The True Ace Attorney Posted July 19, 2010 Report Share Posted July 19, 2010 [spoiler=[b]Creed Cards. Just a name. Cards don't share effects.[/b]][spoiler=[b]Cre'atu, Lord of the Doppelgangers[/b]]Spellcaster/DARK/Gemini/Level 7/ATK 2000/DEF 1250 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:●During each of your End Phases add 2 Grey Counter to this card. When this card is attacked you can remove an amount of Grey Counters equal to the attacking monsters level to increase this cards ATK by the attacking monsters ATK. [spoiler=[b]Gra'vel, Beast of the Creed[/b]]Beast/DARK/Ritual/Gemini/Level 10/ATK 3200/DEF 150 This monster can only be Ritual Summoned with the Ritual Spell Card, "Mystic Ritual of the Creed". This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:●Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. This card cannot attack a player directly. This card can only attack a monster in its same column. When this card destroys a monster by battle, you can destroy all Spell and Trap cards in the same column as this monster. [spoiler=[b]Mystic Ritual of the Creed[/b]]Ritual Spell This card is used to Ritual Summon "Gra'vel, Beast of the Creed". You must also Tribute monsters from the field or your hand whose total Levels equal 10 or more. [spoiler=[b]Moa'kla, Guardian of the Secret[/b]]Beast-Warrior/DARK/Tuner/Level 3/ATK 300/DEF 2250 A disfigured guard protects the secret of The Creed. To this date not a single soul has avoided this devoted servants tackle. [spoiler=[b]Kul'bus, Archfiend of the Creed[/b]]Fiend/DARK/Fusion/Level 7/ATK 2800?DEF 2250 Moa'kla, Guardian of the Secret + Moa'kla, Guardian of the Secret [spoiler=[b]Tli'jal, Soldier of the Dawn[/b]]Warrior/DARK/Synchro/Effect/Level 5/ATK 2100/DEF 1700 Moa'kla, Guardian of the Secret + 1 Level 2 non-Tuner monsterYou take no Battle Damage from battles involving this card. This card returns to the Extra Deck during the End Phase of the turn it is Special Summoned. [spoiler=[b]Dol'tor, Dragon of the Creed[/b]]Dragon/DARK/Fusion/Effect/Level 11/ATK 3800/DEF 3000 Kul'bus, Archfiend of the Creed + Tli'jal, Soldier of the DawnWhen this monster is Special Summoned you can pay 1000 Life Points to destroy all cards on the field, except this card. Once per turn, you can send one DARK monster from your deck to your Graveyard to reduce the ATK of all monsters your opponent controls to 0, until the End Phase. [spoiler=[b]Influential Speech[/b]]Trap Activate only when an opponent's monster declares an attack while there is a DARK monster on your side of the field. Special Summon 3 "Mind Slave Tokens" (Warrior-Type/DARK/Level 2/ATK 1000/DEF 1000). You can change the attack target of your opponents monster. [spoiler=[b]Card Cruncher[/b]]Continuous Spell While this card is face up on the field, when you do direct battle damage to your opponent, your opponent discards 1 card. Each time your opponent discards a card(s), add 1 Crunch Counter to this card. When this card has 10 Crunch Counters you can remove from play this card to destroy all cards on your opponents side of the field. [spoiler=[b]Great Sea Serpent, Yggdrakhma[/b]]Sea Serpent/WIND/Effect/Level 5/ATK 3700/DEF 1000 This card cannot be Normal Summoned or Special Summoned. This card can only be Set by offering 2 Sea Serpent monsters. During the End Phase add 1 Sea Counter and destroy 1 Spell or Trap card on your side of the field. When this card has 5 Sea Counters, send this card to the Graveyard and Special Summon 2 Sea Serpent-Type monsters from your Graveyard, except "Great Sea Serpent Yggdrakhma". [spoiler=[b]Morklin Grubblefish[/b]]Fish/WATER/Synchro/Effect/Level 5/ATK 1830/DEF 1380 1 Fish-Type Tuner Monster + 1 or more Sea Serpent-Type non-Tuner monsterWhen your opponent declares this monster as an attack target you can discard 2 cards to destroy the attacking monster. [spoiler=[b]God Machinery[/b]][spoiler=[b]Control Machine, D-35[/b]]Machine/EARTH/Effect/Level 1/ATK 0/DEF 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Construction Field". This card cannot be destroyed. The controller of this card does not take damage from battles involving this card. When your opponent activates a Spell or Trap card you can discard a Spell or Trap card to negate the effect and destroy the card. [spoiler=[b]Control Machine, D-35A[/b]]Machine/WIND/Effect/Level 7/ATK 2500/DEF 0 This cards name is always treated as "Control Machine, D-35". This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Construction Field". This card cannot be destroyed by card effects. When a monster is Summoned place 1 Cyclone Counter on this card. Once per trun, you can remove a number of Cyclone Counters from this card to reduce the ATK of 1 face-up monster by 500 points for each counter removed. [spoiler=[b]Control Machine, D-35Z[/b]]Machine/LIGHT/Effect/Level 8/ATK 2500/DEF2500 This cards name is always treated as "Control Machine, D-35". This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When there are 2 "Control Machine, D-35" removed from play, you can discard Monsters whose level is equal to or more than 8 to Special Summon this card from your hand. Once per turn you can destroy one card on the field. During either players battle phase you can switch the original ATK and DEF of all face-up monsters on the field until the end of the Battle Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this effect's activation are excluded. [spoiler=[b]Construction Field[/b]]Field Spell When this card is activated, Special Summon 1 "Control Machine, D-35", from your hand or deck, to both sides of the field. When a monster declares battle, the controller of the attacking monster must pay Life Points equal to the attacking monsters ATK. During each End Phase, Special Summon 1 "Brick Token" (Rock-Type/EARTH/Level 2/ATK 0/DEF 0) to the turn players side of the field. When this card is removed from the field, remove from play all "Control Machine, D-35"s from the field. [spoiler=[b]Mystic Machination Mechanic[/b]]Fiend/FIRE/Effect/Level 5/ATK 1000/DEF 0 When this card is Normal or Flip Summoned, send all removed from play "Control Machine, D-35" monsters to your Graveyard. When there are 3 "Control Machine, D-35" monsters in your Graveyard, you can send this card from the field to your Graveyard to add 1 "Belua Ex Machina" from your deck to your hand. [spoiler=[b]Belua Ex Machina[/b]]Quick-Play Spell This card can only be activated while there are 3 "Control Machine, D-35" monsters in your Graveyard. Remove from play all "Control Machine, D-35" monsters from your Graveyard. All "Control Machine, D-35" monsters cannot be moved to the Graveyard, Field, Hand or Deck for the rest of the Duel. Special Summon 1 "Verum Belua Machina" from your deck. [spoiler=[b]Verum Belua Machina[/b]]Divine-Beast/DIVINE/Effect/Level 12/ATK 5000/DEF 3750 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Machina Ex Machina". While this card is face up on the field neither you or your opponent can activate Spell or Trap cards. When your opponent Summons a monster you must skip your next Draw Phase. Once per turn, while you have 5 or more cards in your hand, you can discard your entire hand to destroy all cards on your opponents side of the field. Just so you know... That's quite a few spoiler boxes... Link to comment
Merci Posted July 20, 2010 Report Share Posted July 20, 2010 How are the cards related to each other? Link to comment
Sliver King Posted July 20, 2010 Report Share Posted July 20, 2010 I praise you for liking Lovecraft. These cards are cool. I might be able to find realistic Shogoth Pictures to use for these, but then, maybe not. Link to comment
The True Ace Attorney Posted July 21, 2010 Author Report Share Posted July 21, 2010 How are the cards related to each other? As of now I've separated the cards to show which ones are related. I praise you for liking Lovecraft. These cards are cool. I might be able to find realistic Shogoth Pictures to use for these' date=' but then, maybe not.[/quote'] No need for any praise. Lovecraft's just plain amazing. Link to comment
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