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SSBB Bosses. Reps for helpful comments.


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Once per turn, you can activate 2 of the following effects. 1.) Select one card on the field. It's effects are negated this turn. 2.)This card gains 200 attack. 3.)Negate the activation of the first spell or trap card this turn. 4.) Draw 2 cards, then discard 2 cards. 5.)This card is treated as a Tuner until the end phase. 6.) This card cannot be destroyed by a card effect once this turn.

 

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1 "Boss -" tuner + 1 or more non tuner monsters

When this card is synchro summoned, you can treat this card as a level 10 monster. If it is treated as a level 10 monster, you can destroy all cards on the field except this card and "Game Over". If you do, this card loses 1500 attack until the end phase.

 

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Any other ideas for Spell/Trap cards? Reps for helpful comments.

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