Master of Sabers Posted July 20, 2010 Report Share Posted July 20, 2010 Once per turn, you can activate 2 of the following effects. 1.) Select one card on the field. It's effects are negated this turn. 2.)This card gains 200 attack. 3.)Negate the activation of the first spell or trap card this turn. 4.) Draw 2 cards, then discard 2 cards. 5.)This card is treated as a Tuner until the end phase. 6.) This card cannot be destroyed by a card effect once this turn. 1 "Boss -" tuner + 1 or more non tuner monstersWhen this card is synchro summoned, you can treat this card as a level 10 monster. If it is treated as a level 10 monster, you can destroy all cards on the field except this card and "Game Over". If you do, this card loses 1500 attack until the end phase. Any other ideas for Spell/Trap cards? Reps for helpful comments. Link to comment Share on other sites More sharing options...
Sylphiend Posted July 20, 2010 Report Share Posted July 20, 2010 This belongs in the Pop Culture session Link to comment Share on other sites More sharing options...
Master of Sabers Posted July 20, 2010 Author Report Share Posted July 20, 2010 ok. How do I move it? Link to comment Share on other sites More sharing options...
Donvermicelli Posted July 21, 2010 Report Share Posted July 21, 2010 Master hand has an OCG error, it should probably be: While you control "Boss Master Hand" and "Boss Crazy Hand" you can tribute both cards to....This should be on both cards or just one for that matter since you can only activate the effect when they are both on the field. Link to comment Share on other sites More sharing options...
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