Jump to content

New Set - Enchanted Magician


At Large

Recommended Posts

This is my first set ever. Also, it's not quite finished so i may take some suggestions into account for further support cards.

 

 

[align=center]Elemental Magician

414224.jpg

[/align]

 

Lore: Once during your Main Phase, place one Magic Counter on this card.

 

[spoiler=Support]

[align=center]Disorientation

 

414224.jpg[/align]

 

Lore: You can only play this card while you control a face up "Elemental Magician". Once per turn, you can remove 1 Magic Counter from "Elemental Magician" and select one monster. That monster can not attack an "Elemental Magician" until your opponent's next End Phase.

 

 

[align=center]Elemental Sword

 

414224.jpg[/align]

 

Lore: This card can only be equipped to "Elemental Magician". Increase the equipped card's ATK by the number of Magic Counters placed on it 500x. During each you your end phases you must pay 1000 Life Points or send this card to the Graveyard.

 

 

[align=center]Elemental Typhoon

 

414224e.jpg[/align]

 

Lore: By removing 6 Magic Counters from "Elemental Magician", you can destroy all monsters on the field besides "Elemental Magician". You can not conduct your Battle Phase or summon any monsters the turn this card is activated.

 

 

[align=center]Energize

 

414224y.jpg[/align]

 

Lore: Select one "Elemental Magician". Pay 500 Life Points and place 2 Magic Counters on it.

 

 

[align=center]Magic Boost

 

414224.jpg[/align]

 

Lore: Once during your Main Phase, you can pay 1000 Life Points and put one additional Magic Counter on one "Elemental Magician" that you control.

 

 

[align=center]Magician Summoning

 

414224p.jpg[/align]

 

Lore: Add one "Elemental Magician" from your Deck to your Hand.

 

 

[align=center]Spell Block

 

414224.jpg[/align]

 

Lore: This card can only be played while you control a face-up "Enchanted Magician". Select one Spell Zone. As long as this card remains face-up on the field, that spell zone can not be used.

 

 

[align=center]Tranquility

 

414224.jpg[/align]

 

Lore: You can only play this card if you control a face-up "Elemental Magician". By removing 1 Magic Counter from "Elemental Magician " this card will remain face-up on the field for 2 of your opponent"s turns. As long as this card remains face up on the field, Spell and Trap cards besides "Tranquility" can not be activated, and monsters with over 1000 ATK can not declare an attack.

 

 

 

Please rate :)

Link to comment
Share on other sites

For your Magician, once... per turn? Per Duel? Per Match?

 

srsly.

 

Disorientation is an annoying lock. You basically get a counter, then shut down one of your opponent's monsters. I suppose it's balanced.

 

Sword is underpowered. You'll never get enough counters to make it playable.

 

Six counters is six turns for Typhoon. I'd rather use Lightning Vortex.

 

Energize and Boost are viable, but I feel as if the LP cost for Energize is unnessecary and the LP cost for Boost is too high.

 

I don't get how the picture correlates to the effect in Summoning.

 

You lock down one whole Spell/Trap Zone with your Block card. ONE WHOLE SPELL ZONE.

 

Tranquility is ridiculous, but since your Magician is so underpowered, I only find it a little OP'd. It locks down your side of the field as well.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...