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Living Chaos New Cards!!!-Preview


bigwig

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I'm making a new card set where Removing cards from play is a good thing. Here are the first monsters I've made. Please rate and comment HONESTLY. Help with OCG too. Enjoy! If the pics don't work tell me and I'll upload them again.

 

Monsters

 

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Spells

 

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Traps

 

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Hope you've enjoyed!

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First things first, always put a space between the monsters needed to Synchro summon the monster, and the actual effect. The OCG seems a bit off on some of them, but I'm not an expert on OCG, so I'll let others give the fixes. Picture are cool, and the ideas are cool. 7/10. Keep making cards my friend!

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firstly, good pics. secondly, all of the synchro's are under powered except for the water wizard, but since the living chaos tuner has a djin effect, they become awesome, and so you get another 1up for the tuner, but no points for synchro's themselves. the ghost knight shouldn't be a spirit if you can special summon it so easily, and it's great because of that, a little overpowered but hey look at faultroll. the undead guard need's work and the crusader is under powered as well, ever hear of stratos? but overall ill give you a 6/10 for a great base, and because your 2 first rituals are awesome.

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~ "Remove from play" should be "remove from play" (applys with "removed from play" too)

~ "level" should be "Level"

~ "Field" should be "field"

~ "face up" should be "face-up"

~ "Battle" should be "battle"

 

Your OCG is good and I like the pictures. I also like what you did with "Living Chaos Royal Guard", the effect would go great with my deck. :3

 

8.3

 

PS. Goldfish :3

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Your remove from play pile is like your graveyard. When your cards are removed from play they go in a pile right of the graveyard. This is the remove from play pile. I'm going to change that term though. Thanks for your comment!

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