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Quickdraw Djinns [Terrible]


Skarlet

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This is a DMG deck.

 

Monsters: 21

 

Battle Fader

Different Dimension Unicorn Knight x2

Djinn Disserere of Rituals x3

Djinn Releaser of Rituals x3

Krebons x2

Manju of the Ten Thousand Hands x3

Plaguespreader Zombie

Quickdraw Synchron x2

Garlandolf, King of Destruction x2

Reshef the Dark Being x2

 

Spells: 11

 

Allure of Darkness

Emergency Teleport

Final Ritual of the Ancients x2

Foolish Burial

Hand Destruction x3

Heavy Storm

Ritual of Destruction x2

 

Traps: 8

 

Bottomless Trap Hole x2

Call of the Haunted

Dimensional Prison x3

Mirror Force

Starlight Road

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The main idea here is to use the Djinns for Quickdraw fodder and Synchro matierial, ditching them for a Ritual Summon. Unicorn Knight's used to get your removed Djinns back for another Ritual or Synchro Summon, and put them back into the Graveyard. Foolish is generally to dump Djinns, however it also works with Plaguespreader rather well. Hand destruction's best used with Djinns here again, and call of the Haunted works wonders with it too. Reshef's something I don't think a lot of people use in Djinns, but I find it to be great tech here, it fits the theme of the deck, and it turns every spell you have into Change of Heart...

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i tried it out, but i only won 3 outta 10, sry boss

 

it was fun though, maybe after playing 6 sams and BW's so much it was nice to get a taste of something like this, so i give it and A for creativity

 

although when it comes to fixing it, i have no idea what to do rituals rn't my forte

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