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My top 10 cards (Please move to "Any Other Cards" if possible)


Sylphiend

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I picked out the top 10 cards I liked most until now, and here they are:

 

 

 

 

10. Demon General -Wraith, by destinydramonX

 

http://s742.photobucket.com/albums/xx61/Sylphiend/?action=view&current=DemonGeneral-WrathbydestinydramonX.jpg

 

Effect:When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half of the destroyed monsters ATK.

 

 

9. Divine Knight Prometheus, by zane trusdale

 

http://s742.photobucket.com/albums/xx61/Sylphiend/?action=view&current=DivineKnightPrometheusbyzanetrusdal.jpg

 

Effect:1 Tuner + 2 or more non-Tuner monsters.

When this card is synchro summoned, you can destroy 1 monster on the field and gain life points equal to the attack points of that monster.

 

 

8. Skyline Wyvern, by Shinwa

 

http://s742.photobucket.com/albums/xx61/Sylphiend/?action=view&current=SkylineWyvernbyShinwa.jpg

 

Effect:This card cannot be destroyed by battle.

If this card is used as Synchro-Material monster, you can remove from play 1 Dragon-Type monster in your Graveyard, to increase the ATK and DEF of the Synchro Summoned monster by 700.

 

 

7. Dark Demon Train, by AquaMaster

 

http://s742.photobucket.com/albums/xx61/Sylphiend/?action=view&current=DarkDemonTrainbyAquaMaster.jpg

 

Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Level 2 or lower Machine-Type monster you control. When this card is Summoned, destroy 1 card your opponent control. All Machine-Type monsters gains 200 ATK and DEF. If this card attacks, increase the ATK of this card by 500, until the End of the Damage Step only. As long as this card remains face-up on the field, Machine-Type monsters cannot be destroyed by battle (except this card). If a Machine-Type monster you control would be destroyed by a card effect, you can reduce this cards ATK by 200 instead. If this cards ATK reaches 800 or lower due to this cards effect, destroy this card and 1 monster your opponent control.

 

 

6. The Manipulator, by Sylphiend

 

http://s742.photobucket.com/albums/xx61/Sylphiend/?action=view&current=TheManipulatorbySylphiend.jpg&newest=1

 

Effect:1 tuner + 1 or more non-Tuner monsters

When this card is tributed, you can pay 1000 Life Points to let this card count as 2 tributes. As long as this card remains face-up on the field, you can negate the effect of Trap and Spell Cards and destroy them. This card cannot be destroyed by Card Effects.

When this card is sent to the Graveyard by battle, the monster that destroyed it is placed on your side of the field in face-up Attack Position until the End Phase of your next turn.

 

 

5. Nightmare Warrior, by Zeaux

 

http://s742.photobucket.com/albums/xx61/Sylphiend/?action=view&current=NightmareWarriorbyZeaux.jpg&newest=1

 

Effect:As long this card is face-up on the field, each time your opponent's draw a card, he/she must show it you. If the card was a Level 3 or lower monster, your opponent must send it to the Graveyard and draw 1 card. If your opponent draws a monster again, Special Summon 1 "Shadow Token" (DARK/Fiend-Type/Level 2/ATK 400/DEF 300). As long there is a "Shadow Token" on the field, negate the effect of all monsters your opponent controls. If this card is removed from the field, destroy all "Shadow Token" on the field.

 

 

4. Soul Degenerating Machine, by Lexadin

 

http://s742.photobucket.com/albums/xx61/Sylphiend/?action=view&current=SoulDegeneratingMachinebyLexadin.jpg&newest=1

 

Effect:Each time a monster destroyes a monster as result of battle, place 1 Black Soul Counter on it. All monsters gain 100 ATK for each Black Soul Counter on it. When there are 3 Black Soul Counters on a card, treat it as a DARK monster. When there are 6 Black Soul Counters on a card, destroy it.

 

 

3. Winged Goblin Slayer, by AquaMaster

 

http://s742.photobucket.com/albums/xx61/Sylphiend/?action=view&current=WingedGoblinSlayerbyAquaMaster.jpg&newest=1

 

Effect:This card is unaffected by card effects. If a monster your opponent controls would activate its effect, you can decrease this cards ATK by 1000 to negate the activation of that effect and destroy that card. When your opponent activates a Spell or Trap Card, you can decrease this cards ATK by 1000 to negate the activation and destroy that card. This card cannot be destroyed by battle with a non-DARK monster. When a DARK monster your opponent controls would attack this card, you can decrease this cards ATK by 1000 to negate the attack. If this card ATK becomes 0 due to this card, destroy this card and inflict damage to your opponent for each card in your Graveyard x 300.

 

 

2. Imperial Knight, by Zeaux

 

http://s742.photobucket.com/albums/xx61/Sylphiend/?action=view&current=ImperialKnightbyZeaux.jpg&newest=1

 

Effect:If a monster you control is destroyed by battle, you can pay 500 Life Points to Special Summon this card from your hand. You cannot Special Summon any other monster during the turn you Special Summon this card. Each time a card you control is removed from the field by the effect of a card your opponent controls, send 1 random card from your opponent’s hand to the top of their Deck.

 

 

1. The Clockwork Man, by Welche

 

http://s742.photobucket.com/albums/xx61/Sylphiend/?action=view&current=TheClockworkManbyWelche.jpg&newest=1

 

Effect:This card can only be Ritual Summoned with the Ritual Spell Card, "The Clock". This cards Level is equal to the number of turns it has been on the field (max 12). This cards ATK and DEF are equal to its Level x300. During your Stand-by Phase you can tribute this monster to Special Summon a monster from your Graveyard whose Level is equal to the Level of this monster.

 

 

 

 

All credit goes to the makers of these cards.

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