Having to tribute to summon is a bit too much, since something else has to survive a turn (or be special summoned) first. The Konoka/Setsuna Pactio is broken. It's a permanent one-sided cold wave on a 2900 ATK 2400 DEF monster, shutting down half of the average deck instantly and at no cost. If it stopped the activation of set cards, or stopped spell/traps being set, or even destroyed them on summoning (giving a chance to chain at least some of them) it would still be very powerful, but not quite as much of a game-winner. Also, you've put the partner's name (Setsuna) first, whereas the others have the mage first. It doesn't really matter, but I like things to be consistent. Link to comment Share on other sites More sharing options...
mikeross93 Posted October 28, 2010 Author Report Share Posted October 28, 2010 Aright, i fixed Nodoka, lowering her atk, def, and level so she is easier to use, but still fair. I also fixed the fusion. I honestly didnt know about the name, i was in a hurry, so i fixed it. I also lowered the atk and Def, and changed the effect to "Your opponent cannot activate spell cards without setting them face-down". Planning on finishing the class before i continue with pactios, spells, traps, and other characters. Natsumi is created Link to comment Share on other sites More sharing options...
Time Psyduck Posted October 28, 2010 Report Share Posted October 28, 2010 Natsumi's not bad, although she's very similar to Copycat. I forgot before but Konoka is as bad as the Pactio Fusion was. Being able to negate any spells, for no cost, on something you can Normal Summon? And it works on continuous effects as well? It really needs toning down. The search effect I seem to remember it having before was probably better. Link to comment Share on other sites More sharing options...
mikeross93 Posted October 29, 2010 Author Report Share Posted October 29, 2010 Konoka is edited Link to comment Share on other sites More sharing options...
mikeross93 Posted November 4, 2010 Author Report Share Posted November 4, 2010 Alright, i saw a flaw with Natsumi and fixed her. I also posted Ayaka Link to comment Share on other sites More sharing options...
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