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[Sylphiend]3 new Trap Cards, 2 new Spell Card, 1 new Fusion card, 2 new Monster Cards


Sylphiend

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Some of my new cards, I think they're my best until now.

(If anyknow has a better pic for "Blood Brothers", send it, please.)

 

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This card cannot be Tribute Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH, WIND, WATER and FIRE card from your hand.

Every time a EARTH, WIND, WATER, FIRE card on your side of the field is sent to the Graveyard, this card gains 100 ATK.

During your Main Phase, you can activate one of these effects:

-Decrease the ATK of this card by 500 to Special Summon 1 "Spawned Elemental Token" (Fairy-Type/WIND/Level 1/ATK 0/DEF 0). As long as a "Spawned Elemental Token" is face-up on the field, all EARTH, WIND, WATER, FIRE monsters (except for the Token) cannot be destroyed by battle.

-Special Summon 1 Level 6 or lower EARTH, WIND, WATER, FIRE monster from your Graveyard, the Level of the Monster Card x 500 is inflicted to your Life Points.

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D.D. Guide + Invitation to a Dark Sleep

This monster cannot be Special Summoned except by Fusion Summon.

When this card destroys a Monster Card by battle, flip a coin.

If you call it wrong, raise the ATK of this card by 200.

If you call it right, Special Summon the destroyed monster on your side of the field.

If there are no more Monster Card Zones available for this effect, add the card to your hand.

 

Enjoy and please comment


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OK allow me to evaluate card by card:

Key to immortality: Firstly why is it ultra rare? it is terrible, all it does is remove a monster from play and bring it back after 3 turns, OCG problems, overall 5/10

Living in Harmony: Not bad would be good for effect monsters horrific OCG problems, overall 5.75/10

Treachery: Let me get this straight, in simple terms you get 5 tuens to win the duel after the card's activation? Its not a horrific card but it should leave you on 1/100/1000 lifepoints after the 5th turn that would make it more balanced and fair and interesting, overall 6.25/10

Void Barrier: Not bad interesting card but again filled with ocg errors, overall 6.5/10

Blood Brothers = Magic cylinder overall 0/10 oh and waht were you thinking with the pic???

 

The others are ok, you need to brush up on your ocg but you are on the right lines

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