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Pirates!


Bethany86

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Ok me again. This time i decided to create a different type of cards. These are the Pirate monsters I've come up with. Comments comments comments!

Beth :)

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Lore: When this card is on the field, you can summon another pirate monster from your hand deck or graveyard to the field

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Lore: When this monster is summoned, decrease your opponents life points by 300 for each Pirate monster on your side of the field

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Lore: If this monster attacks a defense position monster whose DEF is lower than this monsters ATK, take control of that monster.

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Lore: When this card is summoned, your opponents face down monsters are flipped face up, and you opponent cannot attack for 3 turns.

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Lore: When this card is sent to the graveyard, special summon one Captain Morgan from your hand, deck, or graveyard.

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Lore: Increase the ATK of all Pirate monsters on your side of the field by 300 and decrease the ATK of all WIND monsters on your opponents side of the field by 300

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Lore: Flip: Flip this card face up when your opponent declares an attack. Negate the attack of the monster and for the next 3 turns you can chose the target of your opponents attacks on your monsters.

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Lore: If this monster is on the field along with Roaring Seas, It may attack twice per turn. If it uses this effect, decrease the ATK points of this monster by half after the first attack

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Lore: When this card in on the field, you can add a number of sailor tokens to this card equal to the number of Pirate monsters on your side of the field. This card gets effects based on the number of Sailor tokens on it. 1: Remove from play one monster on your opponents side of the field 2: Destroy one Spell or Trap card on your opponents side of the field 3: Increase the ATK and DEF of all Pirate monsters on your side of the field by 300 4: Discard one card from your opponents hand to the graveyard.

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Lore: When this card is summoned, you can play one Roaring Sea card from you hand or deck.

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Lore: Sacrifice one Pirate monster on your side of the field to activate this card. When this card is activated, equip it to one of your opponents monsters. Once equipped, the selected monster cannot change its battle position or attack. As long as this card remains equipped to your opponents monster, your opponent takes 200 points of damage to their life points each turn this card is equipped to their monster. When the monster equipped with this card is destroyed, destroy this card

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Lore: This card can only be activated when the Roaring Seas field card is in play. Destroy all Spell and Traps on your opponents side of the field

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Lore: Increase the ATK of all Water type Warriors on the field by 500 and Decrease the ATK of all Earth monsters by 500

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Lore: Increase your life points by the number of pirate monsters on your side of the field x200 and decrease your opponents life points by the number of pirate monsters on your side of the field x200


Comments pretty please!?

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