Sylphiend Posted July 21, 2010 Report Share Posted July 21, 2010 I'm creating a whole Earth deck, and I'll update this post every 10 cards, I hope you enjoy! (Credit for most pics goes to JazinKay) [spoiler=Monster Cards] [spoiler=Fusion Monsters] [spoiler=Synchro Monsters] [spoiler=Trap Cards] [spoiler=Spell Cards] Link to comment Share on other sites More sharing options...
~Shin~ Posted July 21, 2010 Report Share Posted July 21, 2010 The normal monsters lore is good but need some more work 4.2/6.Eater may be even UP if we look at "Chaos Necromancer" so it may need another effect 6/10.[spoiler=Muchrooms] fix "When this card is by battle, send the monster that destroyed this to the Graveyard."Same as "Yumi Ship" effect but a bit better since: 1- This card do not have to enter the graveyard 2- It send the monster that destroyed it not destroying it 6/10. [spoiler=Treeye] fix "If this card is sent to the Graveyard for the Synchro Summon of an EARTH Synchro Monster, you can look at the top 2 card of your opponent's Deck."This effect can be useful because you can see that 2 cards effect and prepare for it. This card need some more ATK a 1000 maybe. 7.5/10. [spoiler=Dragon] fix "This monster cannot be Special Summoned except by Fusion Summon. This card inflicts Piercing damage."I did not see the fusion material so I can not say much... [spoiler=Forest Lord][spoiler=FIX]"If a monster you countrol is selected as an attack target by an EARTH monster, you can negate the attack by putting 1 counter on this card. This card gains 100 ATK for each counter on it. When this face-up Defense Position monster is destroyed by a battle with a monster whose ATK is lower or higher than this card's DEF, inflict the difference as Battle Damage to your opponent. When this card is sent to the Graveyard or is removed from play, remove cards from your hand equal to the number of counters on this card when it was destroyed from play. (not sure about the last one)." You should add a limit for the counters and I am sorry if the fix make some changes. 6.9/10. The trap is nice since it work on more the just 1 monster byt still your opponent can easly do not use that zone. 7/10.The spell effect do not fit the pic and it is realy simple but simple does not have to be bad...You do know that this work for your opponent to, don't you ?!6.5/10. Link to comment Share on other sites More sharing options...
Sylphiend Posted July 21, 2010 Author Report Share Posted July 21, 2010 I decided to quit this cards, I like making single cards more Link to comment Share on other sites More sharing options...
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