The White Wolf Posted July 20, 2010 Report Share Posted July 20, 2010 This is my newest set. I would like opinions, and ratings. (I got the pics off of Custom Pic Archives) [spoiler=Monsters][spoiler=Warrior Guard of the Flames][spoiler=Lore]Once per turn, you can draw the top card of your deck and show it to your opponent. This card's effect depends on the card drawn:● If the card was a FIRE Monster Card, this card gains 200 ATK.● If the card was a Spell Card, deal 500 damage to your opponent's Life Points.● If the card was a Trap Card, deal 500 damage to your Life Points. [spoiler=Fiend of the Flames][spoiler=Lore]As long as this card remains in Attack Position, this card cannot be destroyed as a result of battle. If this card battles an opponent's monster, the ATK of this card becomes equal the ATK of the monster it battles, during damage calculation only. During the End Phase that this card attacked, it is changed to Defense Position until the End Phase of your opponent's next turn. [spoiler=Dragon Guardian of the Flames] [spoiler=Giant Insect of the Flames] [spoiler=Guardian of the Flames] [spoiler=Beast King of the Flames] [spoiler=Mad Dog of the Flames] [spoiler=Spells and Traps][spoiler=Flaming Soul] [spoiler=Fireball] [spoiler=Flame Cannon] [spoiler=Dynamite of the Flames] [spoiler=Bomb of the Flames] Link to comment Share on other sites More sharing options...
windninja96 Posted July 20, 2010 Report Share Posted July 20, 2010 nice pics! and cool effects Link to comment Share on other sites More sharing options...
The White Wolf Posted July 20, 2010 Author Report Share Posted July 20, 2010 thanks Link to comment Share on other sites More sharing options...
masterwwe9 Posted July 20, 2010 Report Share Posted July 20, 2010 wierd Link to comment Share on other sites More sharing options...
Corvidae Posted July 21, 2010 Report Share Posted July 21, 2010 Is Fireball a little underpowered? Ookazi can do 800 with no drawback... But nice pics.8/10 Link to comment Share on other sites More sharing options...
The White Wolf Posted July 21, 2010 Author Report Share Posted July 21, 2010 thanks :D Link to comment Share on other sites More sharing options...
Dementuo Posted July 21, 2010 Report Share Posted July 21, 2010 Not a 10/10, but close! 9.3/10 Can't really give any feedback on these, though. Sorry. Link to comment Share on other sites More sharing options...
The White Wolf Posted July 21, 2010 Author Report Share Posted July 21, 2010 SO CLOSE! But thanks :D Link to comment Share on other sites More sharing options...
Skirts Posted July 21, 2010 Report Share Posted July 21, 2010 Unoriginal names. Some pictures are good. Good effects, and good OCG. 7/10 Link to comment Share on other sites More sharing options...
The White Wolf Posted July 21, 2010 Author Report Share Posted July 21, 2010 ah. More comments plz Link to comment Share on other sites More sharing options...
evilfusion Posted July 24, 2010 Report Share Posted July 24, 2010 Okay, let's see what we've got. Warrior Guard of the Flames- Not bad. I'd suggest rewording it a little, but it's not bad. It doesn't seem to have a drawback if you draw non-FIRE Monster, though. It doesn't necessarily need one, but it's a draw engine with a possibility of burning yourself if you draw a Trap. Maybe switch the self-burn to if you draw a Spell, instead. Spells are more powerful than Traps and so there's usually more in the deck than Traps. Fiend of the Flames- reminds me of Cyber Shadow Gardna, except it's a monster. Interesting card. Dragon Guardian of the Flames- Meh. It's a 6 star 2200 with a small attack boost based on FIREs in grave. I probably wouldn't run it, personally. Giant Insect of the Flames- An opponent token producer with the Ojama Token Burn. It's okay, just a bit slow. Guardian of the Flames- Meh. Discarding up to 2 cards to deal up to 600 damage is pathetic for a 5 star monster with only 2000 ATK. Beast King of the Flames- card doesn't show up and I dont know its effect. Mad Dog of the Flames- 2700 ATK for a 7 star is fine, but its effect is weak and pointless. Losing hand advantage for tiny burn is bad. Flaming Soul- Interesting, and yet, Mist Body is better. Fireball- Above Ookazi, below Tremendous Fire/Meteor of Destruction. Why bother? Flame Cannon- An Attribute specific, one-sided Ectoplasmer. It's okay. Dynamite of the Flames- ...er...what? It may not be apparent to you, but Dynamite has destructive qualities, with the whole exploding and stuff. Why does this Special Summon a monster, why do you need ANOTHER destructive item (a bomb) to accomplish this, and why the hell doesn't it destroy something. IT'S DYNAMITE! BY FIRE! Bomb of the Flames- ...What the hell? So a destructive item (a bomb) can't be used unless you have a different destructive item with the same qualities (dynamite). And the Dynamite, if you recall, doesn't destroy anything, but Special Summons something. Anyone remember Blaze Accelerator and Tri-Blaze Accelerator? Tri-Blaze needed regular Blaze to be used. But they actually did things on their own, Tri-Blaze was just much better at it. Your card names don't make any sense based on what the effect actually is. It's like if I named a card "Monster Revival" and had its effect be "draw two cards". Link to comment Share on other sites More sharing options...
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