SgtExell Posted July 22, 2010 Report Share Posted July 22, 2010 This is my R.M set so far. Rate and Comment please.Image credit goes to HP Doom and Wanderly[spoiler=All Seeing Eye][spoiler=Lore]FLIP: Look at the top 5 cards of your Opponent's Deck, and activate one of the following effects:●If there are 3 or more Monster cards, inflict 500 damage to your Opponent's Life Points.●If there are 3 or more Trap cards, you can pay 400 Life Points to select 1 and send it to the Graveyard.●If there are 3 or more Spell cards, this card is destroyed.Return the cards to the bottom of your Opponent's Deck (the Deck is not shuffled). [spoiler=Battle Elephant][spoiler=Lore]You can discard 1 card to place a Counter on 1 of your opponents face-up monsters (Max 4 per monster). The cards ATK decreases for every counter on it x300. [spoiler=Brawler][spoiler=Lore]This card can only Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 "R.M" card with an ATK of 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each "R.M" monster on your side of the field. Decrease the ATK of this card by 400 points for each monster on your opponent's side of the field. Each time this card destroys a monster, put 1 counter on this card. Once per turn, you can remove 2 counters on this card to destroy 1 Monster Card on the field. [spoiler=Element Roulette][spoiler=Lore]This cards Attribute can also be treated as WIND, FIRE and WATER. Each turn, at the start of your opponent's Battle Phase you must declare your cards Attribute. This card cannot be destroyed in battle by a Monster Card with the same Attribute as this card. [spoiler=Flame Swordsman][spoiler=Lore]This card can only be Summoned while there is at least 1 "R.M" monster face-up on your side of the field. Put 3 Counters on this card when you Normal Summon it. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles a monster without a counter, destroy this card at the end of the Damage Step. [spoiler=Guardian of the Order][spoiler=Lore]All "R.M" monsters cannot be targeted by Spell cards, Trap cards, or other effects which specifically designate a target while this card is face-up on your side of the field. If a face-up "R.M" monster with an ATK of 1500 or more is attacked and destroyed, the attacking monster is sent to the Graveyard and the DEF of this card is equal to that cards ATK or DEF. [spoiler=Hypershock][spoiler=Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "R.M" monsters from your Graveyard.Once per turn, you can remove from play 1 Machine-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field. [spoiler=Infernal][spoiler=Lore]If you control a "R.M" monster other than "R.M Infernal", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls [spoiler=Manic][spoiler=Lore]This card can only be Summoned while there is at least 1 "R.M" monster face-up on your side of the field. You can Flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this card, the attacking monster is destroyed.Your opponent then draws 1 card. [spoiler=Mindbreaker][spoiler=Lore]When this card is Summoned, put 3 Counters on it. While this card has at least 1 Counter, this card cannot be destroyed by battle. Select 1 of your opponent's face-up monsters, toss a coin and call it. If you call it wrong, remove 1 counter. If you call it correctly switch the card to face-down DEF position and it's position cannot be changed while this card is face-up on the field. If this card has no Counters on it destroy this card. [spoiler=Panzer Soldier][spoiler=Lore]When this card is Normal Summoned or Special Summoned, place 2 counters on it. This card gains 400 ATK for each counter placed on it by this effect. If this card is destroyed by battle, remove 1 counter from it, and it is not destroyed. This card can only remain in attack position while it has at least 1 Counter on it. [spoiler=Totem][spoiler=Lore]FLIP: If this card is flipped face-up when attacked by a monster your opponent controls, the attacking monster is destroyed. If this card is destroyed inflict damage equal to half that monster's ATK to your opponent. [spoiler=Weapon Kid][spoiler=Lore]You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 Monster on your opponents side of the field with an ATK of 1500 or less. If a Level 4 or more monster was destroyed, you can Special Summon 1 Level 4 or less Monster Card in your Deck with "Rise of the Machines:" in its card name in face-up Attack Position. If no monsters were destroyed, send this card to the Graveyard. Link to comment Share on other sites More sharing options...
Sylphiend Posted July 22, 2010 Report Share Posted July 22, 2010 R.M. All Seeing Eye is getting overused Link to comment Share on other sites More sharing options...
SgtExell Posted July 22, 2010 Author Report Share Posted July 22, 2010 Umm thanks. BUMP Link to comment Share on other sites More sharing options...
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